Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Andoran: No need for Dragonborn

Panegyric Tryst

Barely Literate
Joined
Jun 8, 2011
Messages
28
What is Andoran, exactly, besides a game where you kidnap people with a sack and ransom them?

I'll let the mod authors take it away.

Andoran: Prologue
Non-commercial non-linear open world RPG

Peculiarities of the project:

Freedom
In Andoran one can do whatever crosses his mind and become whoever he wishes: from a smith to a knight, from a pearl diver to a vampire lurking in the night, from a killer to a diplomat who won't take a sword a single time during the game and will solve all the problems with persuasion.

Non-linear plot
The story of Andoran consists of plenty interconnected events. Information is of the greatest value in the game. The one possessing the necessary information has the potential to predetermine the plot and to turn the tide of global events.

Logical madness
What would it be, if the time went mad? Meeting your own self, talking rats, intertaining fleas, live cheese and horses walking on the sea is what a player will face in the Axis, one of the games areas. But things are not as they seem, the matters will become clear after a while and logic, though unusual, will replace the madness.

Care for the traditions
We hold strictly to the canons of the original TES lore. The only pre-condition not from it is the archipelago itself, the rest is rooted deeply in the Elder Scrolls history.

Good or evil?
The world cannot be rendered in black and white. Andoran will highlight the dark side of The Elder Scrolls, where diversely saturated shades of grey dominate.

Various approaches
Each problem can be solved differently, you just have to choose the approach, that suits you better. Want to get an item? You can kill the owner or steal the desired object. There is an opportunity to penetrate the owner's house dressed like a guard. A woman with the proper skill can jolly along the master, and while he is sleeping after a stormy night, she easily takes what she wants. What other options? Be ingenious and find them for sure.

A rope and a sack
In Andoran you can bind and carry away almost every character after having him knocked senseless or paralized. Besides, the unarmed fight has regained the option to knock senseless, not to strike dead. It is up to you, what to do with the captives. You may sacrifice them to the Daedra, interrogate them, or ransom their relatives, or maybe think of something more innovative.

Elaborated and living world
Talk to anyone you like: if you appeal to him, he may tell you an interesting story that once happened to him, all the stories are unique! All the NPCs have an accurately scheduled day plan. They don't gad around, everyone does his own business. Well, if they do gad around, then they're having a day off.

Presumption of hitmansense
Murder anyone you want. Only the Daedra are immortal and return to Nirn after the death of the shell (you'll have time to rob that shell though), the rest of characters, even the quest ones, can be slaughtered, chopped, poisoned, cliff-dropped, and so on and so forth. They will die, not swoon.

Attention to detail
Details form atmosphere. For example, gates of a city are closed at night. Want to get through? There are several ways, find a suitable one.


The action of Andoran unfolds in the setting of The Elder Scrolls. The location, where the Prologue takes place, is the island Andoran, one of the three islands of the archipelago south of Black Marsh, the native region of the pangolin-like Argonians. Andoran abounds with climatic zones and different cultures. Much attention is paid to the creation of unique places that will be on the players way. Gloomy caves, rapidly flowing rivers, lightful grassy glades covered with flowers, softwood forests, unexpected findings are designed to arouse the players interest and to entice him deep into the island. But beautiful scenaries are not sufficient to create the atmosphere, thats why we have imlied specific architecture for each city reflecting its history and geographical position. A city founded by magicians and a fort-city will expressly point to what they are built for, and one can easily distinguish between them. The new music written specially for Andoran contributes to the atmosphere.
The Andoran Team wants to bring to life an unusual story, that will force you to make an uneasy chose, to consider carefully every step you take, and to decide for yourself, whether some actions or human egoism can be justified. Well try to make each character a kind of strong personality regardless of whether hes good or bad one, as it is impossible to state for sure, if it is good or bad, that a man is guided by. And indeed do they exist in their pure form?

Prologue is intended to clarify the players the major trends and pre-conditions that will lead to the events of Andoran. During journeys you are off to learn the rich history of the archipelago - its past, present, and the large part of the future. Would you be in smb.'s service, intrigue or carry on independent research while hiding from annoying world is up to you. In any case,you'll be always free to implement your final way. There is no sence in being in a hurry, if you accomplish the chain of events, more questions are likely to stay unsolved without getting the answers. You'll have no choice but face past, thinking over and over it's mysteries and lost opportunities, knowing that future has already been predetermined.

The player will be able to accomplish a great deal of extra short quests, as well as long ones. They will be interesting stories, funny and sad, requiring intellect and strong sword. Each of them is designed to supplement the players perceptions of the island, like gathering pieces of puzzle together.


Your questions and suggestions send to andorantes@gmail.com


Andorans release is slated for the second half of 2011. The game will require a licensed copy of TES IV: Oblivion.

Official website and trailer.

http://www.youtube.com/watch?v=UoTFPoAjTq4&feature=player_embedded

http://www.andoran.com/indexen.html

Also, postcount +1.
 

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,439
Presumably for retarded copypasting other people's threads all over the place.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom