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Bethesda's showcase will be SHIT

Leinhart

Literate
Joined
Jun 26, 2023
Messages
44
Location
Barranquilla - Colombia
Come on bro. Bethesda´s game come with a lot of bugs and broken promises but they are always extremely fun to mess up with.

Fallout 3 in it´s jankyness is a gift from god.
 

Drakortha

Liturgist
Joined
Jan 23, 2016
Messages
1,666
Location
Terra Australis
I'm happy that Drakortha finally got bored of hating RE4 and found a new hatred obsession. Good for you bruv.
RE4 remake came out and it was SHIT. What more can I say about it when there's more TRASH on the horizon?

But don't worry, Crapcom have already promised to release new garbage RE games on the regular, so you won't need to take your mouth off their tit just yet. Keep on sucking, mate.
 

jaekl

Educated
Patron
Joined
May 1, 2023
Messages
949
Location
Canada
I like a hater against the big guys. There's something about ball-slurping a giant corporation that rubs me the wrong way. They have armies of slimy salesmen, they don't need the rabble to come to their defense.
 

Cleveland Mark Blakemore

Golden Era Games
Übermensch Developer
Joined
Apr 22, 2008
Messages
11,578
Location
LAND OF THE FREE & HOME OF THE BRAVE
Fallout New Vegas 2! By Bethesda!

Plot: After the events of New Vegas, all the dudes from the East Coast come West - DC Super Mutants kill all those pussy ass NV mutants, also there's like 50 more Garys, you like gary right? Settlement building! Minutemen come, but this time they're rangers!

We got it all!

I'll still play it though.
Like the DCU nowadays. Cameos because rehashing former glories is all they have left.
 

Cleveland Mark Blakemore

Golden Era Games
Übermensch Developer
Joined
Apr 22, 2008
Messages
11,578
Location
LAND OF THE FREE & HOME OF THE BRAVE
The dealbreaker for all their sorry marketing efforts will always be :

Like a Capcom, you would start and find you couldn't stop playing.

Like a Bethesda, you would start and find you couldn't stop playing.

Nowadays, I start a Bethesda and bow out after ten minutes because there is no game there to speak of.
 

Hag

Arbiter
Patron
Joined
Nov 25, 2020
Messages
1,689
Location
Breizh
Codex Year of the Donut Codex+ Now Streaming!
All that hatred toward Bethesda could probably generate enough energy to power a small town.
Maybe the codex should put up a hatred jar. Every time someone feels the urge to trash a company he would put 10cents in the pot. Would pay all hosting costs forever.
 

Mebrilia the Viera Queen

Guest
All that hatred toward Bethesda could probably generate enough energy to power a small town.
Maybe the codex should put up a hatred jar. Every time someone feels the urge to trash a company he would put 10cents in the pot. Would pay all hosting costs forever.
Hey you can say what you want but at least for starfield they showcased features. While obsidian an inexile shown only hands waving in front of the screen.
 

Ravielsk

Magister
Joined
Feb 20, 2021
Messages
1,539
Bethesda cannot make a New Vegas kind of game because the philosophy behind Bethesda games and former Obsidian games are wholly incompatible.

Bethesda makes toyboxes that have a lot of random toys that kinda follow the same theme but are not really part of a complete play set and require a lot of assembly from the player to be enjoyed. Case and point FO4 where the best way to play it is to ignore the story and instead larp as if its a survival game and not a RPG.
Obsidian made complete lego sets that had a intended final form where each plastic brick in one way or another slides between two more. There is a intended experience but with enough flexibility for individual expression within that experience. You are always the courier who got bodied in Goodsprings but you get to decide what kind of Courier you will be.

These two philosophies do not mix. You cannot be simultaneously formless and formfull at the same time. You have to pick one and Bethesda consistently picks the formless approach because throwing lots of random shit at the wall and letting the player piece it together afterwards in infinitely easier than actually making something yourself.
 

Drakortha

Liturgist
Joined
Jan 23, 2016
Messages
1,666
Location
Terra Australis
Bethesda cannot make a New Vegas kind of game because the philosophy behind Bethesda games and former Obsidian games are wholly incompatible.

Bethesda makes toyboxes that have a lot of random toys that kinda follow the same theme but are not really part of a complete play set and require a lot of assembly from the player to be enjoyed. Case and point FO4 where the best way to play it is to ignore the story and instead larp as if its a survival game and not a RPG.
Obsidian made complete lego sets that had a intended final form where each plastic brick in one way or another slides between two more. There is a intended experience but with enough flexibility for individual expression within that experience. You are always the courier who got bodied in Goodsprings but you get to decide what kind of Courier you will be.

