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Classified: France ’44 - French Resistance turn-based tactics

Abu Antar

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https://www.team17.com/games/classified-france-44/







ABOUT THIS GAME​

Classified: France ‘44 is a new turn-based strategy game, set in World War II during the desperate months leading up to the Allied invasion of France in June 1944.

Take charge of a special-ops team of Allied commandos and French resistance fighters. Recruit elite operatives to build your squad, then engage in a sweeping campaign of sabotage and destruction. Deal with competing factions to build the resistance network and strike at German targets deep in occupied territory. However, the more chaos you cause, the more you’ll draw the merciless attention of the Gestapo secret police.

In exciting missions inspired by the exploits of the Allies and French, the game expands on turn-based tactical concepts, bringing authentic World War 2 combat to life. The campaign allows for multiple playthroughs that are different each time. For those who really want to test their skills, our rich Mission Creator tool allows players to create, share and download custom missions.

Every Shot Counts.​

In Classified: France ‘44’s unique morale system, every shot taken affects you or your enemies. Suppress and break your opposition, giving you a brief window to flank your cowering targets and finish them off.
1._Every_Shot_Counts_v2.gif

Shape the Battle.​

Use stealth tactics to eliminate key targets and start the fight on your terms. However, the more kills you make, the more enemies will begin to suspect that something's wrong, so be ready to unleash your ambush before they sniff you out!
2._Shape_the_Battle_v2.gif

Build your Team.​

An authentic and characterful mix of heroes will be yours to choose from, each with their own story to tell. Train, customise and equip them with your growing arsenal of skills and weapons. Raise the morale of your team by spending time around the campfire, and learning about their lives as they fight across the war-ravaged fields of occupied France.
3._Build_Your_Team_v2.gif

Experience History.​

Complete challenging objectives in over 45 missions supplied to your team by the French forces. Choose which missions suit your strategy to grow the resistance and support your ultimate goals. Manage your team by sending them on strategic operations.
4._Experience_History_v4.gif

Built to Last.​

Updates and expansions will grow the world of Classified: France ‘44, bringing new and exciting elements to your freedom fight. Our Classified Mission Creator and the modding tools ensure there will always be player-created content to explore.
5._Built_to_Last_v2.gif

On to Victory.​

Classified: France ‘44 is full of challenge. Work out the optimum grand strategy while deploying the best tactical play and discover the game's multiple endings. What will your D-Day look like?
6._On_To_Victory_v2.gif

MATURE CONTENT DESCRIPTION​

The developers describe the content like this:
This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: General Mature Content
 
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Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Extensive preview: https://www.pcgamer.com/wage-psycho...om-like-world-war-2-turn-based-strategy-game/

Wage psychological warfare behind enemy lines in this XCOM-like World War 2 turn-based strategy game​

Classified: France '44 tells the story of Allied special forces working with the French Resistance to fight back against Nazi occupation.

At one point during my extensive first look at turn-based strategy game Classified: France '44, one of the developers stops what he's saying, stands up, and starts drawing tactical diagrams on a whiteboard using official NATO symbology. I walked into that room barely knowing what a Lee Enfield is; I walked out knowing the difference between "enfilade" and "defilade".

All of which is to say, Absolutely Games is serious about military history. Seriously serious. And that's reflected not just in the premise of its debut game, but in its densely layered systems.

Classified: France '44 is set in… well, France in 1944, during the Nazi occupation. In the run up to D-Day, the Allies deployed a small, elite team of soldiers into the country to aid the French Resistance in undermining German operations. Your job is to take control of that team, building relationships with the fractured factions of the Resistance while using sabotage and guerilla tactics against the enemy.

The game I'm immediately put in mind of is XCOM 2. Though there are no aliens or plasma guns to be seen, the structure is very similar—missions are tense, turn-based affairs, composed of both stealth and firefights with small squads (4-6 seems to be typical). Outside of the action you have to manage your soldiers, level them up, and secure new equipment for them, while trying to gain and maintain control over territories on an overworld map. Like XCOM 2, you're the underdog, surrounded by enemies on all sides and trying to avoid being uncovered and destroyed, but also dealing with the demands of your quarrelsome allies within the different groups that make up the Resistance.

Unlike XCOM 2, Classified: France '44 embraces historical authenticity—the studio wants it to be a respectful reflection of what really happened, which honours the bravery and sacrifice of the special forces and the Resistance. But more than just being drily accurate to the facts, what immediately shows through is that genuine passion for the period. There's a real depth of knowledge on display, that's evident both in the larger premise—Operation Jedburgh isn't exactly a commonly adapted element of the war—and in the small details. Each of the soldiers in your squad has their own backstory and history, and though they are fictional characters, the texture of their lives draws on wonderfully specific aspects of the time, whether that's obscure fronts of the war they've served on, or even their relationship to contemporary pop culture and music.

