Ellef
Deplorable
Do the battles get more tactically interesting and challenging than rats and lizards? Still on the fence about purchasing, firmly in the combatfag camp.
The merchant mark-ups were killing my meager gold supply but even at level 11 things are really expensive and those shop keepers are really cheapskates on buying things...
Do the battles get more tactically interesting and challenging than rats and lizards? Still on the fence about purchasing, firmly in the combatfag camp.
I don't necessarily disagree with your points but I think you're a little too harsh in what this game is and isn't. This is primarily an exploration/paper-doll game with a shallow "story" and passable combat tacked on top of it. I approached this game knowing it would most likely have a cliche-ridden main quest and my enjoyment would come from exploring all the nooks and crannies as the fog-of-war retreated. Finding that lone treasure chest far out in the middle of the ice field got me excited, not when I found out the "great Evil One" had risen again. If that is what's going on but I haven't finished it myself. Hopefully it will throw me for a loop and there does seem to be that plot-twist potential there. Trying to get/find/buy the gear for my party is what keeps driving me forward which plays right into that explorer itch that I believe these guys are going for. Granted the combat is starting to get a bit tedious at lvl 18 and I haven't seen or found any new or more powerful items for several levels. However, there are still large areas of the northern and southern parts of the map that I haven't yet seen so...For those who want some gameplay video, I did a first impressions thing on it a couple of days ago: http://indierpgs.com/2015/07/indierpgs-com-checks-out-antharion/
Just finished it a few days ago (or I think I finished at least the main story line) and I had a little over 35 hours into it. I do have to say that the last part started to feel more like a chore and I was just ready to get to the end. By lvl 18 I had the most powerful arms and armor as well as the spells I needed and didn't feel as if there were "greater" rewards waiting to be discovered by that point. The story was, well... it does have it's "twist" at the end but it wasn't exactly unexpected. The story was just a wrapping around the meat of this game which was exploration.How many hours is this game?
There is a big world, certainly. Lots of nooks and crannies, definitely. Not so much lore ... well, there are history books and so on to find actually, but those are less exciting than finding a chest with a ring of +3 persuasion. For me the "exploration" aspect really hit home when I took a wrong turn to where I was trying to go and stumbled on a dirty old shack in the woods. I was like, "What is this?" and found basically nothing inside ... until I noticed the trap door. Turns out there was a whole dungeon buried under the ground there filled with angry ghosts and treasures. I never figured out what the story was behind that, or even if there was a story at all, but to me it didn't matter. The questing isn't bad or anything - but it's cool to know that there's a ton of stuff out there that has nothing to do with questing; it's just there, waiting to be found.When people say the meat of the game is exploration, what do they mean, other then there's a big world? Are there lots of nooks and crannies with interesting bits of lore and items or what?
Well, if you're expecting to trip over a Gone With the Wind level drama every time you turn a corner, AntharioN is not the game for you. You find dungeons, you fight monsters, you find loot, you level up; sometimes a story is involved and sometimes not. Who knows, maybe there were clues as to what was going on at the shack and I just didn't put it together.But that sounds awful, you didn't find anything worth mentioning. It sounds like you just stumbled upon a hole full of trashmobs and gold.
When I hear people talking about exploration, I expect it to rise to a human level. Stories, secrets, something that can be engaged on an intellectual level.
Seems like a fun game so far but I already have some issues:
- Movement is too slow. I wish you could have fast snap movement like in the Avernum games.
- No key remapping, wtf
- Quicksaving takes 3 - 4 seconds which is waaaay too much
- There are no hotkeys to quickly select a character (like f1-f4 or smth)
Have any of these issues been fixed yet? I'm the kind who quicksaves every 5 steps and prefers keyboard controls where possible.
Where do they announce patches, by the way? There have been a ton since release but I only heard about them in this threadThey are constantly patching and have added more keyboard functionality but these issues haven't been adressed yet :/
Where do they announce patches, by the way? There have been a ton since release but I only heard about them in this thread
I'm the kind who quicksaves every 5 steps
I tend to do this too, but I've had to stop in this game since it seems to make it run slower after around the 10th quick save in the same session. Usually exiting the game and restarting fixes it but sometimes I've had to restart the computer entirely. Have you had this at all? It doesn't seem something with the computer since other far more intensive games still work fine.
There are not nearly enough spells and the early damage ones are all horrible. My mage does better with a bow with no skill rather than a levelled up firebolt.