Ugh, there is so much I want to reply to, but I feel obliged to answer SkeleTony first. Anyway, what you write about insults and the like, you're mostly correct. There is a tradition to flame just a bit more than necessary on this forum. Se the TFTC vs Bryce at the start of this thread. I'm just glad I refrained from further flaming (the otherwise obligatory idiot/moron) in my point by point reply. After all, you turned out to be a bright guy, albeit with some silly opinions.
SkeleTony said:
Dementia Praecox said:
SkeleTony said:
And you were calling ME "stupid" kiddo?
No gramps, I weren't.
Yeah kiddo, you were. At least man-up and admit it because it is right above in black and white. Not important though. We all make mistakes and I am over it.
Just to do away with the nitpicking, as you say, no I weren't. See my later reply on the subject. I explained what was meant with associating you with Bryce, that's all. It was a flame bait, I'll admit, but I did not call you stupid. Reread it and see. This was, by the way, some of the reason for my comments about reading comprehension and all that. So, I won't bother replying to that stuff. Oh, and what's up with all the spaces between your quotes? No need to make a long reply even longer.
SkeleTony said:
Dementia Praecox said:
SkeleTony said:
Reading a book is an activity where one picks up a primarily textual piece and reads what someone else has written, with no interaction on the reader's part in how the story unfolds.
No shit.
Context man...something we both could work on I think.
Not sure I'm following you on this one. What I wrote was, in my opinion, warranted. Nice to see I've grown to a man, though.
SkeleTony said:
Dementia Praecox said:
SkeleTony said:
RPGs are a genre of INTERACTIVE GAMES(not books)...
Hello Captain Obvious! What are you trying to prove?
That the "rewards" of a RPG should not be expected to be identical to those of reading a book(as per your original 'WTF? I don't need stats/leveling to enjoy a book!?' argument).
Dementia Praecox said:
SkeleTony said:
that entail entirely different "rewards"(in addition to seeing a story unfold in most cases).
This is the exact matter at hand. Why are they different? Do they have to be different? This is what we are discussing. Wake up.
Wide awake...and yes, they DO have to be different because otherwise you would not have RPGs AND books...just books(
or RPGS).
This is pure bullshit, you do see that, don't you? First off, I didn't mean that the rewards should be
identical to books, and that should be pretty obvious too. And the second: are you saying we need loot as reward, and stat based character progression in RPGs, because otherwise the RPG would become a book? (A bit of a straw man, I know, but there
are other ways than this to keep the player motivated, for crying out loud.)
SkeleTony said:
Dementia Praecox said:
SkeleTony said:
If you enjoy reading a book more than playing a RPG then go read a book!
Now plaese point me to where I say that I enjoy reading books more than playing RPGs.
It was implied in your argument that RPGs should entail the same attributes/rewards of books/adventure games but in any case you will notice that nowhere did I SAY any such thing. I ASKED "If you enjoy reading a book more than playing a RPG...".
So long as we are being nitpicky and all...
No, it was implied that RPGs should get more
cues from books in regard of motivating the player. It was a reply to those who kept arguing that phat lewt is the only good way to keep a player motivated. Also in the light of further explanation of my reasoning behind that post, in the reply you are quoting, there should be no need for making that point at all. And while on the topic of implying things, you asked me a question, I asked for the grounds for that question. No nitpicking needed.
SkeleTony said:
Dementia Praecox said:
And if game developers actually rose to the level of quality literature, I'd probably spend more time playing their games.
Well, that's a subjective thing I guess. For me personally that does not make much sense. It is kind of like saying "Until superhero comic-books are as well written as Dostyevski's works, i won't be looking at any of them.". On the surface, to some, this might seem rational but it ignores the fact that people look at and read superhero comics for much different reasons than they read
The Brothers Karamazov(i.e. artwork, popcorn entertainment, good literature of an entirely different genre etc.).
You were talking about straw men?
SkeleTony said:
Dementia Praecox said:
And I am, in fact, reading a book. You should too, you'd hopefully pick up some reading comprehension, which obviously is suffering for the time being.
Oh boy! A pissing contest! We can now switch the discussion to who reads more of what quality of book every day/week! YAY!
