MasterSmithFandango
Arcane
- Joined
- Aug 6, 2008
- Messages
- 7,269
I don't give a fuck if the game is an RPG or not. It's the best game to come out in a long fucking time.
Stakhanov said:
They borrow elements from RPG's, but they do not have what makes up a fully fledged RPG, that's the way I see it. Thus they remain ARPG's.
Neither do roguelikes. So they aren't RPGs then? Hint: they're a sub-genre.
Purist bullshit is purist bullshit. As has been pointed out, the definition of RPG is derived from a loose assortment of widely disparate games. Every genre is further divisible into sub-genres and sub-genres of sub-genres. One can argue the merits of particular sub-genres and more complex cases such as cross-genres, but excluding them from discussion based on personal whim is derp. Conventions change, definitions change, and even on Codex there are differing positions on what mechanics and features are most significant to the RPG. How can we rage against the decline if we constantly have to debate what games are actually RPG enough to qualify as decline?
J_J_M said:Dark Souls takes its "RPG format" from Diablo, except it has less customization, less items, less quests, less dialogue, less randomization, and we all know what many of think of Diablo as a RPG.
Castanova said:TripJack said:isn't dark souls the first good video game that has come out for the ps3
Nope. Demon's Souls.
DamnedRegistrations said:Quests and dialogue for starters. Character creation in more than one. Party members. A persistent world.
If you want to whinge over semantics, we can call infinity engine games ARPGs as well. Pretty much the only differences between them and roguelikes are the attributes of Dark Souls.
Or is your definition of an RPG, 'accuracy determined by die roll, + turn based.'
thesoup said:but tell me: does it allow you to sneak, talk your way out of some conflicts and does the story branch (or can it be at least stretched to an extent)?
Excidium said:If Dark Souls is an RPG than half the games being released these days are RPGs. I can develop my character and upgrade his equipment in Saints Row 3 too.
fixed.Sul said:Spark Mandriller said:cboyardee said:Agreed. Good thing Dark Souls is an RPG.
Roleplaying is playing a character.
Your PC in Dark souls has no dialogue, no personality, and no character at all.
If you don't have a character you can't roleplay. It's not an RPG.
thesoup said:Rofl at whoever called it the best game of the decade.
I'm willing to bet half of you will forget about this game in a few years.
I'm also curious as to why is this game the new standard for RPGs. From what I've seen, this game is more of a DMC / Diablo hybrid. I haven't played it (probably never will because it looks boring), but tell me: does it allow you to sneak, talk your way out of some conflicts and does the story branch (or can it be at least stretched to an extent)?
Flying Spaghetti Monster said:you can keep your Commander Shepherd.
You prefer strategy games. That's alright. Just don't mix them with RPGs.Flying Spaghetti Monster said:thesoup said:Rofl at whoever called it the best game of the decade.
I'm willing to bet half of you will forget about this game in a few years.
I'm also curious as to why is this game the new standard for RPGs. From what I've seen, this game is more of a DMC / Diablo hybrid. I haven't played it (probably never will because it looks boring), but tell me: does it allow you to sneak, talk your way out of some conflicts and does the story branch (or can it be at least stretched to an extent)?
Wiz 8 has a barely comprehensible story (or at least one that totally doesn't fucking matter), and I still consider that the best RPG of the previous decade. Fuck you larpfags and your C&C, give me a game with good game mechanics, good combat, and a thin justification for going deeper into the dungeon (figuratively), and you can keep your Commander Shepherd.
thesoup said:You prefer strategy games. That's alright. Just don't mix them with RPGs.Flying Spaghetti Monster said:thesoup said:Rofl at whoever called it the best game of the decade.
I'm willing to bet half of you will forget about this game in a few years.
I'm also curious as to why is this game the new standard for RPGs. From what I've seen, this game is more of a DMC / Diablo hybrid. I haven't played it (probably never will because it looks boring), but tell me: does it allow you to sneak, talk your way out of some conflicts and does the story branch (or can it be at least stretched to an extent)?
Wiz 8 has a barely comprehensible story (or at least one that totally doesn't fucking matter), and I still consider that the best RPG of the previous decade. Fuck you larpfags and your C&C, give me a game with good game mechanics, good combat, and a thin justification for going deeper into the dungeon (figuratively), and you can keep your Commander Shepherd.
Nattvardsvin said:DamnedRegistrations said:Quests and dialogue for starters. Character creation in more than one. Party members. A persistent world.
If you want to whinge over semantics, we can call infinity engine games ARPGs as well. Pretty much the only differences between them and roguelikes are the attributes of Dark Souls.
Or is your definition of an RPG, 'accuracy determined by die roll, + turn based.'
There are roguelikes that have quests, dialog, in what way does roguelikes lack character creation?
A persistent world is not the element of an RPG standard.
But this is all opinions I guess. So this is going nowhere.