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Bureau of Contacts - first game where neural network trained to kill

sabotaj

Barely Literate
Joined
Mar 18, 2024
Messages
4
Location
Baskerville house
The upcoming "Bureau of Contacts" PC horror game is the first, at least, in this genre, where the neural network manages the ghost's behaviour depending on the words/actions of the players. Players as agents of a paranormal bureau are tasked with dealing with paranormal phenomena.

Steam-page - https://store.steampowered.com/app/2840210/Bureau_of_Contacts/
Game teaser - https://www.youtube.com/watch?v=TuK36lJqhpg

What should be interesting in the game:

1) First game in which a neural network is trained to kill. It controls the ghost’s behavior, which is changing based on the actions and words players said to the ghost.
So, yeah, you have to watch what you say :)
That’s how the neural network acts in the game as an invisible scriptwriter

2) Variability of environment and the uniqueness of the room layout are customized. This is done by the generation of "handmade" blocks.

3) A game where you can talk to the ghost with your voice and it will respond to you with voice

The game is developed on Unreal Engine 5 by MiroWin studio ("Guns'n'Stories: Bulletproof VR", "Boiling Steel", etc.), which is not for the first time become a pioneer in various technological advances in the gamemade industry in Eastern Europe. Earlier the studio was one of the first in Ukraine to start mastering virtual reality in gaming and non-gaming spheres, after which MiroWin became the first in the entire post-Soviet space to release game for the VR devices like Oculus Quest, which later became popular. The team started the first steps in AI training back in 2018 on the basis of their "Boiling Steel" sci-fi VR shooter and now decided to take it a step further.

"Bureau of Contacts" scheduled for Early access release in June 2024 on Steam with single-player and co-op modes.

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sabotaj

Barely Literate
Joined
Mar 18, 2024
Messages
4
Location
Baskerville house
Are you the developer?
Only in my dreams. Mistakely chose another life way, far from the gamedev. That's why I can only blah-blah-blah, criticize (usually) and praise (but this is rare).
I'm not quite sure why you want to know my occupation, but if you're interested, I'm a civil servant.
 

Melmoth

Educated
Joined
Mar 18, 2012
Messages
77
Nice to have you here, look forward to your game
 

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