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CDPR Group update - 5 Witcher games, Cyberpunk 2077 sequel and new IP in production.

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,880
CDPR did talk to investors and and this is what they have shown:


unknown.png


- pretty much confirms that PL is only expansion to Cyberpunk2077 and they move directly to sequel after than on Unreal Engine 5
- new witcher trilogy in production which was known before
- 2 new witcher games, 1 mobile (mollases), 1 uknown Canis Majoris
- CDPR now has 3 main studios. Poland (warsaw/crakow), Canada(vancover) and US(don;t know where)
- witcher 4 (?) is in pre-production with around 150 people working on it currently
- they are close to 1000 employes.
- After witcher 4 releases they plan to finish whole trilogy in 6 years. So 3 years per witcher game after 4th.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,507
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


https://www.cdprojekt.com/en/media/news/cd-projekt-updates-its-strategy-2/

CD PROJEKT updates its strategy​


strategy-1024x576.jpg


The CD PROJEKT Group has published a strategy update which focuses on a set of key long-term projects. In the coming years the Studio intends to release a number of games set in The Witcher and Cyberpunk universes. It is also carrying out conceptual work on a third, proprietary IP, codenamed Hadar. The Management Board has announced the launch of a new studio in North America, adding multiplayer to the majority of future projects, and further expansion of the Group’s franchises in the direction of film and TV.

Last year’s update focused on transforming the game development process, changing the Group’s approach to management and communication, and rolling out various organizational improvements e.g. to enable parallel work on two AAA projects – which has indeed been ongoing since the beginning of 2022. This year’s update is devoted to the Group’s long-term product outlook.

Our core activities and values remain unchanged. We want to create revolutionary role-playing games with memorable stories that inspire gamers – says Adam Kiciński, CEO of CD PROJEKT.

In addition to previously announced releases – The Witcher 3: Wild Hunt new-gen console edition, scheduled for Q4 2022, and a large expansion for Cyberpunk 2077 titled Phantom Liberty, expected in 2023 – the Studio has revealed several projects which will be released in later years and which currently carry working titles. Among them is the game codenamed Project Sirius, under development at the Boston-based The Molasses Flood studio.

The game will be set in The Witcher universe, but it differs from our past releases in that it targets a much broader audience. Sirius will provide both single-player and multiplayer gameplay – says Adam Kiciński.

Another announced project, Polaris, marks the launch of a new Witcher saga. The saga will consist of three games, which CD PROJEKT RED intends to publish in a six-year period starting with the release of Polaris. The second and third installment will rely on the technological foundation put in place for Polaris, which should streamline development and enable the Studio to focus on achieving its creative vision.

The next Witcher-themed release – Canis Majoris – will be a full-fledged production, carried out by an external studio under the supervision of experienced developers who have previously worked on The Witcher games.

This is the first such product being developed outside of the Group. However, this does not imply that its quality will lag behind our in-house productions. From the technological standpoint it will be based on Unreal Engine 5, along with the toolset created for Polaris. Expect additional announcements soon – remarks the CEO of CD PROJEKT.

Project Orion, which refers to the next Cyberpunk game, is set to fully unleash the potential of the Cyberpunk universe. It will be developed by CD PROJEKT’s new North American studio.

Our plans are certainly ambitious, and call for a great deal of work, dedication and further growth. This is why we’re setting up a new team in Boston, which, together with the expanding Vancouver team, will form our new studio – CD PROJEKT RED North America. As a result, we will be able to fully tap into the North American talent pool – says Piotr Nielubowicz, Vice President and CFO of CD PROJEKT, adding – note that The Molasses Flood remains independent, so that, in effect, we will have two separate teams operating in the Boston area.

CD PROJEKT has also announced the beginning of work on an entirely new original IP codenamed Hadar.

We started toying with the idea several years ago. Early-stage conceptual work commenced in 2021, and – for the first time in our history – the IP is being incubated entirely within CD PROJEKT RED. It is important to understand that right now we are still working on basic concepts and laying the groundwork for this new franchise – remarks Michał Nowakowski, Board Member responsible for business development.

