Tim the Bore
Scholar
Guys, help me understand something.
I think it’s safe to say that BioWare has/used to have a reputation for making games with „deep” story. Whether this sentiment is true or not is irrelevant (but for the record, I think it isn’t). I’m talking only about the reputation they had.
We can also probably agree that no one plays their games for gameplay reasons (spare for Baldur’s Gate). Since SW: KotOR BioWare has always had this massive disconnect between gameplay and story - this is when the encounters with enemies became nothing but a giant waste of time.
The amount of trash mobs was getting bigger and bigger with every game. Their recent titles - ME: Andromeda and DA: Inquisiton (I didn’t play Anthem and I’m not going to) - are filled with this stuff, it’s what you’re doing for about 80% of the playtime.
Here’s what troubles me: why are the fans never seem to care about that? Most people play BioWare games for the story, but majority of these games are made of filler encounters, back-to-back, again and again. Even if you don’t care about the mechanics of games and play only for the story (bleh), killing faceless mobs is still what you’ll be doing most of the time. Between every cutscene there is a ton of fights. I thought that this is what fans would be upset about, but I was wrong.
Most popular complaints are some really superfluous stuff, like facial animations or lack of close-ups during conversations, tiny things like that. Something easy, something visual. But you don’t need to be able to make some deep analysis to know that trash mobs are annoying and distracting – especially if you’re a storyfag.
So I wonder: are fans just really used to that? Do they just don’t care?
Help me find enlightenment.
I think it’s safe to say that BioWare has/used to have a reputation for making games with „deep” story. Whether this sentiment is true or not is irrelevant (but for the record, I think it isn’t). I’m talking only about the reputation they had.
We can also probably agree that no one plays their games for gameplay reasons (spare for Baldur’s Gate). Since SW: KotOR BioWare has always had this massive disconnect between gameplay and story - this is when the encounters with enemies became nothing but a giant waste of time.
The amount of trash mobs was getting bigger and bigger with every game. Their recent titles - ME: Andromeda and DA: Inquisiton (I didn’t play Anthem and I’m not going to) - are filled with this stuff, it’s what you’re doing for about 80% of the playtime.
Here’s what troubles me: why are the fans never seem to care about that? Most people play BioWare games for the story, but majority of these games are made of filler encounters, back-to-back, again and again. Even if you don’t care about the mechanics of games and play only for the story (bleh), killing faceless mobs is still what you’ll be doing most of the time. Between every cutscene there is a ton of fights. I thought that this is what fans would be upset about, but I was wrong.
Most popular complaints are some really superfluous stuff, like facial animations or lack of close-ups during conversations, tiny things like that. Something easy, something visual. But you don’t need to be able to make some deep analysis to know that trash mobs are annoying and distracting – especially if you’re a storyfag.
So I wonder: are fans just really used to that? Do they just don’t care?
Help me find enlightenment.