Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

BioWare's love for trash mobs

biggestboss

Liturgist
Joined
Feb 16, 2017
Messages
528
I've always liked BG2 Emoen, personally. One of my favorite character portraits in a video game.
 

Silva

Arcane
Joined
Jul 17, 2005
Messages
4,782
Location
Rio de Janeiro, Brasil
We can also probably agree no one plays their games for gameplay reasons (spare for Baldur’s Gate)

rdlol.gif


Congratulations, you just made the game longer but ensured that some players will quit the game out of tedium, and it's unlikely anyone will ever re-play the game because of how tedious it is to go through!
This. I've tried finishing BG2 a number of times. You know where I gave up 99% of the time? Right at the starting dungeon, exactly due to the pointless combat encounters.
 

biggestboss

Liturgist
Joined
Feb 16, 2017
Messages
528
My only issue with BG1 Imoen is that she looks too prim and ladylike to be a thief whereas Emoen looks like she'll suck a dick for some copper.
 

laclongquan

Arcane
Joined
Jan 10, 2007
Messages
1,870,159
Location
Searching for my kidnapped sister
My only issue with BG1 Imoen is that she looks too prim and ladylike to be a thief whereas Emoen looks like she'll suck a dick for some copper.
BG1 Imoen is a waitress so prim/proper is one choice. The other would be slutty barmaid which is out for obvious reason.
BG2 Imoen is fresh off a torture session by Irenicus (prologue) or off long term torture by Irenicus and gang (spellhold). So emo is cant be helped.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,969
Location
Russia
Considering many mobs in IE games die to a click or hasted party can chunk through whole level in a time of microsecond and said ice trolls die to 1-2 fireballs I don't see an issue.

And fighting horde of skeletons is fun.
 
Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
Assuming non-gimped party composition, collective ApR is around 22 by the end of IWD. Coupled with buffing, debuffing, immobilization, direct damage, summoning and divide and conquer spells, yes, it's pretty fun.

I could play through 10 IWD clones. Unfortunately, we only got 1.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
As for the other ones, the difference is M&M6 (and 7 and 8) have fast resolution combat, moreover the combat is actually fun, it's a fantasy party based TB doom where you shoot things with arrows and spells and eventually hack them into pieces with your sword, by the time you clean a map (exterior) in M&M 6 you did two tedious trash mobs fights in Boringness Gate.

Which is more fun depends on taste, but arguing BG has more of a trash mob problem than a Might and Magic game might be the dumbest shit I've read on this site lately.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Which is more fun depends on taste, but arguing BG has more of a trash mob problem than a Might and Magic game might be the dumbest shit I've read on this site lately.
Amount of trash mobs doesn't necessarily correspond to how much of a problem they are.
For example Wiz8 has huge amount of filler combat and quite a bit of a trash mob problem too, but the impact is lessened due to how combat-centric the game is and combat being actually fun.
Also, it's easier to avoid filler combat in Wiz 8 by running away from enemies before the combat begins.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Amount of trash mobs doesn't necessarily correspond to how much of a problem they are.
For example Wiz8 has huge amount of filler combat and quite a bit of a trash mob problem too, but the impact is lessened due to how combat-centric the game is and combat being actually fun.
Also, it's easier to avoid filler combat in Wiz 8 by running away from enemies before the combat begins.

I quoted the Might and Magic part of his post for a reason. Wizardry I can't comment on, finally playing that series is a life goal, but M&M is endless trash combat that never stops. I'd take Dragon Age: Origin's trash mobs mixed with well designed fights and story sections over that any day.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Amount of trash mobs doesn't necessarily correspond to how much of a problem they are.
For example Wiz8 has huge amount of filler combat and quite a bit of a trash mob problem too, but the impact is lessened due to how combat-centric the game is and combat being actually fun.
Also, it's easier to avoid filler combat in Wiz 8 by running away from enemies before the combat begins.

