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Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

Sarissofoi

Arbiter
Joined
Mar 24, 2017
Messages
761
planning to start a new playthrough,need good map seed and should i go for expert combat/economics?also there is a mod that allows 18 bros in battle,does it make the game easier?

I recommend to play economy beginner/expert combat with large funds.
Economy difficulty not only affect prices but also how much tools and stuff you can carry(and the inventory space) so its a big deal in the matter of convenience. Seriously is the best option. Also you have more money to toss around and its not a bad thing as contracts pay is shit and you will(or not) waste money for recruitment roulette.

Having 18 bros in battle obviously make it easier.
More bodies on the battle is better for you - you can always field less - to be honest system isn't to good for large amount of troops but hey.
Also if you use more troops your troops level slower(shared exp) and it tend to delay crisis(a little).
It also change a way you play - you can field more - so you can have specialists and some meat shields - overall you can go far with cheaper backgrounds. It also effect morale(no bench penalty) and make more sense.
I highly recommend it. It change game and seriously it should be part of main game(the starting option to choose size of company)- more customization is always better.
there is also mod that allow you to choose formation before battle and rearm troops> pure utility - grab it too.
 

Sarissofoi

Arbiter
Joined
Mar 24, 2017
Messages
761
Hm, 'a 15% bigger map' doesn't sound like much. I've not been one of the people who thought the world was 'way too small', but that was a frequent criticism. Some players will be disappointed with that.

Good news about the 10 additional contract types, I hope they'll make longer campaigns feel less grindy.

Somebody must hear your lament because now its 25%.
Still its not really matter unless they introduce some between faction interactions that lead to capturing/destroying/subduing camps and forts.
 

Covenant

Savant
Joined
Aug 3, 2017
Messages
345
The situation with Battle Brothers kinda reminds me of what happened with Caves of Qud, the roguelike. Less so in light of the DLC, admittedly.

The CoQ guys released what I guess you could retrospectively call an alpha, for free, and it attracted quite a bit of attention as a great new roguelike in development. It seemed to have a lot of potential, based on the systems and their supposed upcoming plans. But despite that interest they seemed to pretty much abandon it for years, focusing instead on a new game (Sproggiwood), even though there were lots of calls for them to work more on Qud and make it a full game. I don't know about the sales numbers or anything like that, but anecdotally at least I can say that it seemed nobody in the circles I frequented was particularly interested in Sproggiwood. Eventually they did go back to Qud, and it's fairly popular now, but I also think a lot of the initial interest had evaporated by then. Its novelties had been imitated and exceeded elsewhere. New content seemed to take a long time to appear, and now when I see it mentioned in decent roguelike communities it's less frequently praise for anything fresh and exciting about it and more often just to poke fun at things like the devs' handwringing over players too-enthusiastically supporting the ingame 'fascist' faction.

Overhype have at least recognised the continuing interest in Battle Brothers enough that they're releasing this DLC, which looks very promising so far. But what about after that? Will they follow in the Freehold Studios' guys path and release their next game to an underwhelming reception before scurrying back to Battle Brothers for a sequel - or at least a more comprehensive expansion? And if so, will they retain the interest of the people who've been calling for more development for the past few months? Will they be able to meet their earlier level of quality?

On the other hand they might release their new game only for it to be a bombshell that completely outstrips Battle Brothers, but I doubt it. The more I follow games development the less I believe that it's as simple as good developers make good games. The same people who have made masterpieces have frequently gone on to shit out a king-sized turd and lovingly place it on a podium. We'll see what happens with Overhype I guess, but the fact that they're a new studio - and that they seemed so quick to move on from their first game despite it feeling so unfinished - means I wouldn't place any bets on a second game recapturing the lightning of Battle Brothers.
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
7,348
I guess it depends on how well the dlc sells? And I'm quite sure it will sell well, even though surely it would have sold better if developed and released earlier.

