Major_Blackhart
Codexia Lord Sodom
Yeah, but I'm going around telling everyone how awesome this game is gonna be, hyping it up more than Oblivion with Aids, so if'n you don't live up to my hype, I'm screwed. I'll have to change my internet name.
Working on that, but it seems to me the designer sucks ass, so I'll have to look for someone else.Elwro said:Perhaps VD's priority should now be opening an independent site for AoD...
... Deckerdance
On one hand, yes, on the other hand, the player learns about factions very early, and factions that couldn't be joined are never mentioned. So, displaying all the factions is no more different than displaying all the skills. Traits/ranks, however, should be discovered on your own.GhanBuriGhan said:- wouldn't it be better to hide faction standings until that faction is discovered in game? It seems a minor spoiler to give away joinable factions at the beginning.
See above: There is a Dex check attached to that attempt. Similarly, there is no doorbashing skill, but you can do it if you STR is high enough. Anyway, climbing plays a large role in a game like DF/MW/OB, but it plays a very minor role in AoD, not enough to justify a skill to spend points on and try to become better at.- The text lower left indicates the ability to climb, but I see no climbing skill?
Same applies.- No swimming skill??? I heard thats a very important one???
These skills don't fit the setting or the game. I can easily double the number of skills, but:- I would have hoped for more skills. How about woodsman/survival skill, barding, animal training...
Betrayals are motivated by politics. If faction X hates you, they will simply kill you or at least try to. Betrayal is a different matter.callehe said:hmm, maybe you shouldn't be told how high your liking among the factions are. I mean otherwise how could your faction betray you?
I don't see many difficulties there. A bard could start by singing in filthy, smoky taverns and, as his repertoire, skill and reputation grows, get better social status and access to palaces and places he wouldn't otherwise be allowed in.Vault Dweller said:b) you should have a reason to keep investing in those skills, especially vs other skills, i.e. 50 points in Woodsman skill should produce much better results than 20 points, and should be competetive with 50 points in Crafting or Alchemy, for example.
I would prefer if the faction standing with factions you are not a member in would play out through gameplay rather than being obvious through a number on the screen. I assume you have all kinds of consequences in place for bad rep, so why not let the player run into that (and maybe give him hints for reasons in dialogue) instead of waving the flag to the player like through the number on this sheet, basically saying "Uh-Oh, better not go near THESE guys anymore.Vault Dweller said:On one hand, yes, on the other hand, the player learns about factions very early, and factions that couldn't be joined are never mentioned. So, displaying all the factions is no more different than displaying all the skills. Traits/ranks, however, should be discovered on your own.GhanBuriGhan said:- wouldn't it be better to hide faction standings until that faction is discovered in game? It seems a minor spoiler to give away joinable factions at the beginning.
Besides, many things that you do change your ratings with factions. You may have never joined Faction B, but they like your ass because you helped their ally or pissed of their enemy. All factions are tied together, so your standing with one affects all of them, which is why you should know where exactly you stand with all factions, and how acting against the Thieves Guild majorly pissed certain Noble House that was using thieves as spies in other towns.
I guessed as much, but yeah, it makes sense if it's not a major gmaplay element, but maybe it could be made more important and thus warrant a skill? But its fine by me.See above: There is a Dex check attached to that attempt. Similarly, there is no doorbashing skill, but you can do it if you STR is high enough. Anyway, climbing plays a large role in a game like DF/MW/OB, but it plays a very minor role in AoD, not enough to justify a skill to spend points on and try to become better at.- The text lower left indicates the ability to climb, but I see no climbing skill?
Same applies.- No swimming skill??? I heard thats a very important one???
These skills don't fit the setting or the game. I can easily double the number of skills, but:- I would have hoped for more skills. How about woodsman/survival skill, barding, animal training...
a) skills should be useful throughout the game, i.e. you should have an opportunity to apply your bard/woodsman/animal skills regularly.
b) you should have a reason to keep investing in those skills, especially vs other skills, i.e. 50 points in Woodsman skill should produce much better results than 20 points, and should be competetive with 50 points in Crafting or Alchemy, for example.
It's merely a form of feedback, to point out that everything is connected, and to give a better idea of how actions and choices affect things.GhanBuriGhan said:I would prefer if the faction standing with factions you are not a member in would play out through gameplay rather than being obvious through a number on the screen.
Well, I'm playing Space Rangers 2 now, and often it's not very clear where you stand with factions and why.I assume you have all kinds of consequences in place for bad rep, so why not let the player run into that (and maybe give him hints for reasons in dialogue) instead of waving the flag to the player like through the number on this sheet, basically saying "Uh-Oh, better not go near THESE guys anymore.
Uh, no. I will explain more later, no time now.Hmm, why wouldn't they fit the setting? From the little I know about the backstory, and the screens / art I have seen, I can't see why it wouldn't fit?
Does this mean that faction member will try to kill you whenever they see you or they will hire killers(a la BG1). If latter, are these killing attempts procedurally generated or they are scripted events?Vault Dweller said:Betrayals are motivated by politics. If faction X hates you, they will simply kill you or at least try to. Betrayal is a different matter.
Vault Dweller said:Betrayals are motivated by politics. If faction X hates you, they will simply kill you or at least try to. Betrayal is a different matter.callehe said:hmm, maybe you shouldn't be told how high your liking among the factions are. I mean otherwise how could your faction betray you?
Depends on the faction. Hired killers are procedurally generated.Drain said:Does this mean that faction member will try to kill you whenever they see you or they will hire killers(a la BG1). If latter, are these killing attempts procedurally generated or they are scripted events?Vault Dweller said:Betrayals are motivated by politics. If faction X hates you, they will simply kill you or at least try to. Betrayal is a different matter.
Because you are nothing to factions. To give you an analogy, would a large corporation or a government play such petty games with you?callehe said:...but if a faction hates you why would they tell you that openly?
Agree on that point, but it would have been too much work for me to add that much depth to factions. The game is already very complex, and adding more and more layers of complexity would have probably killed the project.on another point - isn't it a little generic to assume one value to each faction? each faction could have inner politics which would make some leaders within the faction hate you and others love you, or are the factions so homogenous in their ideology that internal fightings are not possible?
callehe said:on another point - isn't it a little generic to assume one value to each faction? each faction could have inner politics which would make some leaders within the faction hate you and others love you, or are the factions so homogenous in their ideology that internal fightings are not possible?