Loostreaks
Learned
- Joined
- Mar 28, 2018
- Messages
- 103
BG2 was improvement, but traditional Bioware design: if something does not work, cut it, instead of improving it.
Most of "content" in BG1 exploration consisted of "quirky" npcs waiting for the player to resolve their life-threatening problems. Clear fog of war, plus trash mobs galore ( hobgoblins, xvarts, kobolds, bandits)...nuke them before they see you and cheese the AI that's dumb enough to only target anything closest: put fighter in plate in front and let it run circles around them while they run to catch it. And hope to god, they dpn't roll a 20 on hit. Some "exploration".
In general, maps need to be expanded, npcs roam the map, add more object/environment interaction, create unique map scenarios ( preferably on timer).
Most of "content" in BG1 exploration consisted of "quirky" npcs waiting for the player to resolve their life-threatening problems. Clear fog of war, plus trash mobs galore ( hobgoblins, xvarts, kobolds, bandits)...nuke them before they see you and cheese the AI that's dumb enough to only target anything closest: put fighter in plate in front and let it run circles around them while they run to catch it. And hope to god, they dpn't roll a 20 on hit. Some "exploration".
In general, maps need to be expanded, npcs roam the map, add more object/environment interaction, create unique map scenarios ( preferably on timer).