Surf Solar
cannot into womynz
- Joined
- Jan 8, 2011
- Messages
- 8,831
I was tinkering with the idea to allow to save the game only in save havens, towns, non-hostile and friendly places and so on like in the 'olden days of RPG. Saving in the middle of a "Dungeon" would only create a quicksave which gets deleted after the next startup. Saving on a random encounter on the worldmap only works while you are resting (which needs companions to do so, they stand guard during night etc). "Real" savegames created in aforementionend save havens can be loaded infinite times.
All of this is to prevent save scumming, to give dangerous places a more threatening sense and such (we've had a similar discussion about this and RPG in general in the General RPG section of the 'dex).
Would you want to see such a thing? If yes, should it be mandatory? Or rather optional, kind of like an "ironman" seperate difficulty? If you don't want it all, please post your reasons too.
Thanks!
All of this is to prevent save scumming, to give dangerous places a more threatening sense and such (we've had a similar discussion about this and RPG in general in the General RPG section of the 'dex).
Would you want to see such a thing? If yes, should it be mandatory? Or rather optional, kind of like an "ironman" seperate difficulty? If you don't want it all, please post your reasons too.
Thanks!