CD PROJEKT also intends to implement the franchise flywheel concept, developing an ecosystem of mutually reinforcing products which exploit the potential of the Group’s respective franchises. To this end, the Studio is opening up to collaboration with external teams.

Our goal is to work with experienced partners who can meet our quality requirements and deliver worthwhile experiences for our fans. We are doing this to create new, exciting ways of interacting with our brands, and also to enable our internal teams to focus on what drives us as a company: developing revolutionary role-playing games – adds Michał Nowakowski.

CD PROJEKT is looking at opportunities offered by the movie and TV industry. The Cyberpunk: EDGERUNNERS anime series, co-developed with the Japanese Studio Trigger and available on Netflix, has proven that delivering high-quality content to fans of the Studio’s franchises is the right way to go, both in terms of brand development and business strategy.

Thinking ahead, we’re now looking at three unique, strong and enduring franchises. At the center of each we envision a growing number of single-player games with memorable storylines, enhanced with multiplayer experiences. We see CD PROJEKT as a growing force, shaped by teams which take pride in their achievements and take bold steps to realize their ambitions – summarizes Adam Kiciński.

Further information regarding the CD PROJEKT Group Strategy Update can be found at www.cdprojekt.com/en/capital-group/strategy/.
 
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NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
8,939
Location
Southeastern Yurop
Can't wait for Witcher 4: Electric Boogaloo, Witcher 5: Return of Geraldo Del Rivero and Witcher 6: Revenge of Geraldo Del Rivero
Yessss! CDPR is the greatest video game company in history because Muh Based Poland.
 

Antigoon

Augur
Joined
Dec 18, 2013
Messages
366
- witcher 4 (?) is in pre-production with around 150 people working on it currently
- they are close to 1000 employes.
So what are the other 850 people working on? Surly not CP. I replayed Witcher 1 just a few months back, such a great game, and now all this.
 

Marat

Arcane
Wumao
Joined
Jan 6, 2017
Messages
2,611
Ninja'd :argh:

I've no high hopes for CP. They made a boatload of money without delivering on their promises of non-linearity or reactivity, so they sure as hell have no incentive to pursue an actual RPG design now.

introducing multiplayer to most of our new games to enrich single-player experience
Yeah, nah. They'll be pushing this invasive shit in their new releases now, no doubt to entice players to spend money on MP to the detriment of SP experience.

Also:
FePMbhzWQAQyLO3
 

undecaf

Arcane
Patron
Joined
Jun 4, 2010
Messages
3,517
Shadorwun: Hong Kong Divinity: Original Sin 2
Expect nothing new or interesting on the gameplayfront.

Storyfaggotry on the other hand… well, if one is willing to suffer the gameplay for it. :shittydog:
 

ropetight

Savant
Joined
Dec 9, 2018
Messages
1,050
Location
Lower Wolffuckery
CDPR is turning into Disney-like serial sludge-delivery pipe.
I just wait when they will stop marketing their games with that dirty R* word.
Money does that, it seems.
All the money they received from dumpster fire that is CP2077.
disney-plus.jpg

8dEwz0DP2dNgf76gD2dcr2lrkSgKkodXhv2Sgfm2LmE.jpg
 
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Tihskael

Learned
Joined
Jun 22, 2020
Messages
315
One game by external developers, one by American studio, which one is the in house Polish one again?
 

ferratilis

Magister
Joined
Oct 23, 2019
Messages
2,315
Those slides look like any you would see in a corporate environment these days. The announced games will not be projects of passion, like Witcher 1 was, but mere milestones to reach sales targets for shareholders.

You'll never again hear something as beautiful as this in a CDPR game:
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,880
Iwinski gone as CEO.

I mean yeah, he was that greenlight Cyberpunk 1.0 despite obvious "not fucking ready" signs on console.
 

