torpid said:I have to advise against playing Grand Ages Rome. It's greatly dumbed down as it removes the only significantly challenging element from the Caesar-style games, namely the various worker flows. In the Caesar games goods and services are provided by workers who're spawned at each workshop or public building and then randomly walk around the vicinity, so directing their itineraries by laying out the roads and built-up areas in certain ways is key.
Grand Ages Rome got rid of that element, so it's purely a puzzle game. You just need to place houses within range of a workshop; you don't even need to build any roads like in the Anno xxxx games, so you end up squeezing as many buildings as you can in the smallest possible space. Money is also very easy to come by, with gold mines and temples providing income (and there are no expenses aside from building costs). As for combat, it's barely better than in the Caesar games, mainly because you can control your troops properly, but it doesn't compensate for the dumbing down.
torpid said:I have to advise against playing Grand Ages Rome. It's greatly dumbed down as it removes the only significantly challenging element from the Caesar-style games, namely the various worker flows. In the Caesar games goods and services are provided by workers who're spawned at each workshop or public building and then randomly walk around the vicinity, so directing their itineraries by laying out the roads and built-up areas in certain ways is key.
Grand Ages Rome got rid of that element, so it's purely a puzzle game. You just need to place houses within range of a workshop; you don't even need to build any roads like in the Anno xxxx games, so you end up squeezing as many buildings as you can in the smallest possible space. Money is also very easy to come by, with gold mines and temples providing income (and there are no expenses aside from building costs). As for combat, it's barely better than in the Caesar games, mainly because you can control your troops properly, but it doesn't compensate for the dumbing down.
Never really played it much, but I'm pretty certain that the coverage was measured in distance by road from service buildings to housing, not by area.catfood said:They also got rid of the walkers, which is both a blessing and a curse. Now each building has an area of coverage. Personally I liked the walkers more, especially from Pharaoh onwards when they introduced the roadblock.