What I don't understand to this day is why they abandoned the game for so long before seeing the error of their ways. It sold quite well for an indie title, it is an addictive game with diehard fans and tons of untapped potential. It was a bad decision all around to move to another title developed from scratch(specially from a business point of view).
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
7,348
Having 18 bros in battle obviously make it easier.

Yes, and that is why I don't reccomend it. I only tried it on one playthrough and it took much of the challenge away, specially in the later game. Beating hordes of orcs and undead with 12 guys is much harder than when you have a 50% increase on the battlefield to 18 bros.
 

Sarissofoi

Arbiter
Joined
Mar 24, 2017
Messages
761
It change tempo of the game and allow more space for mistakes, average build or not perfect bros usage.
I spend enough time on expert to enjoy it.
Having core of troops plus expendables play much better than min maxing, abusing AI or save scumming.
Its different and I assume he play enough of normal game to want have some change.
 

Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
DEV BLOG #107: THE ALP
The upcoming ‘Beasts & Exploration’ DLC will add a variety of new beasts to the world of Battle Brothers, and we want to provide a good mix of opponents that are straight-forward to fight, and opponents that offer a more complex challenge which can’t be solved with heavy armor alone. This week we’ll take a look at the second and last spellcaster of the expansion coming soon to haunt your dreams: The Alp. Let’s go!

THE ALP
In German folklore, the Alp is a malicious creature responsible for nightmares. In fact, to this day the German word for nightmare is ‘Alptraum’. It shouldn’t be a surprise then that the themes for the Alp in Battle Brothers are sleep and nightmares.

alp3.jpg


The Alp is a pale and haggard creature. It encroaches on settlements in the cover of night, invading the sleep of its helpless inhabitants with ghastful visions, and feeding on the fear and anguish of its victims like a parasite. Scholars speculate that Alps didn’t always look and behave like they do now; most Alps have eye sockets, but no eyes, and mouths with teeth, but only a rudimentary digestive system. Their pale skin peels like old parchment, their bones are frail, and their insides are dark and show signs of decay. Perhaps the Alp is the victim of an ancient curse, or perhaps it simply evolved from a different creature to the nocturnal predator it is now. Whatever it is, don’t fall asleep!

alps2.jpg


The Alp has two synergizing skills. The first one is called ‘Sleep’ and is an area of effect spell that can have multiple targets at once fall into an unnatural sleep. The spell can be resisted with a successful resolve check by those determined enough to stay awake, but anyone failing it will gain the ‘Sleeping’ status effect. Sleeping characters can not act, and they can’t evade or block attacks. There’s a chance that characters will awaken on their own each turn, based on their resolve and on for how long they’ve been asleep already. In addition, taking damage will wake a character immediately. Most importantly, however, any characters next to them can use the new ‘Wake Ally’ skill to reliably wake them – making cooperation and smart positioning essential when trying to beat an Alp.

The second skill of the Alp is called ‘Nightmare’ and can only be cast on a single target which is currently affected by the ‘Sleeping’ status effect. A character trapped in one of these unnatural nightmares can not act and, as dreadful visions slowly eat away at their sanity, will continually lose hitpoints each turn, the amount of which depends on their resolve. Unlike with the ‘Sleeping’ status effect, a character will never awaken on their own, and not even taking damage will break the nightmare’s hold. The only way to make it stop and save a character from eventually dying in their sleep is a nearby ally using the ‘Wake Ally’ skill. Because only sleeping characters can be affected, you can see at a glance who is threatened by the Alp, and there is a clear counterplay in denying the Alp the opportunity of using its most powerful skill.

alp_ingame.jpg


Alps feed on the fear and terror of the victims they haunt, and grow stronger by it, but the only way they can actually hurt someone is in their sleep. The more characters sleeping and suffering from nightmares on the battlefield, the otherwise physical body of the Alp shifts into the realm of dreams, where he is untouchable. Alps have relatively fragile bodies, and no means to fight in melee at all, but existing partly in the dreams of their victims, they can become very hard to kill. Mastering your own fears and not letting your brothers succumb to sleep, then, becomes essential in order to take away an Alp’s source of power, lest you want to fight a nightmare come manifest.
 