RepHope

Savant
Joined
Apr 27, 2017
Messages
402
now that Iwinski is gone, expect tranny witchers in the next installment.
Iwiński was an erratic and incompetent slave-driver. No loss with his departure.
Yeah there’s zero chance he wasn’t one of the idiots who ignored the devs telling him Cyberpunk wasn’t ready to release. Him stepping down is a good thing, but obviously there’s no way to know if his replacement will be any better.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,880
CDPR is turning into Disney-like serial sludge-delivery pipe.

Was like that from start. They just didn't have money to make further stuff.

Let's remember:

TW1
TW2
TW3 - Gwent (mobile/pc crap) - Thronebreaker (mobile/pc/console) gwent standalone campaign
Cyberpunk and they wanted standalone cyberpunk multi game

It is obvious small developer --> big dev transformation.

Yeah there’s zero chance he wasn’t one of the idiots who ignored the devs telling him Cyberpunk wasn’t ready to release. Him stepping down is a good thing, but obviously there’s no way to know if his replacement will be any better.

As good thing it is it can also backfire. Iwinski being idiot on Cyberpunk release is one thing but it is really good when CEO is directly involved in production and understand from A to Z stuff.

Last thing CDPR needs is CEO that is completely business and will hack and tear down everything that doesn't follow EBIDA.
But hey this might be just what they always wanted. To be big stock company.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
wasn’t ready to release
Do you think it would have been ready if they gave it another 5 years of development?
Hint: look at the current state of CP2077 before replying.

The fact is that the people working on it were never capable of delivering what was expected. This idea that if we just give developers more time it will eventually get done is ridiculous, it implies everyone is inherently equal in output if given enough time when that simply isn't true.
 

RepHope

Savant
Joined
Apr 27, 2017
Messages
402
Wonder what the original IP will be? Hope it’s a space opera, somebody needs to step up and replace BioWare since they’ve murdered Mass Effect.
 

RepHope

Savant
Joined
Apr 27, 2017
Messages
402
wasn’t ready to release
Do you think it would have been ready if they gave it another 5 years of development?
Hint: look at the current state of CP2077 before replying.

The fact is that the people working on it were never capable of delivering what was expected. This idea that if we just give developers more time it will eventually get done is ridiculous, it implies everyone is inherently equal in output if given enough time when that simply isn't true.
Obviously Cyberpunk’s problems go all the way back to CDPR’s design, but the technical problems for Cyberpunk are mainly because they made a game that couldn’t run on last gen hardware. Delaying the game until later would mean they could drop last gen consoles and focus on current gen, which overall have much less trouble running the game. It would still be full of low effort fetch quests, and way too enamored with Keanu, but it would be a lot less buggy.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
wasn’t ready to release
Do you think it would have been ready if they gave it another 5 years of development?
Hint: look at the current state of CP2077 before replying.

The fact is that the people working on it were never capable of delivering what was expected. This idea that if we just give developers more time it will eventually get done is ridiculous, it implies everyone is inherently equal in output if given enough time when that simply isn't true.
Obviously Cyberpunk’s problems go all the way back to CDPR’s design, but the technical problems for Cyberpunk are mainly because they made a game that couldn’t run on last gen hardware. Delaying the game until later would mean they could drop last gen consoles and focus on current gen, which overall have much less trouble running the game. It would still be full of low effort fetch quests, and way too enamored with Keanu, but it would be a lot less buggy.
Except they aren't even using the engine anymore for new games because the people capable of working on it don't work for CDPR now and their new employees aren't smart enough to do it.
 

DesolationStone

Educated
Joined
Jan 25, 2021
Messages
140
Location
Italy
- After witcher 4 releases they plan to finish whole trilogy in 6 years. So 3 years per witcher game after 4th.
So three similar/identical games or at least More of The Same, build in parallel like a modern movie trilogy; we'll never gonna see again the astonishing jump from TW2 to TW3
 
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RepHope

Savant
Joined
Apr 27, 2017
Messages
402
wasn’t ready to release
Do you think it would have been ready if they gave it another 5 years of development?
Hint: look at the current state of CP2077 before replying.

