jaylittle
Scholar
- Joined
- Mar 11, 2008
- Messages
- 241
That's right. I just said it. "Two Worlds" fucking rocks. I saw this game on GoG for $10 the other day and after a lot of hemming and hawing (a bit more than was appropriate for such a small purchase in retrospect) I decided to buy it. One of the interesting things about the game is how controversial it was here on the Codex. Some people loved it and some people hated it. The feeling on the GoG reviews and forums seems to much the same.
Then I read some of the reviews out there. Everybody called it an Oblivion clone. Well I hated that fucking game (though I did finish it). So I certainly don't want to play a clone of it. Eventually despite my misgivings I said, "Its just ten bucks, fuck it".
Long story short: 8 hours of recorded playtime later and dozens of deaths and I can't wait to get back into it. This game is just fun. Yeah the voice acting isn't going to win any awards but I would think that on a site in which the Wizardry, Gold Box and earlier Ultimas are praised, people could learn to let a little cheap voice acting go. If you don't like it, turn it the hell off. So far I've found the game to be relatively engaging. Combat is fun and the magic is somewhat interesting. It seems clear that weapon/armor stacking is generally the best way of keeping your items up and that AOE spells with enough stacking will be hideously overpowered, but that is fine by me. After all what good is a role playing game in which you can't feel like a demi-god by the time you are done? Not being able to do that was after all one of the things I hated most about Oblivion.
With that having been said, I have a few additional thoughts on the game:
1) Fighting from horseback is a nice change of pace from Oblivion. I can't imagine why that feature was not implemented by Bethesda in Oblivion.
2) This game is huge. It looks like there are several regions and I've barely scratched the surface of the first one after 8 hours and ~24 levels.
3) Every time I think I have become the ultimate bad ass, I run into some monster that makes me think otherwise. My current arch nemesis seem to be the cyclops. I can kill them with enough hits (2k normally, 10k+ on crits) but I have to be careful as one blow from them will destroy me. It's nice to see a game that rises to the challenge without using bullshit like level scaling.
4) Controlling the horse sometimes works extremely well and other times.... not so much. It can be very painful. But I'm starting to get the hang of it I think.
5) Load times on this game rock. Everything loads nearly instantaneously. This is a wonderful change of pace from games like Oblivion or Gothic 3.
6) Loot Loot Loot. In the style of Torchlight and Diablo, this game has loot out the ass. I'm always upgrading or changing up when it comes to my equipment.
7) Stability. In the 8 hours of recorded playtime, I've had just one crash to the desktop. And given that at the start I was getting killed left and right, that probably amounts to about 10 to 12 hours of actual playtime. So given the metric set by modern games, Two Worlds is refreshingly stable. Combine this with the autosave system (by default saves every 5 minutes), you probably aren't going to lose a whole lot if it does happen to crash in any event.
8) Monsters. So far I've been pretty impressed with the variety of monsters. There always seems to be something new wandering about out there.
9) Villages. With the exception that the game has VERY FEW women and from what I've seen NO CHILDREN in it, the world and the cities really do feel alive. The people are walking around and doing this and that. It kind of reminds me of when I first played Gothic and I was so impressed that each person had their routine rather than in it's contemporary Morrowind with at the time just had everybody pretty much doing the same thing all the time.
10) Fun. The game is just fun as shit. Beyond what I've outlined above, I really have no idea why. Whatever the reason is, the only thing I want of it is more more more.
Anyway - let's have a throwdown. Everybody who talked shit about this game, drag your lazy cunt asses in here and defend yourselves. Because as far as I can tell, you are all 100% completely full of shit.
Then I read some of the reviews out there. Everybody called it an Oblivion clone. Well I hated that fucking game (though I did finish it). So I certainly don't want to play a clone of it. Eventually despite my misgivings I said, "Its just ten bucks, fuck it".
Long story short: 8 hours of recorded playtime later and dozens of deaths and I can't wait to get back into it. This game is just fun. Yeah the voice acting isn't going to win any awards but I would think that on a site in which the Wizardry, Gold Box and earlier Ultimas are praised, people could learn to let a little cheap voice acting go. If you don't like it, turn it the hell off. So far I've found the game to be relatively engaging. Combat is fun and the magic is somewhat interesting. It seems clear that weapon/armor stacking is generally the best way of keeping your items up and that AOE spells with enough stacking will be hideously overpowered, but that is fine by me. After all what good is a role playing game in which you can't feel like a demi-god by the time you are done? Not being able to do that was after all one of the things I hated most about Oblivion.
With that having been said, I have a few additional thoughts on the game:
1) Fighting from horseback is a nice change of pace from Oblivion. I can't imagine why that feature was not implemented by Bethesda in Oblivion.
2) This game is huge. It looks like there are several regions and I've barely scratched the surface of the first one after 8 hours and ~24 levels.
3) Every time I think I have become the ultimate bad ass, I run into some monster that makes me think otherwise. My current arch nemesis seem to be the cyclops. I can kill them with enough hits (2k normally, 10k+ on crits) but I have to be careful as one blow from them will destroy me. It's nice to see a game that rises to the challenge without using bullshit like level scaling.
4) Controlling the horse sometimes works extremely well and other times.... not so much. It can be very painful. But I'm starting to get the hang of it I think.
5) Load times on this game rock. Everything loads nearly instantaneously. This is a wonderful change of pace from games like Oblivion or Gothic 3.
6) Loot Loot Loot. In the style of Torchlight and Diablo, this game has loot out the ass. I'm always upgrading or changing up when it comes to my equipment.
7) Stability. In the 8 hours of recorded playtime, I've had just one crash to the desktop. And given that at the start I was getting killed left and right, that probably amounts to about 10 to 12 hours of actual playtime. So given the metric set by modern games, Two Worlds is refreshingly stable. Combine this with the autosave system (by default saves every 5 minutes), you probably aren't going to lose a whole lot if it does happen to crash in any event.
8) Monsters. So far I've been pretty impressed with the variety of monsters. There always seems to be something new wandering about out there.
9) Villages. With the exception that the game has VERY FEW women and from what I've seen NO CHILDREN in it, the world and the cities really do feel alive. The people are walking around and doing this and that. It kind of reminds me of when I first played Gothic and I was so impressed that each person had their routine rather than in it's contemporary Morrowind with at the time just had everybody pretty much doing the same thing all the time.
10) Fun. The game is just fun as shit. Beyond what I've outlined above, I really have no idea why. Whatever the reason is, the only thing I want of it is more more more.
Anyway - let's have a throwdown. Everybody who talked shit about this game, drag your lazy cunt asses in here and defend yourselves. Because as far as I can tell, you are all 100% completely full of shit.