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Brink sucks

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
Multi-headed Cow said:
For some retarded as hell reason I really want to try this. Not sure why, exactly.

Got a dude who will trade me a copy for $40 worth of games in return, which would end up costing me $28 due to a coupon. $30 sounds more reasonable, but damned if I'm not trying to talk myself out of it.

It'll be $20 within ~three months I guarantee you.
 

Destroid

Arcane
Joined
May 9, 2007
Messages
16,628
Location
Australia
The new Section 8: Prejudice came out and it's only $15, although I imagine with generous recycling from the original title. It's also cheaper than the original title ($20) which is pretty funny.

But neither of them have a demo.
 

CreamyBlood

Arcane
Joined
Feb 10, 2005
Messages
1,392
Once of my favourite online games was RTCW followed by Wolf:ET with the ETPro mod.

Nerve did a good job of evolving the online team and class based gameplay and Splash Damage took it up a notch. I bought ETQW but my computer could barely run it decently at the time although I did eventually put a lot of hours into it.. I think that what happened with Quake Wars is it came out at the time that the masses had really begun to make a difference and couldn't handle (relatively) complicated asymmetrical team and class warfare.

CoD4 had come out and was gaining massive appeal with it's simplified deathmatch type of gameplay, achievments and all of that.

Too many weapons, maps, strategies, buttons etc, the console crowd does not like that. I was surprised as I was expecting it to be a massive hit, the pinnacle of modern online twitch games, yet it wasn't. It really is depressing. I'm sure Splash Damage were flabbergasted as well.

I haven't played Brink and know nothing about it but given todays environment I can see how they might have toned it down a bit and streamlined it. Not that I like that.

This has inspired me to install QW again just for the heck of it, I haven't played online in a few years out of boredom and apathy. We'll see how it goes. I might just go back to ETPro though as for me, that was my favourite out of all the online shooters.
 
Joined
Apr 2, 2010
Messages
7,428
Location
Villainville
MCA
CoD4 MP isn't bad. It's the lack of objective based gameplay which renders it shit. I would gladly pay for CoD4 MP with all the game types and map types from RTCW & W:ET
 
Joined
Apr 2, 2010
Messages
7,428
Location
Villainville
MCA
Multi-headed Cow said:
For some retarded as hell reason I really want to try this. Not sure why, exactly.

Got a dude who will trade me a copy for $40 worth of games in return, which would end up costing me $28 due to a coupon. $30 sounds more reasonable, but damned if I'm not trying to talk myself out of it.

Just go to TPB, dude. I'm sure the game has bots.
 

Multi-headed Cow

Guest
Broke down and bought Brink. I'll post impressions (And pictures of my dude once I have some hats) after I get a few games under my belt. :M
 

Antihero

Liturgist
Joined
May 8, 2010
Messages
859
villain of the story said:
Multi-headed Cow said:
For some retarded as hell reason I really want to try this. Not sure why, exactly.

Got a dude who will trade me a copy for $40 worth of games in return, which would end up costing me $28 due to a coupon. $30 sounds more reasonable, but damned if I'm not trying to talk myself out of it.

Just go to TPB, dude. I'm sure the game has bots.

Who gets any satisfaction out of fighting a team of bots, on a team of bots? If it's half decent, human opponents or forget it.

My biggest hurdle to actually getting the game is just why bother? The setting seems pretty uninspired, and I'm not really sure what it's supposed to improve on exaclty, other than they're supposed to have finally fixed the id tech 4 performance issue that was related to sound processing performance (it's been a while now, so I'm pretty vague on that, just either had erratically high >60 FPS, or ~30 FPS depending on the timing mode before.)

Multi-headed Cow said:
Broke down and bought Brink. I'll post impressions (And pictures of my dude once I have some hats) after I get a few games under my belt. :M
Hats... I must be getting old now. Somehow they seem worse than achievements to me. But please do post impressions: the more the merrier.
 

baronjohn

Cipher
Joined
Nov 8, 2008
Messages
2,383
Location
USA
Multi-headed Cow said:
Broke down and bought Brink. I'll post impressions (And pictures of my dude once I have some hats) after I get a few games under my belt. :M
:decline:
 

Gragt

Arcane
Patron
Joined
Nov 1, 2007
Messages
1,864,860
Location
Dans Ton Cul
Serpent in the Staglands Divinity: Original Sin
I'd call its art direction "generic" instead of "shit"; the two aren't equivalent. But the personality it lacks in the graphics, it makes up for in gameplay. The main attraction is Conquest mode, where 2 teams of up to 20 people each must gain control of a map. To do so, you need to capture control points which will generate victory points over time; of course these points can be lost to the enemy and must be defended. But you can also earn points for your team by participating in dynamic missions, like escorting a convoy, killing specific players, recovering some items on the map, etc.