I quoted the Might and Magic part of his post for a reason. Wizardry I can't comment on, finally playing that series is a life goal, but M&M is endless trash combat that never stops. I'd take Dragon Age: Origin's trash mobs mixed with well designed fights and story sections over that any day.
In Wiz8 you usually end up running away from "oh gods, another trash fight"s at some point, but the game remains fun overall, and it is very combat centric.
I have never really got into M&Ms.
 
Joined
Dec 5, 2010
Messages
1,611
I'm sure that having the Diablos as the best-selling games labeled as an rpg for over a decade played a part. The rise of mmorpgs also didn't help.

People who enjoy grinding should be put to work in factories.

Not only bioware but it is also a staple for western style rpg encounter design.
As much of a staple for anime games labeled as rpgs.
 
Last edited:
Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
BG invented the mage duel

Any prestigious codexer care to comment on that ?
Off the top of my head, i can already give half a dozen of examples of mages duels made way before boringness gate was even conceived.

Note that I'm talking about proper spellcasting duels involving mages, clerics, druids and bards. And monsters like ogre mages and greater doppelgangers.

BG has many examples: Tarnesh, Silke, Nimbul, Mulahey, Bassilus, Tranzig, Venkt, Amarande, Kysus, Rezin, Natasha, Osmadi, Droth, Davaeorn, Mutamin, Ramazith, Degrodel, Entillus, Naaman, Cythandria, Angelo, Shaldrissa, Semaj, Krystin.

Spellcasting duels are a mainstay of the plot-critical path but can be found elsewhere as well. They employ illusions, teleporting, invisibility, protection spells, direct damage, immobilization, divide and conquer etc.

There are at least 20 more in the Tales of the Sword Coast expansion (Durlag's Tower, Ice Island, Werewolf Island).

Also, BG invented rival party faceoffs; that is, pitting the party against other adventuring parties or clans of assassins.
 

ItsChon

Resident Zoomer
Patron
Joined
Jul 1, 2018
Messages
5,381
Location
Երևան
Steve gets a Kidney but I don't even get a tag.
Lilura is so spot on when it comes to BG/IWD series, it's fucking great.

My first ever post on this forum
Just make another Infinity Engine based CRPG, where the only thing that needs to be changed is the setting and story. Keep the core mechanics of those games the same. I don't need any improvements made to the old BG games, or PS:T, short of revamping some of the old graphics and animations as done in the Enhanced Editions. Bring back those gorgeous hand drawn maps of old, and don't worry about the voice acting so much. Sure you wouldn't make as much money, but you also wouldn't spend nearly as much producing these games, and you'd be able to access an entirely new market of gamers.
Pathfinder: Kingmaker gave us this in an inferior way, and look how much the Codex loved it. Just change the combat to be ToEE style, and focus on making good combat encounters like were present in IWD. As long as the story is semi-engaging, and we have good characters and a solid setting, the game will be incline that's better than 99% of what's put out today.
 
Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
Yep, imagine Greyhawk, Dark Sun and DragonLance IE games with IWD combat encounter design, artwork and OST.

I would prefer ToEE engine, though.

Current gen devs are just trying to reinvent the wheel year after year, on engines that run like my Aunt May after she's had too much sherry to drink.

As a rule of thumb, their rulesets, settings, UIs and artwork SUCK.
 

Daidre

Arcane
Joined
Jan 30, 2019
Messages
1,975
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
BG has many examples: Tarnesh, Silke, Nimbul, Mulahey, Bassilus, Tranzig, Venkt, Amarande, Kysus, Rezin, Natasha, Osmadi, Droth, Davaeorn, Mutamin, Ramazith, Degrodel, Entillus, Naaman, Cythandria, Angelo, Shaldrissa, Semaj, Krystin.

Spellcasting duels are a mainstay of the plot-critical path but can be found elsewhere as well. They employ illusions, teleporting, invisibility, protection spells, direct damage, immobilization, divide and conquer etc.

Are we playing the same BG 1? There are no duels, all BG 1 spellcasters die to x2-x3 wand of fire or volley of acid/fire arrows in the first round.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom