biggestboss
Liturgist
- Joined
- Feb 16, 2017
- Messages
- 528
I've always liked BG2 Emoen, personally. One of my favorite character portraits in a video game.
We can also probably agree no one plays their games for gameplay reasons (spare for Baldur’s Gate)
This. I've tried finishing BG2 a number of times. You know where I gave up 99% of the time? Right at the starting dungeon, exactly due to the pointless combat encounters.Congratulations, you just made the game longer but ensured that some players will quit the game out of tedium, and it's unlikely anyone will ever re-play the game because of how tedious it is to go through!
BG1 Imoen is a waitress so prim/proper is one choice. The other would be slutty barmaid which is out for obvious reason.My only issue with BG1 Imoen is that she looks too prim and ladylike to be a thief whereas Emoen looks like she'll suck a dick for some copper.
Fighting hordes with the expectation of survival is usually indicative of shit mechanics design.Yes, I like hordes. Big tough hordes of yuan-ti, trolls and giants.
See my post above.Considering many mobs in IE games die to a click or hasted party can chunk through whole level in a time of microsecond and said ice trolls die to 1-2 fireballs I don't see an issue.
In the context of cRPGs D&D is piss poor choice.In context of D&D your post is meaningless.
As for the other ones, the difference is M&M6 (and 7 and 8) have fast resolution combat, moreover the combat is actually fun, it's a fantasy party based TB doom where you shoot things with arrows and spells and eventually hack them into pieces with your sword, by the time you clean a map (exterior) in M&M 6 you did two tedious trash mobs fights in Boringness Gate.
Amount of trash mobs doesn't necessarily correspond to how much of a problem they are.Which is more fun depends on taste, but arguing BG has more of a trash mob problem than a Might and Magic game might be the dumbest shit I've read on this site lately.
Amount of trash mobs doesn't necessarily correspond to how much of a problem they are.
For example Wiz8 has huge amount of filler combat and quite a bit of a trash mob problem too, but the impact is lessened due to how combat-centric the game is and combat being actually fun.
Also, it's easier to avoid filler combat in Wiz 8 by running away from enemies before the combat begins.
In Wiz8 you usually end up running away from "oh gods, another trash fight"s at some point, but the game remains fun overall, and it is very combat centric.Amount of trash mobs doesn't necessarily correspond to how much of a problem they are.
For example Wiz8 has huge amount of filler combat and quite a bit of a trash mob problem too, but the impact is lessened due to how combat-centric the game is and combat being actually fun.
Also, it's easier to avoid filler combat in Wiz 8 by running away from enemies before the combat begins.
I quoted the Might and Magic part of his post for a reason. Wizardry I can't comment on, finally playing that series is a life goal, but M&M is endless trash combat that never stops. I'd take Dragon Age: Origin's trash mobs mixed with well designed fights and story sections over that any day.
As much of a staple for anime games labeled as rpgs.Not only bioware but it is also a staple for western style rpg encounter design.
In the context of cRPGs D&D is piss poor choice.
BG invented the mage duel
Any prestigious codexer care to comment on that ?
Off the top of my head, i can already give half a dozen of examples of mages duels made way before boringness gate was even conceived.
Pathfinder: Kingmaker gave us this in an inferior way, and look how much the Codex loved it. Just change the combat to be ToEE style, and focus on making good combat encounters like were present in IWD. As long as the story is semi-engaging, and we have good characters and a solid setting, the game will be incline that's better than 99% of what's put out today.Just make another Infinity Engine based CRPG, where the only thing that needs to be changed is the setting and story. Keep the core mechanics of those games the same. I don't need any improvements made to the old BG games, or PS:T, short of revamping some of the old graphics and animations as done in the Enhanced Editions. Bring back those gorgeous hand drawn maps of old, and don't worry about the voice acting so much. Sure you wouldn't make as much money, but you also wouldn't spend nearly as much producing these games, and you'd be able to access an entirely new market of gamers.
BG has many examples: Tarnesh, Silke, Nimbul, Mulahey, Bassilus, Tranzig, Venkt, Amarande, Kysus, Rezin, Natasha, Osmadi, Droth, Davaeorn, Mutamin, Ramazith, Degrodel, Entillus, Naaman, Cythandria, Angelo, Shaldrissa, Semaj, Krystin.
Spellcasting duels are a mainstay of the plot-critical path but can be found elsewhere as well. They employ illusions, teleporting, invisibility, protection spells, direct damage, immobilization, divide and conquer etc.