Immortal
Arcane
So I saw a great conversation going on in the shoutbox (I don't have access to it because of newfag status)
About people talking about feats and attribute re-balancing.. Making a patch to have these things changed would not be difficult but making them balanced and feel good would be much harder
I think a general consensus that everyone has right now is this..
Thoughts? Disagreements? Other skills or Thoughts? Try to avoid plot spoilers and just concentrate on game pacing.. We all know the game has 2 acts..
EDIT
I am currently playing the game with only 4 rangers on hard.. and although I do reload occasionally.. I generally feel the game is not punishing enough and kind of easy.. So I would lean more towards rebalancing things so that they make sense.. but also making the game harder..
About people talking about feats and attribute re-balancing.. Making a patch to have these things changed would not be difficult but making them balanced and feel good would be much harder
I think a general consensus that everyone has right now is this..
- Laser weapons go from extremely shitty to extremely over powered very quickly because of their multiplicative effect on armored foes. (They don't just overcome your armor threshold.. they literally do more damage if you wear armor.. It would have been nice to have armor types factored into this.. not sure how a bullet proof vest means I take MORE damage from a laser weapon)
- Intelligence is too meta gamey as a stat because of the threshold spots
- Luck is a dump stat because it doesn't effect enough things
- Traits are in the game but basically unused / unimplemented. You can make use of them through cheating but.. if they were to be implemented as a mod or patch what would they look like?
- Demolitions should effect your rank with explosives.. (Currently explosives are just OP as fuck with no % to jam or miss and demolitions feel lackluster as a trap opener)
- Alarm disabling also feels a little lackluster..
- Make mellee enemies unable to run across the world in a single turn
- Make enemies more intelligent and punishing to players
Thoughts? Disagreements? Other skills or Thoughts? Try to avoid plot spoilers and just concentrate on game pacing.. We all know the game has 2 acts..
EDIT
I am currently playing the game with only 4 rangers on hard.. and although I do reload occasionally.. I generally feel the game is not punishing enough and kind of easy.. So I would lean more towards rebalancing things so that they make sense.. but also making the game harder..