Better Jed than dead​

The combat system is similarly interested in the fine details. That means things like grenade damage falling off the further out from the initial blast you are and weapons being modelled carefully on their real-life historical counterparts, elements that play into the atmosphere of authenticity. But it also leads to some really interesting tactical play.

The core concept behind Classified: France '44's battles is the "fix and flank"—a real-world strategy that has shaped modern military tactics. It's a pretty simple idea—one set of soldiers, ideally toting a light machine gun or similar overwhelming firepower, lays down a barrage of bullets on the enemy that keep them pinned down at their position. Meanwhile, your other soldiers sweep round from the sides for a flanking attack, and catch the foe in a devastating crossfire.

It's not a mind-blowing concept—any fan of strategy games has probably implemented something similar in play, and indeed it's not too far away from the standard overwatch-and-flank tactics of XCOM. But the way it's implemented in Classified: France '44 feels pretty special. The key element is morale—the developers use the credo "every shot counts", and what that means is, even if a shot completely misses, it's guaranteed to chip away at the target's resolve. Get that low enough, and they'll be pinned and unable to effectively shoot back on their turn—and more vulnerable to your attacks. That lets you simulate the fix and flank directly, which is a great tactical puzzle in its own right. But it also opens up all sorts of other interesting decisions.

Overwatch this​

In one mission I play, I'm sneaking up to a Nazi-fortified building hoping to free a prisoner. The game's stealth system is robust and lavishes the player with useful info about guards' vision and patrol routes—but I manage to get spotted regardless, and the alarm is raised just as I reach their encampment.

Suddenly I'm a rat in a trap—I'm surrounded by enemies on all sides, some of whom are bedded down in cover. What's my escape plan? Well, I can try the obvious and shoot my way out, but there are only a few exposed targets, and going after them may leave me out of position versus the others currently further afield. Alternatively, I can focus on pinning—taking risky shots I know probably won't hit on key enemy targets to effectively disable them and stall for the time I need to manoeuvre into a better situation. But the longer I stall, the closer I get to enemy reinforcements arriving—will I have a strong enough position by then to be able to face increased numbers?

In the end, my hastily improvised plan combines these strategies together—picking off easy targets, pinning down threatening but unassailable ones, gritting my teeth as I roll the dice on a few clutch shots, and using up my limited pouch of grenades for an extra edge. I trust in the gods of bullet spray and gain some extra damage by targeting enemies at the back of a group first—realistic spread ensures that any bullets flying past someone have a chance to hit them, incidentally making crossfire just as deadly as the fix and flank calls for.

By the time the reinforcements get to the battle, things aren't quite as under control as I'd like, but I've managed to get four of my men to a spot where they have a clear line of sight to their arrival point. A few overlapping cones of overwatch allows me to gun them down before they get a chance to take up position—especially thanks to the ability to, at each overwatch opportunity, choose whether I want to fire or wait for the next possible target, giving me a touch more control over proceedings.

Even after all that, my panicked theft of victory from the jaws of defeat feels like it's barely scraping the surface of what options were available—and all the while you have to try and prevent the enemy using the same tricks against you. Yes, your heroes can be pinned too, and they can sure as hell be flanked if you're not careful. It's a tricky balance to find between historical realism and videogame abstraction—the developers admit to me that they started at a much more granular and accurate level of simulation, and it simply wasn't fun until they started making compromises. But Classified: France '44 certainly seems to be on the right track, with the real-world elements it uses actively feeding into a more layered strategy experience, not just existing to please history buffs.

War stories​

I do think, however, that tonally a little something may be getting lost along the way. The game is a very serious take on a very serious conflict—not dour or miserable, but certainly very aware of the realities of war. It seems jarring, then, that for example your soldiers cannot die—if taken out during a mission, they simply retreat from the battle. Not every game needs XCOM-like permadeath, but it's hard not to feel like it would've better served the themes here, with new operatives recruited perhaps from the Resistance to replace fallen heroes.

Enemies are split into slightly cartoonish variants, such as imposing, well-armed Heavies and grenade-tossing Sappers who have a chance to explode when they die. Explosive red barrels litter the maps, with Nazis oddly keen to crouch behind them. Unrealistic elements like these certainly enhance the experience of play, but they feel at odds with the tone—a slightly more Hollywood approach might have been a better fit for a game about unkillable special forces taking out an improbable number of Nazis.