Okay I will go first. I am just now reading
Minds, Brains and Computers: The Foundations of Cognitive Thinking. Before that I read
Broca's Brain by Carl Sagan and at some point in the next week I will start reading this copy of
The Age of Voltaire by Will and Ariel Durant.
Fairly typical stuff for me but every bit counts when trying desperately to raise my 'reading comprehension' stat(what a grind!).
Way ahead of you on the pissing contest-references, mister. See my edit of the post you are quoting.
SkeleTony said:
Dementia Praecox said:
SkeleTony said:
Why play a RPG, notice that the rewards are nothing like being lead along a linear story and then complain about it not being a book?!?
Hmm, this is a tough one. Could it be that I happen to like playing RPGs? No, that clearly can't be the case, as I'm (zomg!) criticising the genre and come with suggestions on how it can be improved.
Straw man. No one was jumping on you for criticisng the genre
Yeah, you're right. It's a straw man. But seeing how good as you are to identify them, I suggest you go read the post I was replying to and look for some there.
SkeleTony said:
(Hell, NO ONE in HISTORY criticizes this genre more than I do!).
You are sure of this?
SkeleTony said:
Dementia Praecox said:
What I was fantasizing about, was an open ended, non linear (look it up if you are unsure of the meaning),
I know full well what the term means but I would wager that most in here do not. Most people commonly mistake 'non-linear' to mean 'Having no over-arching plot or goal of any kind', SIMS-like gaming experience when this is not the case(as far as RPGs are concerned).
As I've admitted, those remarks of mine were silly. But why are you telling me what "most people" mistake non-linear to mean?
SkeleTony said:
Dementia Praecox said:
... quest based game. A game where story and characters will have the depth of the old adventure games, the game world would be open and free roaming as the Gothics and Elder Scrolls, but where the incentive to keep playing aren't to übering your characters abilities or collecting all the ancient artifacts. A game where they your main focus are to see the game world react to your actions, to see your actions have meaningful consequences, playing people and factions up against each other. To see the story evolve and have a solution. Story and choice aren't mutually exclusive, which Gothic III showed to a degree, it's just harder to do. Now I have yet to play an adventure game that offer me the same type of freedom Fallout, Arcanum, Gothic III or even The Elder Scrolls-series did. If you have played such an adventure game, please point me to it. I'd be overjoyed.
I know of none off-hand. But that is more a self-imposed restriction of developers of adventure games than it is a restriction imposed by the genre itself.
I see what you are wanting for though. My only point here is that I do not see how it is possible to have such things as you want above in a game and it still BE a RPG. RPGs by definition entail quantified progression of characters and taking away such incentives to play is like taking away the incentive to see new 'levels'(with new graphical environs and such) and beasties in an FPS game.
Well, this being a discussion and all, why don't you provide us with your reasons for this being impossible. More than just "That's the way it is, the way it's been, and the way it always will be"-types of arguments. Now reading some of the posts preceding your answer, I must say I'm in doubt of whether or not you've actually read them. There is a lot of points related to just this matter, of which you seem to ignore. See galsiah, Ismaul and Saint Proverbius posts especially.
SkeleTony said:
Dementia Praecox said:
This is getting a bit tedious, but here goes nothing. I'm here at the RPG forums discussing (you can look that up too) the topic "RPGs without leveling", and suggesting (keep the dictionary at hand) how RPGs could take more cues, than it allready does, from books and adventure games to motivate the player, and keeping the players interest.
That is fine and good. Discussion is always a good thing provided one side is able to keep his/her urge to make snarky remarks about the other's reading comprehension and such under control. It would be one thing if I actually demonstrated some difficulty in understanding what it written(and if I did then why would I even be responding in the thread in such a way that provokes you to go 'point-counterpoint' with me here?!) but to just toss such remarks around because you think they are clever insults that everyone and his brother does not use every five minutes at these forums and forums across the web...well, that is just asinine.
Point taken, and I hope you see that, despite that I'm arguing on some of the stuff you say here. I also hope you'll partake in the discussion in other ways than pissing contests of how much you know of this book, and that PnP, or specific game mechanics.
Now, I have to attend a family dinner for the rest of the evening, so for how much I would've liked to reply to so many other posts, that will have to wait.