I've checked around a bit, but can't find much specific explanation of character generation. If I've missed it, please point me there.
What (I think) we know so far:
40 points to distribute between 6 attributes (which never change thereafter).
Choice of gender (doesn't make much difference).
Choice of background (affects starting guild (if any), and reputations).
No class. No race.
Skill points allocated directly.
Where the answers aren't closely guarded future exclusive interview secrets, it'd be nice to know some of the following:
(*) Restrictions on initial attributes. Maximum 10? Minimum...? Any other restrictions?
(*) How is skill point allocation handled? Is it a question of distributing X points between all skills in any way desired, or are there restrictions?
(*) How many initial skill points are there to allocate?
(*) Is there a maximum value for starting skills? A minimum?
(*) Are any skills tagged etc. (as in Fallout) so that they become easier to develop?
(*) Does anything else (e.g. attributes, initial skill) make some skills faster to increase than others?
(*) Does background define initial equipment (if any)? Do skills? Or something else?
(*) Would it be fair to say that initial attribute choice is much more important long-term than initial skill choice?
(*) Are there any other character generation choices to be made (e.g. initial traits)?
And one character progression question:
(*) Are there any direct character stat choices to be made in game apart from skill point allocation, or does everything else (e.g. new traits...) happen as a result of game world decisions?
Any other thoughts?
Thanks.
What (I think) we know so far:
40 points to distribute between 6 attributes (which never change thereafter).
Choice of gender (doesn't make much difference).
Choice of background (affects starting guild (if any), and reputations).
No class. No race.
Skill points allocated directly.
Where the answers aren't closely guarded future exclusive interview secrets, it'd be nice to know some of the following:
(*) Restrictions on initial attributes. Maximum 10? Minimum...? Any other restrictions?
(*) How is skill point allocation handled? Is it a question of distributing X points between all skills in any way desired, or are there restrictions?
(*) How many initial skill points are there to allocate?
(*) Is there a maximum value for starting skills? A minimum?
(*) Are any skills tagged etc. (as in Fallout) so that they become easier to develop?
(*) Does anything else (e.g. attributes, initial skill) make some skills faster to increase than others?
(*) Does background define initial equipment (if any)? Do skills? Or something else?
(*) Would it be fair to say that initial attribute choice is much more important long-term than initial skill choice?
(*) Are there any other character generation choices to be made (e.g. initial traits)?
And one character progression question:
(*) Are there any direct character stat choices to be made in game apart from skill point allocation, or does everything else (e.g. new traits...) happen as a result of game world decisions?
Any other thoughts?
Thanks.