These two philosophies do not mix. You cannot be simultaneously formless and formfull at the same time. You have to pick one and Bethesda consistently picks the formless approach because throwing lots of random shit at the wall and letting the player piece it together afterwards in infinitely easier than actually making something yourself.
Preach brother.

But tell it to the Bethshitter fanboys. They're so retarded they think New Vegas is just Fallout 3 with mods.
 

Zanthia

Novice
Joined
Jul 8, 2022
Messages
44
Location
Q3DM17
FO4 seems like a toybox because the story doesn't work. It's definitely more like a lego set with one correct way to assemble it, which is why the toybox aspect is unsatisfying - but you're forced to play like that because what you're meant to make sucks. FNV doesn't have the stuff about finding your son making exploration seem ridiculous. The endgames are pretty similar in both games because in that respect FO4 is a direct copy of FNV (four factions, some of whom want to wipe out the others). And they both have the same kind of way of leading you on a suggested route (noticing things to explore outside of it), but FO4's is bogged down by forcing you to do things - saving the people in Concord (you can side against the people of Goodsprings), building them houses... and this artificial slowdown just doesn't make sense in the story they've set up. The survival stuff is from FNV, too. And they could have really expanded on that, made their story really centre around settlements, but they didn't, and it's bizarre. I'm glad they let you kill Shaun, but him already being on his deathbed is another bizarre choice. It all seems so haphazard.

I think I heard they deliberately rewrote FO4 to make it more FNV-like, but it's like they didn't get rid of enough of the stuff underneath as well as failing to implement it. Maybe they learnt lessons, maybe not.
 

Drakortha

Liturgist
Joined
Jan 23, 2016
Messages
1,666
Location
Terra Australis
FO4 seems like a toybox because the story doesn't work. It's definitely more like a lego set with one correct way to assemble it
Calling it Lego is giving it too much credit. It's more like mega blocks.


a-buying-guide-to-construction-toys-for-girls-and-boys.jpg


Or fisher price.

71SnEUIAOBL._SL1500_.jpg
 

Ravielsk

Magister
Joined
Feb 20, 2021
Messages
1,539
FO4 seems like a toybox because the story doesn't work. It's definitely more like a lego set with one correct way to assemble it, which is why the toybox aspect is unsatisfying - but you're forced to play like that because what you're meant to make sucks. FNV doesn't have the stuff about finding your son making exploration seem ridiculous. The endgames are pretty similar in both games because in that respect FO4 is a direct copy of FNV (four factions, some of whom want to wipe out the others). And they both have the same kind of way of leading you on a suggested route (noticing things to explore outside of it), but FO4's is bogged down by forcing you to do things - saving the people in Concord (you can side against the people of Goodsprings), building them houses... and this artificial slowdown just doesn't make sense in the story they've set up. The survival stuff is from FNV, too. And they could have really expanded on that, made their story really centre around settlements, but they didn't, and it's bizarre. I'm glad they let you kill Shaun, but him already being on his deathbed is another bizarre choice. It all seems so haphazard.

I think I heard they deliberately rewrote FO4 to make it more FNV-like, but it's like they didn't get rid of enough of the stuff underneath as well as failing to implement it. Maybe they learnt lessons, maybe not.
No, calling it a lego or even mega blocks would imply that there was some kind of though process involved in how its all supposed to come together. It implies a level of intent that was missing in Bethesda games since Skyrim. You yourself confirm this by listing features Bethesda lifted straight up from FNV but somehow made them immeasurably worse by implementing them out of context.

The four faction conflict in FNV was a very meaningful choice both narratively and mechanically as each faction had its very good reasons to fight over the dam and each offered access to different weaponry and therefore playstyle. They do not lock you into a playstyle but nudge you towards certain build choices to get the most out of your choice.
FO4 are narratively and mechanically meaningless as only one of them comes even close to having a reason to do anything they do with the rest being either Saturday morning cartoons or just straight up idiots. All grant you access to the same gear and power armor with minimal variation.

Survival in FNV was great because it drove home the savage nature of Mojave and because it gave purpose to previously pretty much useless items. In FO4 its copied verbatim but without consideration for the mechanical differences between FO4 and FNV so it boost damage to such a degree that most enemies can two shot the player but the player needs a full clip to take down two of them. They also failed to implement refillable water containers but they did make sure to disable quick saving so in essence they copy pasted what needed the least effort and left it there. They did not even increase exp gains to offset the ridiculous increase in damage received.

The features work on a technical level on their own but they are absolutely not work together. Hence the toybox analogy, you pick them up individually and do something with them but one you try to put the two or three together they just will not fit together. In fact trying to do it will more likely break one or the other. Legos need to it into each other to be legos and bethesda has not made a lego set since Morrowind.
 

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