anus_pounder
Arcane
If that would be the actual graphics then
Then again not that my PC can run it for shit.
Why not get a PS4?
If that would be the actual graphics then
Then again not that my PC can run it for shit.
If that would be the actual graphics then
Then again not that my PC can run it for shit.
Why not get a PS4?
Finally sufficient polygons.
My 770 is outdated already.
Graphics look great. I really need to update my PC.
I was super bored playing Arkham City though, for some reason. Still worried this series is a one-hit wonder for me.
Implying using the grapnel boost isn't funThe asylum was a better setting than the boring city that contributed travel time and little else. Looks like they're going to continue this size queen direction, believing bigger is better like a child does. At least we'll get a car this time.
IMO Origins looked worse than City. I hope they redo the Diamond district (or whatever the metro area is) and add some MUCH taller skyscrapers to climb.Might want to visit the optometrist -- the city looked fairly vibrant to me. No, there weren't a bajillion uniquely shaped buildings in multicolor but that's not what Gotham looks like in most of the modern interpretations. I think they did a good job holding true to that but still put in plenty of eye-catching signage and views.
So in other words you prefer one type of game, and if the game is a different type it's its fault for being boring.But then I've always preferred smaller but wide environments like Deus Ex.
It's thinking like this that leads to the Arkham Knight taking off his helmet, laughing and saying "Missed me, Dork Knight??".just hope the story ends up being about something more than just the fucking Scarecrow and Penguin.
Arkham City wasn't a miles wide map - you glide from the Museum to the Steel Mill within 2 minutes. There is absolutely no travel time to speak of.The asylum was a better setting than the boring city that contributed travel time and little else.
This fills me with a degree of alarm, as Arkham City had a good balance between size and visual distinctiveness/game content. Time will tell if the world will feel dead and empty like Origins did, hopefully it won't.Looks like they're going to continue this size queen direction, believing bigger is better like a child does. At least we'll get a car this time.
What Metro said.Maybe in a city that wasn't visually bland and boring. Asylum had some character, at least to me. But then I've always preferred smaller but wide environments like Deus Ex.
Not sure how one could like AA but not like AC. It was basically the same game improved across the board. Boss fights were still shit, though.
gameplay wasn't as well crafted.
So in other words you prefer one type of game, and if the game is a different type it's its fault for being boring.
Might want to visit the optometrist -- the city looked fairly vibrant to me. No, there weren't a bajillion uniquely shaped buildings in multicolor but that's not what Gotham looks like in most of the modern interpretations. I think they did a good job holding true to that but still put in plenty of eye-catching signage and views.
Arkham City wasn't a miles wide map - you glide from the Museum to the Steel Mill within 2 minutes. There is absolutely no travel time to speak of.
And contributed nothing? Hello, exterior fights and predator encounters on the open world map? Feeling like Batman gliding around buildings and surprise attacking enemies on the street? Not having to run everywhere like in Asylum?
Also known as the Street Sweeper. As if pulling down and knocking out thugs one at a time wasn't OP enough.They remove the triple batclaw,
Useful against Poison Ivy's fucking plants (which suck ass, terrible enemies), not much more. Targeting 3 thugs at the same time is tricky because of the targeting system, and if they see you there's a 50% chance they'll dodge the batarang anyway.the triple batarang
It's hilarious to throw enemies over rails, into the void. :Dand throwing motherfuckers into eachother,
I agree that it's fucking silly, but whatever. Probably the least fun/useful of the 4 combo moves, but there is some usage: Stunning a One-armed Lieutenant before he strikes, allowing you to continue your beatdown, or to stun interrupting thugs before you attempt an Ultra Stun on a Titan henchman.and instead they added weird magic powers like the batswarm
What!? Directed Aerial Attack is literally the reason why I love freeflow fighting in Arkham City. You cape stun an enemy, run up on him, and then launch yourself onto another unsuspecting enemy. SLAM!!and the awful aerial attack.
It's simply different. In Asylum, it is rare for you to get the drop on enemies in combat (not Predator). In City, you can actually stand on a rooftop spying on enemies, and then glide down onto them, starting freeflow/predator combat at your leisure.Exterior fights? So what? A fight is a fight, which you find plenty of indoors, and the less time I have to spend with the brawling system the better -it's not Godhand ffs, it's tolerable only in aggregate with all the other systems of play.
Tell me more of how you glided from Arkham East to Arkham West.And who just ran around the asylum? Gliding, grapnelling, and surprise attacking enemies were in AA. There is nothing that the City provided that Asylum didn't sufficiently provide while being a more atmospheric setting to boot.
City still had two "spam batarang/REC and evade"-boss battles, which was just sad to see. One which is the final boss.Now if you want to talk mechanics and boss battles, AC may be superior. Well, the latter was definitely improved. Asylum had some of the weakest boss fights I've ever seen in an action game with the production resources it had.