I mean the Red Army did enlist women and to top that off there were children and women partisans who they equipped PPSH's with. 800,000 women served in the Red Army and I am sure there were millions of more women partisans in the Soviet area. You know this right?
I admit I didn't know they were as frequently used by the Red Army proper themselves. I was under the impression that they were using rifles more than PPSH's.
Anyway, I did some research and yes Red Army used the PPSH. They used it to fucking support riflemen. For every submachine gun they produced they produced 2 rifles.
Edit: Of course it's the standard SMG for the Red Army. As apposed to what other SMG?
Spare me the edginess. Back in the day you played CoD/2 and you loved it. I know I played them at least three times.
you could do worse.
They have made achievements for watching other people open loot boxes:
We watched some soldiers as they watched some soldiers opening a loot crate in Call of Duty
The new Call of Duty is out, and this time it’s War 2. Sledgehammer Games, not content with turning the beaches of Normandy into a “Headquarters” where players can run around like silent psychopaths, have introduced a system of loot crates in COD: WWII whereby you can see all the items your fellow infantrymen pull out of their goody boxes. Super. One strange mission, Eurogamer have noticed, even tasks you with watching people open their airborne presents.
To give you an idea of what’s involved: when you stand in the game’s social space (similar to the Tower in Destiny) and call in a loot crate from your inventory, the box falls out of the sky and lands on the ground in a blast of dust and sand – a “supply drop” in the game’s parlance. Then it bursts open like an angry mimic, vomiting helmets and emotes for all to see.
At this HQ, you also get “orders” from a commander. These are straightforward tasks familiar to any player of multiplayer games laden with progression systems. Win a number of deathmatches, for instance, or kill a certain number of enemies in one game mode, and you’ll get a reward. One of these tasks is to simply watch three supply drops being opened by other players. The reward is 25 points of “social score”. Ew.
I’m so proud to be winning the war just like they did in the history books.
It’s absurd, and a bit grubby. Designers have long been manipulating our socially-wired brains to make us chase the next box of random treats. Here, they’re not just encouraging you by showing what others have received (what you, dear player, could receive!) but also making sure you take notice by giving you a wee bribe to do so.
You can’t currently buy Call of Duty WWII’s loot crates, but that doesn’t mean this won’t change in the future, nor that it isn’t taking something just as valuable from you: your time. If you’re grand with that, no worries. War it up, old friend. But it helps to be aware of the behavioural psychologist in the machine.
Yeah Alien man, it seems all the world war 2 nerds have come out of the woodwork.
My comment was not meant to be taken as an historical fact. It was a comment poking fun at how PPSH-41's use is overblown in world war 2. The Red Army did not rely on it. It is only in FPS games that it gets used.
Also Stavka did coordinate with partisans somewhat, I'm not sure if they equipped them though.
Jesus Christ. Is there any interesting COD news yet? God damn nerds. What the fuck is up with that shotgun that shoots flames? Is that a real thing?
I agree with your description, but my bar is pretty low, as I've said before in this thread. What do you consider a good FPS then? I can think of only two that pushed the limit - Halflife, and its expansion Opposing Force. Duke Nukem 3D also had very advanced level design (Richard Gray has been involved in both latter games), and American McGee's Alice too, although that wasn't an FPS.Spare me the edginess. Back in the day you played CoD/2 and you loved it. I know I played them at least three times.
They were always really bland shooters with a very heavy focus on scirpted cinematic crap to distract you from the boring shooting gallery gameplay.
I had fun the first few times I played a CoD campaign, but once I saw how half the game plays itself there was no way to enjoy it besides trying to not do what the game tells you to do and see how badly it breaks, and even that got boring.
What do you consider a good FPS then?