Alex K. Uth said:
]Example of player-triggered story:
You heard that Borm, an NPC administrator in ringlab alpha, is a bit of a pushover. It's late, your ring is waiting for those grid test results, so you decide to try threatening him into giving you quick priority access. It seems to work, and you make it to the ring meeting with test results in hand. You left Borm in a really bad mood, however, and his personality profile calls for revenge. Borm 'links around until he finds a PC friend willing and able to help out. The week after your ring is assaulted by a barrage of PC poll attacks. You also discover that all priority access with another admin has been mysteriously revoked - she suddenly doesn't seem to like you. Seems Borm had a larger network than you thought. Now what to do?
An example of a story triggering on an in-game event or situation:
For some time, damages have been spreading in the loading bays. Seems nobody has the time or energy to handle the repair jobs. Ruger, an NPC with a specific interest in how well his environment works, launches one or more templates based on the amount of damage. He starts 'linking his PC friends and bugging them about it. He tours the location urging people to get their hands out of their pockets. He tries to get repair crews to handle it. He makes sour comments about how everything's going to pieces. He won't shut up or leave it alone until something is done, and if you burn him favor-wise, he'll make sure to send trouble your way.