commie
The Last Marxist
My God, someone is trying to make a game based on what THEY want instead of what some faceless publisher wants...get out the pitchforks!
My God, someone is trying to make a game based on what THEY want instead of what some faceless publisher wants...get out the pitchforks!
Meat Loaf had the balls to title his album "Hang Cool Teddy Bear". It was still a bad album.The makers have balls to title the game "A Machine for Pigs". That's awesome.
Dear Gustav,
One should not pay too much attention to rumors .
If it would have been a less scary Amnesia it would have been called "Amnesia: A trip to rainbowland" or perhaps "Amnesia: A machine for cookie baking". Our dear collaborators, Chinese Room, has gone to great length to conjure up the most disturbing and repulsive subtitle for a game yet. There is nothing friendly, cuddly or cozy about a machine for pigs. Men do not make machines that play with pigs, or sing cute songs for pig. No, there are only horrible and terrifying implications with this kind of machinery.
But please do continue with the conviction that A Machine for Pigs will be a nice and mellow experience. When it becomes a available on a dark and stormy night this coming fall, do let your guard down. Do think as you boot the game that this will be nothing to worry about. Put out all lights and play it in your damp and gloomy basement, far away from any kind of comfort, convinced that your are in for an relaxing trip.
You will then be unprepared for what will hit you, and will perhaps never dare to start your computer ever again, fearful of coming close to that machine. Your dreams will be filled with creaking machinery, the desperate cries of pigs, the rattle of chains and the dreadful feeling of something unspeakable is watching you from beyond. That is when you will regret thinking that A Machine for Pigs would be not a very scary experience.
Have a nice day!
Regards,
Thomas Grip Frictional Games
Exactly, Dear Esther had no purpose in being a game, you just follow linear paths and hear stories. Is as much "intercative storytelling" as randomly hitting play & pause on a dvd remote.This can only be viewed as the decline of Frictional. I don't really get why they would do this, because their games betray an understanding of what makes the medium good (which is why you need to operate everything manually in Penumbra and Amnesia, for instance). So why are they joining up with people who've only made a pretty interactive movie? The mind boggles.
A game they want to make instead of what the customers want. (...). People are still hungry for more of their puzzly-horror games, they should feed that appetite first before they start making all their own dreams come true.
Well. Really? If they start pleasing the "crowd", they may end like EA or Bio. Art is all about self realization, not the pleasing anyone.
Are you looking for a dumbfuck tag?
The artist's purpose is to stimulate the imagination of the audience. That's it.
FG has pretty good track record for making horror games. I remain optimistic.
I think most people's fears is with the involvement of the people that did Dear Esther.
Well, a huge deal of horror games it's the atmosphere of the game (and from the comments I read about Dear Esther they pretty much nailed the atmosphere thing, since it was the only thing it had ) and they also have Frictional Games for tutoring them, don't think they would throw around a IP that's proven so profitable for them and just be done with it, I think something nice will come out of this.
As for the " scripted events are so freaking obvious."
Well... I'm not so sure how much you knew about the game going into it, but they weren't obvious to me my first time through. Also, I think some people just don't get disconnected from reality which is required for this sort of game. Though I might just be a baby. piydek have you been genuinely scared or tense when playing a game?
As for Dear Esther... I believe that was the studios first game. It started off as a mod for it if I'm not mistaken. I think it was... interesting, but that's it. I don't see why FG can't simply make the game themselves.