MMXI said:
But Fallout's movement in combat turns into the repetitive act of popping in and out of cover while shooting. Movement in combat can be a good thing, especially if you can control multiple characters, but in Fallout's case it adds nothing fun to the game.
Movement is pretty important in Fallout 2's harder combat. It is necessary to take cover, retreat, aproach or even try to out-snipe the enemy.
In the early game, combining a few punches and some retreat was a nice way not to get slaughtered by foes like giant ants, rats, small radscorpions and geckos. Taking cover is very important during certain fights (Den Slavers, New Reno Mobster fights, Military Base, Navarro, Enclave). Specially Navarro, where the Plasma Turrets and Enclavers WILL slaughter you if you don't keep away from the open areas. Bonus Move is one of the best perks in the game, even for gunfighters. A unarmed character with 12 AP + Bonus Move can run and punch up anyone with his mighty power fist.
What fucked up is that Fallout AI didn't know how to camp and wait reinforcement, and scenario wans't destructive. It had a single-minded willingness to kills its enemies, so when the player went into cover, it promptly ignored the player's NPCs and instead ran to reach the player and attack him. If the enemies knew how to camp and scenario was destructive, then if a player ran to cover, then the AI would simply camp its shooters facing every exits and windows, send any meleers near the doors and wait for the rest of the guards to arrive, then press a assault using grenades and explosives (Alternatively, the AI would just destroy the player's cover with explosives or strong energy weapons then shoot his coverless ass). This would make Fallout's AI much more meaner and hardcore, especially high-level enemies like Super Mutants, Enclave Troopers and Robots.