Helly
Translating for brofists
All this crap and no manual
Also the game comes complete with Day 0 DLC as seen in the Premiere Club: "receive a free download of the all-new Mechromancer character class as soon as she's available. Best to wait for the 75% off GOTY version, methinks.
The problem with Borderlands loot system is that there is too mach randomization on the item stats. I played the game few times with my friends and every single time to all of us would experience that we would get a decent weapon and continue to use it for the next 20 levels. When the loot system is well balanced you would completely change your equipment every 10 levels tops, in Borderlands you can get to lvl 60 and only change your stuff three times in course of the game.
While I disliked single player part of Borderlands I had loads of fun in multiplayer, so to me and my friends this will probably be day 1 purchase.
The problem with Borderlands loot system is that there is too mach randomization on the item stats. I played the game few times with my friends and every single time to all of us would experience that we would get a decent weapon and continue to use it for the next 20 levels. When the loot system is well balanced you would completely change your equipment every 10 levels tops, in Borderlands you can get to lvl 60 and only change your stuff three times in course of the game.
While I disliked single player part of Borderlands I had loads of fun in multiplayer, so to me and my friends this will probably be day 1 purchase.
That's the mark of a good loot system, where you can find a drop that lasts a long time (see: Diablo 1). The problem is that it still held on to Diablo 2's "100 items each time you use an AoE" rate of item drops. Since the items were so random that a the weakest colored item from the lowest level grunt could still be the best shit ever, you had to look over and compare Every. God. Damned. Item. Scaling the drop rate back by a factor of ten and more tightly constraining the item quality to the color would remove the biggest item-related Borderlands headaches.
That would be part of constraining item quality more closely to the color. Borderlands just had a ridiculous range of power because powerful mods weren't weighted well and getting all of the right ones on a drop meant your weapon effectiveness tripled.
God this game looks stupid. I hope Gearbox dies a horrible death at some point. They declined so hard after the excellent Half Life Opposing Force expansion.
And Borderlands was so bland and boring, I don't even know where to start. At least A:CM *could* have some potential, but I wouldn't be surprised if this is another hand-me-down job where some fucking chick via radio tells you every 3 steps what to do next.
"Yo Marine, move forward, and be alert...I got some strange signals on my scanner. Out".
What is it with American game developers and their obsession with (Space) Marines?
I haven't noticed lvl scaling in Borderlands. Are we talking about the same game?I'm guessing one skill per class and retarded level scaling is still in, so I'm out.
I haven't noticed lvl scaling in Borderlands. Are we talking about the same game?I'm guessing one skill per class and retarded level scaling is still in, so I'm out.
I haven't noticed lvl scaling in Borderlands. Are we talking about the same game?I'm guessing one skill per class and retarded level scaling is still in, so I'm out.
There is level scaling but the enemy level is capped depending on the zone. If you beat Cthulhu on Playthrough 2, thus unlocking the fan-named Playthrough 2.5, enemies everywhere will be scaled around your level.
Too true. The game certainly has its flaws, and that's one of them. The missions labeled "hard" aren't hard, they're impossible.Yeah, I'm not sure of a well-known term to refer to the scaling by. Its not Oblivion level scaling, its the "you do 0 damage to an enemy 5 levels above you and they become 100% accurate with 10x damage bullets" scaling. That was just pure bullshit.
A friend that is 2 levels ahead of you is something like 3x as powerful and durable. Doesn't lend itself well to coop, which is supposed to be the point of the game. It also makes equipment feel meaningless when you realize that 95% of the damage equation is about your level stat. Finding a really good gun doesn't let you skip into higher level areas and tackle much more difficult encounters, it bumps your damage output from lvl 20 to lvl 20.5.