0sacred
poop retainer
I *HATE* Bethesda. They ALWAYS make shit.
where's the lie?
I *HATE* Bethesda. They ALWAYS make shit.
RE4 remake came out and it was SHIT. What more can I say about it when there's more TRASH on the horizon?I'm happy that Drakortha finally got bored of hating RE4 and found a new hatred obsession. Good for you bruv.
I am the hate.I like suckin teets fo sho. You keep suckin that hate boner.
Like the DCU nowadays. Cameos because rehashing former glories is all they have left.Fallout New Vegas 2! By Bethesda!
Plot: After the events of New Vegas, all the dudes from the East Coast come West - DC Super Mutants kill all those pussy ass NV mutants, also there's like 50 more Garys, you like gary right? Settlement building! Minutemen come, but this time they're rangers!
We got it all!
I'll still play it though.
Hey you can say what you want but at least for starfield they showcased features. While obsidian an inexile shown only hands waving in front of the screen.All that hatred toward Bethesda could probably generate enough energy to power a small town.
Maybe the codex should put up a hatred jar. Every time someone feels the urge to trash a company he would put 10cents in the pot. Would pay all hosting costs forever.
Preach brother.Bethesda cannot make a New Vegas kind of game because the philosophy behind Bethesda games and former Obsidian games are wholly incompatible.
Bethesda makes toyboxes that have a lot of random toys that kinda follow the same theme but are not really part of a complete play set and require a lot of assembly from the player to be enjoyed. Case and point FO4 where the best way to play it is to ignore the story and instead larp as if its a survival game and not a RPG.
Obsidian made complete lego sets that had a intended final form where each plastic brick in one way or another slides between two more. There is a intended experience but with enough flexibility for individual expression within that experience. You are always the courier who got bodied in Goodsprings but you get to decide what kind of Courier you will be.
These two philosophies do not mix. You cannot be simultaneously formless and formfull at the same time. You have to pick one and Bethesda consistently picks the formless approach because throwing lots of random shit at the wall and letting the player piece it together afterwards in infinitely easier than actually making something yourself.
Calling it Lego is giving it too much credit. It's more like mega blocks.FO4 seems like a toybox because the story doesn't work. It's definitely more like a lego set with one correct way to assemble it
No, calling it a lego or even mega blocks would imply that there was some kind of though process involved in how its all supposed to come together. It implies a level of intent that was missing in Bethesda games since Skyrim. You yourself confirm this by listing features Bethesda lifted straight up from FNV but somehow made them immeasurably worse by implementing them out of context.FO4 seems like a toybox because the story doesn't work. It's definitely more like a lego set with one correct way to assemble it, which is why the toybox aspect is unsatisfying - but you're forced to play like that because what you're meant to make sucks. FNV doesn't have the stuff about finding your son making exploration seem ridiculous. The endgames are pretty similar in both games because in that respect FO4 is a direct copy of FNV (four factions, some of whom want to wipe out the others). And they both have the same kind of way of leading you on a suggested route (noticing things to explore outside of it), but FO4's is bogged down by forcing you to do things - saving the people in Concord (you can side against the people of Goodsprings), building them houses... and this artificial slowdown just doesn't make sense in the story they've set up. The survival stuff is from FNV, too. And they could have really expanded on that, made their story really centre around settlements, but they didn't, and it's bizarre. I'm glad they let you kill Shaun, but him already being on his deathbed is another bizarre choice. It all seems so haphazard.
I think I heard they deliberately rewrote FO4 to make it more FNV-like, but it's like they didn't get rid of enough of the stuff underneath as well as failing to implement it. Maybe they learnt lessons, maybe not.