The fact is that the people working on it were never capable of delivering what was expected. This idea that if we just give developers more time it will eventually get done is ridiculous, it implies everyone is inherently equal in output if given enough time when that simply isn't true.
Obviously Cyberpunk’s problems go all the way back to CDPR’s design, but the technical problems for Cyberpunk are mainly because they made a game that couldn’t run on last gen hardware. Delaying the game until later would mean they could drop last gen consoles and focus on current gen, which overall have much less trouble running the game. It would still be full of low effort fetch quests, and way too enamored with Keanu, but it would be a lot less buggy.
Except they aren't even using the engine anymore for new games because the people capable of working on it don't work for CDPR now and their new employees aren't smart enough to do it.
I’d be curious to know what made REDEngine a more “intelligent” demanding engine for you than Unreal, considering it always had plenty of bugs. The reason they’re switching is because they finally wised up however. Previously they would try to build the next iteration of REDEngine while they were building the game, and this led to all sorts of problems which should be obvious. Any time the engine ran into problems it halted development because you can’t build the game until you get the engine working. Everyone is switching to UE5 because Epic is pretty much dedicated to working on it (and making costumes for zoomers to buy in Fortnite), so devs can just focus on building their games while Epic handles engine maintenance, and UE5 itself is easy to work with/built to make dev faster.

I don’t like engine homogeneity but the past decade has had development length increase greatly, and if this makes development quicker/easier than so be it. Unless there’s some reason REDEngine is preferable to Unreal - modding is the biggest reason I can think of but CDPR is only letting people get good modding access because they’re done with the engine, we wouldn’t be getting it otherwise - I’m fine with the switch.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,108
It will take a while but CDPR will reach the same state like EA:

Electronic Arts is actively (and persistently) looking for a buyer or another company willing to merge with it, according to Puck. The video game company reportedly held talks with a number of potential buyers or partners, including Disney, Apple and Amazon.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
wasn’t ready to release
Do you think it would have been ready if they gave it another 5 years of development?
Hint: look at the current state of CP2077 before replying.

The fact is that the people working on it were never capable of delivering what was expected. This idea that if we just give developers more time it will eventually get done is ridiculous, it implies everyone is inherently equal in output if given enough time when that simply isn't true.
Obviously Cyberpunk’s problems go all the way back to CDPR’s design, but the technical problems for Cyberpunk are mainly because they made a game that couldn’t run on last gen hardware. Delaying the game until later would mean they could drop last gen consoles and focus on current gen, which overall have much less trouble running the game. It would still be full of low effort fetch quests, and way too enamored with Keanu, but it would be a lot less buggy.
Except they aren't even using the engine anymore for new games because the people capable of working on it don't work for CDPR now and their new employees aren't smart enough to do it.
I’d be curious what made REDEngine a more “intelligent” demanding engine than Unreal. The reason they’re switching is because they finally wised up however. Previously they would try to build the next iteration of REDEngine while they were building the game, and this led to all sorts of problems which should be obvious. Any time the engine ran into problems it halted development because you can’t build the game until you get the engine working. Everyone is switching to UE5 because Epic is pretty much dedicated to working on it (and making costumes for zoomers to buy in Fortnite), so devs can just focus on building their games while Epic handles engine maintenance, and UE5 itself is easy to work with/built to make dev faster.

I don’t like engine homogeneity but the past decade has had development length increase greatly, and if this makes development quicker/easier than so be it. Unless there’s some reason REDEngine is preferable to Unreal - modding is the biggest reason I can think of but CDPR is only letting people get good modding access because they’re done with the engine, we wouldn’t be getting it otherwise - I’m fine with the switch.
The reason they're switching is because the average CDPR programmer doesn't know how to program a VCR.
 

racofer

Thread Incliner
Joined
Apr 5, 2008
Messages
25,630
Location
Your ignore list.
They couldn't even finish CP2077 and are already working on a sequel. And other 3 Witcher titles... :lol:

And with Marcin out, trannies will be in charge. Jerome of Detroit is now the main protagonist of W4.

CDPR is dead and will follow the same fate of others.
 

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