Jaesun
Fabulous Ex-Moderator
Big Nick Digger said:AP is mass effect without the shit
What shit is that exactly?
Big Nick Digger said:AP is mass effect without the shit
Jaesun said:Big Nick Digger said:AP is mass effect without the shit
What shit is that exactly?
Avellone wasn't in charge of MotB, that was a Saunders/Ziets collaboration. Plus he's the creative director and one of the five owners of Obsidian so he can be in charge of whatever he wants.Mastermind said:Might torrent it based on your review. I refuse to pay for a game that Avellone was in charge of on account of the fact that they might put him in charge of even more projects. I still regret buying that MOTB POS.
Hehe, not even close my friend. In fable 3, the menus were truly converted into a seperate room, which loaded when you opened the menus. Open the menu in AP, you will get a standard menu. The safehouses are just hubs, like the camp in DAO. You can view your email, choose missions, and yes, you can costumize your gear.villain of the story said:When Molyneux announced that he'd turn game menus into playable 3D areas, everyone here laughed their asses off but I guess it's cool when Obsidian does it, renaming overglorified 3D menus into "safehouses" without any purpose or freedom to their 3D-ness.
It's a deliberate design decision, that along with timed dialogues tries to keep up suspense. I liked neither of them, but i can see what Obsidian tried to do there.villain of the story said:Or the "good level design" where as soon as you unsuspectingly go through a door, previous parts of the level is immediately cut off and for no apparent reason at all either?
Perhaps that's why they are generally not referred to as such in games?villain of the story said:OrNPCsevil guys (hard to refer to cannon fodder as NPCs)
Unless you use day0 crack or something, no enemies "materialize out of thin air". Later cracks don't have this problem and neither has the original game.villain of the story said:that materialize out of thin air in the next room? The "good level design" that dwells in console hell with "action spots"? Mmm where have I seen that: oh right, almost exclusively in console shooters!
WTF? The levels in the Splinter Cell games are pretty much the textbook example of linear corridors.villain of the story said:Splinter Cell or Hitman series has better level design and hands more freedom to the player.
What about the havens in Vampire: Bloodlines?villain of the story said:When Molyneux announced that he'd turn game menus into playable 3D areas, everyone here laughed their asses off but I guess it's cool when Obsidian does it, renaming overglorified 3D menus into "safehouses" without any purpose or freedom to their 3D-ness.
Captain Shrek said:Sorry for necroing this shit, but I just completed my second playthrough and I must give it more credit. It's a really good game guys. You MUST play it once!
J_C said:Captain Shrek said:Sorry for necroing this shit, but I just completed my second playthrough and I must give it more credit. It's a really good game guys. You MUST play it once!
One of the few games that made the right decision to keep the game short to better promote multiple playthroughs.Captain Shrek said:Sorry for necroing this shit, but I just completed my second playthrough and I must give it more credit. It's a really good game guys. You MUST play it once!
Seolas said:The problems are well stated but this is still a game I couldn't help but like and was dismayed by the fact it tanked as I think they might have nailed it with a sequel. The espionage RPG genre is massively underutilized and while Deus Ex: Human Revolution played with stealth could be pretty good, I want more Bond/Bourne-esque type RPGs.
....villain of the story said:Seolas said:The problems are well stated but this is still a game I couldn't help but like and was dismayed by the fact it tanked as I think they might have nailed it with a sequel. The espionage RPG genre is massively underutilized and while Deus Ex: Human Revolution played with stealth could be pretty good, I want more Bond/Bourne-esque type RPGs.
This game had neither espionage, Bond or Bourne.
It is a console corridor shooter aspiring to be something else. That's why it tanked.
Vibalist said:Guys, AP is a pretty decent game, but don't tell me any of you would've praised it if it was Bioware who had released it. Because you damn well know you wouldn't have.
Vibalist said:Guys, AP is a pretty decent game, but don't tell me any of you would've praised it if it was Bioware who had released it. Because you damn well know you wouldn't have.
Vibalist said:Guys, AP is a pretty decent game, but don't tell me any of you would've praised it if it was Bioware who had released it. Because you damn well know you wouldn't have.
You sir wouldn't recognize a linear corridor shooter even if it emptied a clip at you (see your ridiculous comment about Splinter Cell).villain of the story said:This game had neither espionage, Bond or Bourne. It is a console corridor shooter aspiring to be something else. That's why it tanked.
Vibalist said:Guys, AP is a pretty decent game, but don't tell me any of you would've praised it if it was Bioware who had released it. Because you damn well know you wouldn't have.