That gripe aside, this is shaping up to be a really interesting debut for Absolutely Games. It's a dense experience—more layered and intimidating than an XCOM—but that should give history buffs and strategy diehards plenty to get stuck into over the course of its 50 hour or so campaign when it launches on Steam. And if it's a success? The studio is already hinting at plans to do more Classified games in future, taking the idea to different conflicts. Vote with your wallets, people, otherwise we might never get Classified: Emu War '32.
 

Kruyurk

Learned
Joined
Nov 16, 2021
Messages
342
Je ne suis pas convaincu par l'ambiance visuelle, les couleurs sont trop saturées. La France c'était pas aussi high fantasy à l'époque, on vivait encore en noir et blanc.
 

ERYFKRAD

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Je ne suis pas convaincu par l'ambiance visuelle, les couleurs sont trop saturées. La France c'était pas aussi high fantasy à l'époque, on vivait encore en noir et blanc.
I dunno, looks merely like a brighter Silent Storm.
 

Skorpion

Educated
Joined
Jan 31, 2023
Messages
347
Je ne suis pas convaincu par l'ambiance visuelle, les couleurs sont trop saturées. La France c'était pas aussi high fantasy à l'époque, on vivait encore en noir et blanc.
Why dont you like the American "we can do it" person being french? Its an upgrade!
 

Nortar

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Pathfinder: Wrath
Out of Classified: France, Last Train Home and Sovereign Syndicate this one looks the most promising.

Overall gameplay loop and strategic layer are similar to Partisans 1941,
everything else from TB combat (including Morale damage) to character loadout selections looks a lot like "Achtung! Cthuhu Tactics"
minus the command points (although maybe I have not gotten there yet).

P46tWMg.jpg

KXIdqlu.png


On strategic layer you're given 65 days before the D-Day landing and you can chose what missions you can do before that.
There are only 3 kinds of missions - combat (starts in battle mode), ambush (starts in stealth turns into combat) and full-stealth.
Each mission (at least the early ones) takes 2 days, so I guess on average there's enough time for 15-20 missions.

KlDTe2x.png


All characters are fixed, with their own names and stories, although it is possible to change their nicknames and some cosmetics.
Skill tree reminded me of Gear Tactics with 4 quadrants.

EfPPVbe.png


Qkg7qBR.png


As an additional plus, I have not noticed any modern agenda bullshit.
All in all, I doubt this game will turn out as a must play, but seems to be mildly decent on the first glance.
 

Abu Antar

Turn-based Poster
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Jan 19, 2014
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Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

Classified: France '44
deploys on Steam on 5th March!


Absolutely Games and Team17 Digital have today announced that the standard and deluxe editions of
Classified: France ‘44
, the WWII-based strategy epic, will launch on 5th March! An Overlord edition will also be available, allowing players to jump into battle 5 days early on 29th February.

Classified: France ‘44
is an original take on turn-based tactics that authentically captures the challenges of World War II firefights. Set deep in the heart of Nazi-occupied France, take charge of the Jedburghs: a group of special forces working with the Resistance. Use an extensive RPG system to build a team of skilled soldiers and experience history first-hand as you fight to define the success of D-Day.

Arming you for victory, the Deluxe and Overlord editions of Classified: France ’44 come fully equipped for war. Available to preorder for £39.99/$39.99/€39.99, the Deluxe edition includes the base game and the first DLC, while the Overlord Edition, available to preorder for £49.99/$49.99/€49.99, includes the base game and the full season pass, granting players access to all four upcoming DLC’s. The standard edition is available to preorder for £34.99/$34.99/€34.99.

Preorders for all three editions of Classified: France ’44 are now live and will access to the Resistance Pack at launch. Preorders on Steam will be granted access to the “Shadow” and “Ghost” sets.


9f20c4bf70db0c060b3d472332e4cfc6ce9b9bf1.jpg



Classified: France ’44 Key Features


  • Unique morale system
    : Every shot counts. Even if it misses, fire wears down enemy forces’ morale and can turn the tide in the heat of battle
  • Tactical stealth action
    : Infiltrate enemy positions; set up ambushes, and choose your overwatch targets wisely. Friendly fire can shape the battlefield, so position your squad and pick your marks carefully
  • Engaging and replayable campaign
    : Define the success of the historic ‘D-Day’ battle with a replayable campaign with 15 different endings. Form a specialist team, court the Resistance factions and aid them in building their strength, and make decisions that lead to game-changing outcomes.
  • Historically authentic gameplay
    : Mirroring real-world military tactics, missions are a thrilling, varied experience. Use your tactical toolbox of stealth, ambush, morale and flanking to outwit the enemy and aid the Resistance.
  • The Classified System
    : Built on the ‘Classified System’ players can access in-game tools to create their own missions to share with the community.

For more information on Classified: France ‘44 sign up to the official website, like us on Facebook, follow us on X.
 

