thesoup
Arcane
- Joined
- Oct 13, 2011
- Messages
- 7,599
Please do elaborate.I guess nobody here is familiar enough with Neal Stephenson's work to know what a ridiculous perfectionist/researchtard he is?
Please do elaborate.I guess nobody here is familiar enough with Neal Stephenson's work to know what a ridiculous perfectionist/researchtard he is?
Guy basically does enough background research on the concepts within his novels to the point where his notes probably contain hundreds of dissertations and he created his Subutai Corporation to research and practice sword/weapon/martial arts shit because he was dissatisfied with how he had portrayed it in previous works. Neal Stephenson owns.Please do elaborate.I guess nobody here is familiar enough with Neal Stephenson's work to know what a ridiculous perfectionist/researchtard he is?
About as much as Kate Beaton.I guess nobody here is familiar enough with Neal Stephenson's work to know what a ridiculous perfectionist/researchtard he is?
I don't know who that is so I'm guessing it's an insult.About as much as Kate Beaton.I guess nobody here is familiar enough with Neal Stephenson's work to know what a ridiculous perfectionist/researchtard he is?
Yep, it's him. Same beard, same voice, same fat. He is even forging a crowbar.That's not Gabe is it? Just a guy they found that looks like Gabe?
Yep, it's him. Same beard, same voice, same fat. He is even forging a crowbar.That's not Gabe is it? Just a guy they found that looks like Gabe?
Projector much?I hope their motion controller comes with a wrist strap so I don't accidentally fling my claymore into the TV. any meaningful swordfighting movement would require way more open floor space than most people have in their living room, let alone the bedroom/basement/office/whatever where they keep their PC.
Guy basically does enough background research on the concepts within his novels to the point where his notes probably contain hundreds of dissertations and he created his Subutai Corporation to research and practice sword/weapon/martial arts shit because he was dissatisfied with how he had portrayed it in previous works. Neal Stephenson owns.
Yeah, I was against motion controls because everything I've seen so far including WiiMote, Kinect and Move is simply shit and not fit for purpose, but this shit has the potential to pwn:Look here people, just because you hate casual consoletrash like most wii games, it doesn't mean you have to hate everything that uses motion control. It's OK to think for yourself occasionally.
This looks like it should be tons of fun if they pull it off.
How are you going to handle sword on sword collisions with regards to feedback?
We've been thinking about this for years. It's not in the videos because to try to explain it here would get us hopelessly deep into the weeds. We think we have an approach that will work. It’s hard to explain in detail without a very lengthy brain dump. It's not just One Big Awesome Solution. It's a number of separate techniques working together. Some of these are familiar (visual, auditory, and haptic feedback) and others center on some innovative UI schemes. If you allow the controller’s position to get out of sync with what is shown on the screen, you get some feedback to that effect and you get UI cues on how to get back into sync.
In general,if you drill down deep enough on the actual sword techniques, the tree of possible outcomes gets pruned way down. It turns out that you rarely have to solve the fully general problem of one sword stopping another sword traveling at top speed at an arbitrary location in space. Which is a hard problem!
If you are "swinging for the fences" with a sword attack---which is to say, if you are assuming a long follow-through---then you're probably doing it wrong. You don't have to cut the other guy in half. You just have to hit him. In most of these arts, you're trained to pull the attack and stop with the sword between you and the adversary. If the attack succeeds, you're done. If it fails, you have stopped with your blade in a tactically sound defensive position instead of swinging all the way through and taking your sword completely out of the action.
How are you going to handle sword on sword collisions with regards to feedback?
We've been thinking about this for years. It's not in the videos because to try to explain it here would get us hopelessly deep into the weeds. We think we have an approach that will work. It’s hard to explain in detail without a very lengthy brain dump. It's not just One Big Awesome Solution. It's a number of separate techniques working together. Some of these are familiar (visual, auditory, and haptic feedback) and others center on some innovative UI schemes. If you allow the controller’s position to get out of sync with what is shown on the screen, you get some feedback to that effect and you get UI cues on how to get back into sync.
Thank you.
Thank you.
I've been having trouble finding that ilithid porn you posted once, can you help me sire?
This made me curious, hum apparently it exists... who knew: http://rule34.paheal.net/post/list/illithid/1Thank you.
I've been having trouble finding that ilithid porn you posted once, can you help me sire?