cretin
Arcane
- Joined
- Apr 20, 2019
- Messages
- 1,372
One of the most commonly entrenched opinions out there now among people who still play Baldur's gate 1 is that you just "might as well" get the EE version and that its just better out of the box - higher res, QoL addons, BG2 engine and so on - and won't need to waste your time installing various fixes for ye olde game. Let's put aside for a minute that "waste your time" to get BG1 running well necessitates maybe 3 files (widescreen, widescreen GUI and cnc-ddraw) that take zero effort to install...
Having played a fair bit of EE BG1 and now a bit of classic BG1, it strikes me that it is thoroughly disingenuous to act as if the changes in EE just alter inconsequential stuff and for the better. For example, various alleged "QoL" changes in EE actually change the game considerably, some examples:
1. Faster movement speed - This may make map clearing less of a chore for modern players, but it also (in my opinion, negatively) affects the tactical combat - it far faster to reposition your team, to close with ranged enemies and spellcasters, and also to disengage or kite enemies.
2. Equipment "QoL" - one example of this that annoys me because its not at all a QoL change and is actually a distinct gameplay change is that in EE you can equip a bow during the same time you have a two handed weapon equipped, or a shield. This is obviously against intended behavior by the devs that asks you to make a decision about having ranged ability vs maximizing melee offense/defense. Many EE players dont see this distinction as important because of the next change
3. Paused inventory screen - it was obviously intended behavior to have the game be un-paused when you manage inventory, hence why the game tells you that you're no longer paused when you open the inventory. This again isn't a QoL change, it's something that distinctly affects the gameplay. With the paused inventory screen, you have all the time in the world to change equipment and items during combat. Functions such as the quick weapon and quick item bars are effectively made redundant by an inventory screen that pauses the action.
4. Collision changes - for whatever dumb reason, beamdog decided to make it so units can more easily pass one another and into tight corridors, including large enemies. Perhaps they think it is a "cheese" to be able to use the terrain to block off enemies, but it isn't - even in BG1's wilderness maps, there are many chokepoints in the terrain you can use to your advantage against hordes, and I would argue that this is intended. It is also in general just easier for any enemy to simply walk through your frontliners to get to your squishies, for you to your enemy's squishies. The changes here make valid tactics much less effective, formations less relevant, and make BG1's benny hill moments even more frequent, as well as exacerbating noted problems with IE combat.
It's inevitable that I will notice more shit as I go along but note here, I haven't even attacked the low hanging fruit of BG2 proficiencies, kits or the gay ass intrusive NPCs.
Lilura was right all along, and at this point I think the only reason to use the EE is because you want to play with SCS.
Having played a fair bit of EE BG1 and now a bit of classic BG1, it strikes me that it is thoroughly disingenuous to act as if the changes in EE just alter inconsequential stuff and for the better. For example, various alleged "QoL" changes in EE actually change the game considerably, some examples:
1. Faster movement speed - This may make map clearing less of a chore for modern players, but it also (in my opinion, negatively) affects the tactical combat - it far faster to reposition your team, to close with ranged enemies and spellcasters, and also to disengage or kite enemies.
2. Equipment "QoL" - one example of this that annoys me because its not at all a QoL change and is actually a distinct gameplay change is that in EE you can equip a bow during the same time you have a two handed weapon equipped, or a shield. This is obviously against intended behavior by the devs that asks you to make a decision about having ranged ability vs maximizing melee offense/defense. Many EE players dont see this distinction as important because of the next change
3. Paused inventory screen - it was obviously intended behavior to have the game be un-paused when you manage inventory, hence why the game tells you that you're no longer paused when you open the inventory. This again isn't a QoL change, it's something that distinctly affects the gameplay. With the paused inventory screen, you have all the time in the world to change equipment and items during combat. Functions such as the quick weapon and quick item bars are effectively made redundant by an inventory screen that pauses the action.
4. Collision changes - for whatever dumb reason, beamdog decided to make it so units can more easily pass one another and into tight corridors, including large enemies. Perhaps they think it is a "cheese" to be able to use the terrain to block off enemies, but it isn't - even in BG1's wilderness maps, there are many chokepoints in the terrain you can use to your advantage against hordes, and I would argue that this is intended. It is also in general just easier for any enemy to simply walk through your frontliners to get to your squishies, for you to your enemy's squishies. The changes here make valid tactics much less effective, formations less relevant, and make BG1's benny hill moments even more frequent, as well as exacerbating noted problems with IE combat.
It's inevitable that I will notice more shit as I go along but note here, I haven't even attacked the low hanging fruit of BG2 proficiencies, kits or the gay ass intrusive NPCs.
Lilura was right all along, and at this point I think the only reason to use the EE is because you want to play with SCS.