Bahamut
Arcane
- Joined
- Jul 11, 2008
- Messages
- 1,196
You just made my coffee come out of my nose. Thank you sir. Haha.If I was a billionaire I would buy Bethesda. And then Todd Howard and Pete Hines would die in a plane crash under very mysterious circumstances.
I'm not sure what to compare Arena and Daggerfall against, but Morrowind looks like shit, Oblivion looked good (although the horrible post processing did it's best to make it look horrible) and Skyrim looks either bad or terrible depending on the location.
You're a fucking waste of eyes.
Well, Morrowind has superb art direction, lots of detail and at the time it impressed quite a few people with it's (fake, but convincing) reflective water that reacted to stuff like rain and characters.Sorry, yeah, Morrowind and Skyrim both look absolutely fantastic.
I wasn't talking about art direction.
When each of TES game(s) (plural is kind of mandatory because its the same game over and over and over...like the engine) came out it was at least pushing the hardware of present day.
Morrowind, Oblivion, Fallout and to certain extent Skyrim where visually top games of their time. They didn't look dated.
You said that Morrowind looks like shit and that Oblivion has ever looked good. Even setting aside art direction there is more to graphics than just polycounts, and shaders - in the end good graphics is an effective graphics and effective graphics tends to age well as well. Oblivion was anything but effective - sure it used the best and newest effects but did so with remarkably little impact on anything else than framerate and player's retinal health.We made the distinction between art direction and technological graphics earlier in the thread, the post you quoted was a response to part of a discussion spawned by my reply to Frozen82 who said:
Nobody ever criticized the art direction of any of the TES games, except Oblivion in commenting on how it wrecked the technically impressive aspects of that game.
You said that Morrowind looks like shit and that Oblivion has ever looked good. Even setting aside art direction there is more to graphics than just polycounts, and shaders - in the end good graphics is an effective graphics and effective graphics tends to age well as well. Oblivion was anything but effective - sure it used the best and newest effects but did so with remarkably little impact on anything else than framerate and player's retinal health.
Good looking graphics needs to look good, not just have hardware requirements as if it did.
We (oldtimers) are always watching...A 2004 account?
We need an exorcist, somebody call HHR.
We (oldtimers) are always watching...
...and we come back when a worthy cause calls