I'd call its art direction "generic" instead of "shit"; the two aren't equivalent. But the personality it lacks in the graphics, it makes up for in gameplay. The main attraction is Conquest mode, where 2 teams of up to 20 people each must gain control of a map. To do so, you need to capture control points which will generate victory points over time; of course these points can be lost to the enemy and must be defended. But you can also earn points for your team by participating in dynamic missions, like escorting a convoy, killing specific players, recovering some items on the map, etc.
One interesting feature is that you do not spawn in a base but instead are dropped from high above, which means that you can chose to land anywhere on the map. To prevent enemies to spawn too close from your territory, you can deploy AA cannons that will shoot them down, but of course these also need to be defended, and the enemy may also try to box you in a corner by deploying AA cannons somewhere else. That also opens up some tactics, like inflitrating an enemy base and destroying its AA cannons to allow your allies to start an invasion right over a sensitive spot.
As for classes, S8
doesn't really have any. Instead you have customisable loadouts where you can chose 2 weapons and the kind of ammo each uses (anti-infantry, anti-vehicle, EMP, incendiary, anti-armour, long range, burst fire, etc.) as well as accessories (jamming beacons, grenades, demolition packs, etc.) and give points to various stats (armour, shield, bullet damage, bullet accuracy, speed, lock-on, incendiary resistance, boost to repair, etc.) so you can experiment and make pretty much any class you want. Just killing players isn't the most efficient way to play this game, and while you can make a class that will be able to kill most people easily, you can make classes whose primary goal is not to kill but harass, or sabotage, or run around quickly to deploy beacons or collect items.
S8
is a bit of an underdog but it has tons of interesting features that sets it apart. And even if the art direction is rather generic, it's always fun to run around a battlefield where everything is exploding around you. Plus dropping from high above never gets old.