Warden
Arbiter
http://www.gamespot.com/pc/rpg/neverwin ... d=6196650#
The first thing which I don't like is that supposedly monsters are respawning on the overland map, as Rorie happily announced "oh, they respawn anyway when you kill them". I don't know about you - but I want things to stay dead when I kill them. Like I want my companions to stay dead when: they get killed/I let them get killed.
And as we saw in the video, the same monsters respawned - at least they could have made it so that after you kill them, some other monsters respawn. Not the same group. And after you kill that gruop as well - stop with the respawn! I don't want to have endless xp (gold) available.
Some of you will whine.. but it's realistic that other monsters come bla bla.. that's not the point.
The other point is swapping between your party members on the overland map to benefit from their skills. WTF.. you can really, really easily have all relevant skills for the overland map maximized between your party members and just swap between them repeating the same routes to trigger something "hidden" (which is not hidden since it's so easy to find any fucking thing with this system).
What I suggest is to make the player select ONE party leader for overland map travel, at the beginning of the game, whose skills (and only his) will be relevant for overland map travel. Please.
Rorie should stop clicking on things - "oh, you click this and you get 1000 xp". Nice.
Oh yes, I don't like the mechanical spiders in Samarach, fighting together with Yuan-Ti's. Mechanical animals + jungle = no no.
The first thing which I don't like is that supposedly monsters are respawning on the overland map, as Rorie happily announced "oh, they respawn anyway when you kill them". I don't know about you - but I want things to stay dead when I kill them. Like I want my companions to stay dead when: they get killed/I let them get killed.
And as we saw in the video, the same monsters respawned - at least they could have made it so that after you kill them, some other monsters respawn. Not the same group. And after you kill that gruop as well - stop with the respawn! I don't want to have endless xp (gold) available.
Some of you will whine.. but it's realistic that other monsters come bla bla.. that's not the point.
The other point is swapping between your party members on the overland map to benefit from their skills. WTF.. you can really, really easily have all relevant skills for the overland map maximized between your party members and just swap between them repeating the same routes to trigger something "hidden" (which is not hidden since it's so easy to find any fucking thing with this system).
What I suggest is to make the player select ONE party leader for overland map travel, at the beginning of the game, whose skills (and only his) will be relevant for overland map travel. Please.
Rorie should stop clicking on things - "oh, you click this and you get 1000 xp". Nice.
Oh yes, I don't like the mechanical spiders in Samarach, fighting together with Yuan-Ti's. Mechanical animals + jungle = no no.