Taka-Haradin puolipeikko

Filthy Kalinite
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https://store.steampowered.com/news/app/2085370/view/4177721893478737557
Stealth. Ambush. Assault - Deep Dive #002
Learn specifics about the missions you'll undertake in CF44
ATTENTION CAMPERS!

We've got a required viewing of this here brief sent from HQ. London says it's crucial and mandatory if we want a chance in hell when our boys launch their attack.

This will help us understand the situations we'll be dropping into and extracting from. It's not going to be a cakewalk, patience is the key when we're infiltrating into enemy territory.

That said, I wouldn't put it past you lot if you wanted to get your hands grubby and take out a few of the bastards with a flourish. I know I would if I were in your shoes.

Now then, hop to it.
 

Galdred

Studio Draconis
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Steve gets a Kidney but I don't even get a tag.
>women fighting on the frontlines
It kind of happened within the context of WW2 resistance.

Simone Segouin was involved in armed actions against enemy convoys and trains, attacks against enemy detachments, acts of sabotages, etc. The French newspaper Independent Eure-et-Loir on its August 26, 1944 issue described her as “one of the purest fighters of heroic French Resistance who prepared the way for the Liberation”.

It also happened in the glorious Red Army:

Lyudmila Mikhailovna Pavlichenko (Russian: Людмила Михайловна Павличенко; Ukrainian: Людмила Михайлівна Павличенко, romanized: Lyudmyla Mykhailivna Pavlychenko, née Belova; 12 July [O.S. 29 June] 1916 – 10 October 1974) was a Soviet sniper in the Red Army during World War II. She is credited with killing 309 enemy combatants.[2][3] She served in the Red Army during the siege of Odessa and the siege of Sevastopol, during the early stages of the fighting on the Eastern Front. Her score of 309 kills likely places her within the top five snipers of all time, but her kills may be significantly more numerous, as a confirmed kill has to be witnessed by a third party.[4]

Vera Lukianovna Belik (Russian: Вера Лукьяновна Белик, Ukrainian: Віра Лук'янівна Білик; 12 June 1921 – 25 August 1944) was a flight navigator and lieutenant in the 46th Taman Guards Night Bomber Aviation Regiment who frequently flew with pilot Tatyana Makarova. They died when their Po-2 was shot down by a German fighter after completing a bombing mission; both were posthumously awarded the title Hero of the Soviet Union on 23 February 1945.

Olga Aleksandrovna Sanfirova (Russian: Ольга Александровна Санфирова; 2 May [O.S. 19 April] 1917 – 13 December 1944) was a captain and squadron commander in the 46th Taman Guards Night Bomber Aviation Regiment during World War II. She was posthumously awarded the title Hero of the Soviet Union on 23 February 1945, making her the first Tatar woman awarded the title.
 

Raghar

Arcane
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Joined
Jul 16, 2009
Messages
22,698
What resistance? I saw 'allo 'allo TV series. I saw how main leader of resistance didn't have time for a mission because she had appointment with her hairdresser.
 

NotSweeper

Educated
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Dec 26, 2023
Messages
269
What resistance? I saw 'allo 'allo TV series. I saw how main leader of resistance didn't have time for a mission because she had appointment with her hairdresser.
Like all humorous things, it's funny because it contains a grain of truth.
1200px-This_girl_pays_the_penalty_for_having_had_personal_relations_with_the_Germans._Here%2C_in_the_Montelimar_area%2C_France..._-_NARA_-_531211.jpg
 

Raghar

Arcane
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Messages
22,698
What resistance? I saw 'allo 'allo TV series. I saw how main leader of resistance didn't have time for a mission because she had appointment with her hairdresser.
Like all humorous things, it's funny because it contains a grain of truth.
Well, they parodied REAL French resistance and they were from UK. So, the TV series parodied some real stuff.

One of jokes was "Females are fighting guerilla war, because males don't have time because they have to work in factory to pay living costs of the family." Or "We are fighting with commies hard because one of our groups would be the government after the war, and it want US to be the government." Or how owner of cafeteria "Robs both sides". Or when someone visited cafeteria and said "I was there 30 years ago, and I see it's still a sex service house."

So yea, it was a lot different than some books and newspapers were trying to make it look like.
 

Serus

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Yet another WW2 game where you play as the bad guys, yawn.
If you mean the French, I agree. A people who eats those cute little animals called frogs is evil by definition. Also women who don't shave their armpits, eurgh... Though at the era it might have been the standard everywhere in Europe.

For god's sake, i don't want French resistance, it was a joke compared to ones in Yugoslavia, Poland and - obviously - in Soviet Russia. If the game turns great I will play it anyway but, come on...
 

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