Edija

Arcane
Patron
Joined
Nov 17, 2017
Messages
675
Location
The Dead City
Steve gets a Kidney but I don't even get a tag.
Pretty cool, it would kinda ruin the flavor if it can attack you while its daytime. But judging from the screenshots it has to be night. Can't wait for the DLC, so much nice stuff.
 

Draugir101

Novice
Joined
Dec 12, 2016
Messages
25
Look, another enemy with special attacks that you can resist with high resolve.

Edit: Couldn't they at least let fatigue have an effect on my brothers fall asleep?
 
Last edited:

Whiskeyjack

Learned
Joined
Jul 8, 2018
Messages
156
Look, another enemy with special attacks that you can resist with high resolve.

Edit: Couldn't they at least let fatigue have an effect on my brothers fall asleep?
Resolve as it stands doesnt have a ton of utility. High fatigue is it's own reward, but resolve is much more situational. More situations for it to be used ain't bad.
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
7,348
I disagree, right now resolve is king. The only bros that can get away with low resolve are archers/xbowmen/pikemen. And even then you will have a hard time facing geists and necrosavants with them.

Well its fucking nothing.

It's cool man, the premise of the dlc is new creatures/monsters. Not as exciting as new map mechanics/crafting/late game improvements but I like it.

I hope they add more variety to human enemies as well. Right now the only new thing confirmed in that department are roving bands of wildmen.
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
7,348
I hope they add more variety to human enemies as well. Right now the only new thing confirmed in that department are roving bands of wildmen.
Remember that human enemies will also be using new weapons.

New weapons are alright, but we will still be limited to facing bandits/mercenaries/militias/armies...(with the occasional ultra-rare cultists and now also wildmen).

Variety is important when it comes to sandbox. Think of the variety warband has just with human enemies. Too late to add new cultures I know, but raubritters, peasant revolts and the like would be nice. New human enemies with special abilities perhaps(alchemists? beastmasters?).
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Pretty cool, it would kinda ruin the flavor if it can attack you while its daytime. But judging from the screenshots it has to be night. Can't wait for the DLC, so much nice stuff.

It seems to suggest that Alps only wander out at night. It would be super cool if you could lay in wait and then ambush the Alp as it shuffles back to its lair in daytime, and then take it down while it is bereft of its special abilities.
 

Draugir101

Novice
Joined
Dec 12, 2016
Messages
25
Making a playable caster would ruin the game. But it would be nice if you could get some more abilities for your sergeant. Like the ability to frighten enemies, or boost a single unit's morale, similar to a taskmaster.
 

Sarissofoi

Arbiter
Joined
Mar 24, 2017
Messages
761
Its look like we are switching from low fantasy medieval mercenary company into witchers and monster hunters.
Which to be honest I do not really like especially that current humanoid enemies don't looks like will get any more love.
And that new enemies looks like more pain that fun to fight. I mean this dreamcatcher and witch doean't look to much fun. Heck devs threaten to make enemy AI more smarter and abusive than before. That is all good but I also hope they make something with infinite arrows and enemy magic spam.

Anyway it would be nice to have some morphing backgrounds like in the case of Cultist one but with some progression.
Like you get Apprentice and if you have Hedge Knight there could be event firing so he promote him into Squire(with some attributes boost). Or farmer Hands/Daytalers into Militia. Most non fighting backgrounds into Mercenary and some of fighting into Veteran one. I mean how many orcs/undead/zombies/brigands one can slaughter before becoming professional?

With stat boost and pay rise of course so your old not so great stat wise veterans can catch up instead of getting boot to free space for better hung guys.

Or some specific Unique Company Background. We don't get Captain one but why we could not get a Monk->Company Chaplain, or Historian->Company Chronicleman. Some unique skills would be great for them but hey its not like it gonna happen.
 

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