Ion Flux said:
I actually just started playing this game recently, and I've heard the writing compared to PS:T, but for some reason it hasn't really made such a compelling first impression like Torment did. It probably has to do with totally uncoventional setting/intro/beginning of Torment vs. the relatively generic fantasy setting that's in BaK. I'm guessing it gets better, otherwise it wouldn't be so highly praised by the old school RPG Illuminati, but I'm a little underwhelmed at the moment.
Well, the game's story is great, because often by exploring around the game, doing some quests, and gathering some clues, you end up finding the connections between so many things and it reveals so many new dimensions to what is going on.
Because even if you finish the game, you might only know a part of what was actually going on. Many of the things, you can discover on your own.
For one thing, you come across a banished noble, who gives you some info. He seems like a good natured guy, until you discover that he has been working with the enemy in some capacity. And then, there is this one plot about an ancient magical sword, and it is one of the clues behind a murder mystery in the game. When I played the game a second time, I discovered that the matter of this sword is also connected to the secret war between two groups of thieves. It was even more shocking to learn that you can actually find this very sword in the game (and that's a whole quest in itself).
Moreover, the said secret war between thieves is also connected to the plot of another quest regarding land acquisition and a ghost haunting a shop.
That's the much I can say without really spoiling the game.
The writer of the game was already responsible for several fantasy novels, but he was also a serious videogame enthusiast, a rare combination, and hence, he knew how to make a story work in a videogame.