Severian Silk
Guest
Do the devs ever explain why sprites are so pixelated when "zooming" in? Do they ever say whether if they were able to re-render the game's sprites?
They had other options:
they could have made new sprites
or used real-time mesh-based character models like ToEE
etc. etc.
He went on to tell me that Beamdog had to reverse-engineer basically everything: new character sprites, rigging, levels, camera angles/distance, and even fake camera lenses. “I think we’re about 90-95% new code at this point,” said Beamdog president Trent Oster. They also had to create a new style guide, a tome to reference when asking, “Is this thing we’re making in the spirit of Baldur’s Gate?” It was all a very long, sometimes arduous learning process.
http://kotaku.com/the-struggle-to-bring-back-baldur-s-gate-after-17-years-1768303595
He went on to tell me that Beamdog had to reverse-engineer basically everything: new character sprites, rigging, levels, camera angles/distance, and even fake camera lenses. “I think we’re about 90-95% new code at this point,” said Beamdog president Trent Oster. They also had to create a new style guide, a tome to reference when asking, “Is this thing we’re making in the spirit of Baldur’s Gate?” It was all a very long, sometimes arduous learning process.
What does this mean?