Silellak
Cipher
VD, can you explain how Impale for Spears will work? The other ones are self-explanatory, just curious about that one. Does it do something like lock both yourself and your opponent into place? Or something else entirely?
Alchemy:Fat Dragon said:That reminds me, what other throwing weapons can you make with crafting? I remember a while back, poisons and black powder bombs were also mentioned. Are those still in, and what other things can you make?Vault Dweller said:- Acid vials - thrown at armor, reduces DR, # points per turn based on the acid strength; the effect is permanent (duh!)
Unlikely.Also, any chance you guys will add those special weapon attacks to the combat demo at some point?
You try to impale your opponent. If you succeed, he's impaled for 2 turns (really cool animation), being unable to do anything but sit on the ground with the spear in his stomach and look very miserably. You lose the spear and have to equip a different weapon, but it's very handy against multiple opponents. Impale one, kill the other, then finish off the first guy.Silellak said:VD, can you explain how Impale for Spears will work? The other ones are self-explanatory, just curious about that one. Does it do something like lock both yourself and your opponent into place? Or something else entirely?
sheek said:So when is the fix to make this playable on ATI cards coming?
sheek said:So when is the fix to make this playable on ATI cards coming?
Pretty cool. What's the to-hit % penalty for that move, and can you get your spear back once you kill the first guy?Vault Dweller said:You try to impale your opponent. If you succeed, he's impaled for 2 turns (really cool animation), being unable to do anything but sit on the ground with the spear in his stomach and look very miserably. You lose the spear and have to equip a different weapon, but it's very handy against multiple opponents. Impale one, kill the other, then finish off the first guy.Silellak said:VD, can you explain how Impale for Spears will work? The other ones are self-explanatory, just curious about that one. Does it do something like lock both yourself and your opponent into place? Or something else entirely?
Yes, you can get your spear back after. To hit penalty is 20%, damage range - power attack, AP cost +2, requires passing a vsCritical check (otherwise it's an expensive power attack).Silellak said:Pretty cool. What's the to-hit % penalty for that move, and can you get your spear back once you kill the first guy?
Thanks.I really appreciate the extra love you guys are giving spears and ranged combat (of all varieties), weapon types that are often ignored in fantasy-era RPGs.
Vault Dweller said:Not sure if you've seen this post before:
http://www.irontowerstudio.com/forum/in ... l#msg41015
Overall, you can beat them with different strategies. Some people try to split them or increase the chance of friendly fire. In that example above I've just charged the axeman, he split my shield, I didn't replace it, relying on my DR until I killed him, then I replaced my shield and killed the other two. If you split the skills between weapon and critical strike, you can rely on that, if you invested everything into one weapon skill, try aimed:head attacks.
Vault Dweller said:Email it to me.
Edit: No, I don't expect $20, just want to help.
Vault Dweller said:Send me the last save game. I've PMed you my email.
Zomg said:If you can afford it, get that 5 AP meteor sword from the shop, that thing is ridiculously bad ass for a one hander.
Edit - Doh, broke. Definitely my favorite weapon for a sword/blocker though. All the expensive armor is a trap for someone that doesn't know all the bullshit in the demo, you really shouldn't buy any of it because even the butcher drops good heavily modded 8 DR 100 vsCD armor and it gets better from there.