One interesting feature is that you do not spawn in a base but instead are dropped from high above, which means that you can chose to land anywhere on the map. To prevent enemies to spawn too close from your territory, you can deploy AA cannons that will shoot them down, but of course these also need to be defended, and the enemy may also try to box you in a corner by deploying AA cannons somewhere else. That also opens up some tactics, like inflitrating an enemy base and destroying its AA cannons to allow your allies to start an invasion right over a sensitive spot.

As for classes, S8:P doesn't really have any. Instead you have customisable loadouts where you can chose 2 weapons and the kind of ammo each uses (anti-infantry, anti-vehicle, EMP, incendiary, anti-armour, long range, burst fire, etc.) as well as accessories (jamming beacons, grenades, demolition packs, etc.) and give points to various stats (armour, shield, bullet damage, bullet accuracy, speed, lock-on, incendiary resistance, boost to repair, etc.) so you can experiment and make pretty much any class you want. Just killing players isn't the most efficient way to play this game, and while you can make a class that will be able to kill most people easily, you can make classes whose primary goal is not to kill but harass, or sabotage, or run around quickly to deploy beacons or collect items.

S8:P is a bit of an underdog but it has tons of interesting features that sets it apart. And even if the art direction is rather generic, it's always fun to run around a battlefield where everything is exploding around you. Plus dropping from high above never gets old.
 

Destroid

Arcane
Joined
May 9, 2007
Messages
16,628
Location
Australia
I watched a video interview thing and one of the devs said that changing the drop perspective from first person to third person made it more immersive.
 
Joined
Apr 18, 2009
Messages
8,268
Location
Gritville
I have it, mostly because I burned 40 hours of my life on Section 8 and I know what a great game it can be... if only they'd refine it. And refine it they did.

Give Reshasis a poke on GFWL if you ever want to play a couple of games.

Also: I tried Brink over at a friend's house, and... he thought it was "like, the bomb, bro" and I thought it was a pile of shit. How can Splash Damage have fallen so low? Oh right... Bethesda. Never mind then.
 

Multi-headed Cow

Guest
Half assed quick impressions based on playing the challenges to unlock all the weapons and mods and one campaign mission before going to bed.
Parkour is mushy and takes some getting used to, but is a bit neat. Bot AI likes to stand there and derp, but isn't as terrible as I feared (And was on normal). Map design on the one real map I've tried thus far seemed fairly neat. It was a mass of corridors, but there seemed to be enough alternate routes that you could theoretically flank people at key areas. Gunplay takes some getting used to but it's growing on me.

Feeling fairly positive on the game as a whole at the moment. We'll see if that continues once I finally get in some MP/more games.
 

Multi-headed Cow

Guest
Multiplayer impressions, JESUS CHRIST WHY IS EVERYTHING SO MUSHY IN MULTIPLAYER, WHHHHHHHHHHY. Some combination of the game being too beefy and manly for my computer and internet lag makes the game online JUST EVERY SO FAINTLY LAGGY ENOUGH that it's playable but annoying. Difficult to describe, mushy is the best word I can think of for it.

Apart from that, enjoying it. The teamwork it requires to succeed is pretty awesome in that most people vaguely stick together and MOSTLY work together, but when you have a medic walk over your body or a soldier staring at you when you have low ammo it's even more of a bummer.

Maps are pretty good from what I've seen. They've got alternate routes so you can flank stalemates pretty well. Liking it, I just wish everything was tighter. More responsive controls, less lag, better performance. To be honest even at my discounted price I overpaid a fair chunk though.
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
ITT lowly plebs complain about a yet another primitive multiplayer game where a team of morons fights a team of retards to determine whose e-penis is bigger.
 
Joined
Feb 19, 2011
Messages
385
MetalCraze said:
ITT lowly plebs complain about a yet another primitive multiplayer game where a team of morons fights a team of retards to determine whose e-penis is bigger.

I suppose even if the game was good for what it is, the basic premise would still encompass something stupid. Humans need to learn that there are better uses of time.
 

Multi-headed Cow

Guest
I dunno. MW2 is generally regarded as console, and that was the exact opposite of Brink as far as gameplay and performance.
 

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