Iznaliu
Arbiter
- Joined
- Apr 28, 2016
- Messages
- 3,686
It's good.
It's good to have someone actually taking about the game.
It's good.
Things we learned in this thread: Wizardry 1-5 are games without content.
YES! suffers from the same retardation as all those noobs who ask where's the roleplaying in Wizardry and then start talking about larping and shit, same as Sawyer saying that he wouldn't consider Wizardry an RPG if it were published today, it shortchanges the roots of the genre in favor of elements that only came in play much later, fun elements to be sure (everyone loves Fallout) but they aren't essential to a large number of games and labeling them as the only content shows a fundamental misunderstanding of the CRPG genre
tl;tr YES! is a moron
It's like looking into the face of incoherence mated with the living embodiment of dunning kruger
It's a Roguelike. Says so right in the title.
As a Roguelike it is absolutely great.
Roguelike is traditional rpg. So it's by definityion have traditional rpg content even if it's purely about dungeon crawling.It's a Roguelike. Says so right in the title.
As a Roguelike it is absolutely great.
I agree it is a roguelike. What are roquelikes with traditional rpg content called?
Roguelike is traditional rpg. So it's by definityion have traditional rpg content even if it's purely about dungeon crawling.It's a Roguelike. Says so right in the title.
As a Roguelike it is absolutely great.
I agree it is a roguelike. What are roquelikes with traditional rpg content called?
But they do have traditional rpg content - character system, dungeons, enemies, items and etc.Roguelike is traditional rpg. So it's by definityion have traditional rpg content even if it's purely about dungeon crawling.It's a Roguelike. Says so right in the title.
As a Roguelike it is absolutely great.
I agree it is a roguelike. What are roquelikes with traditional rpg content called?
No, they don't have traditional rpg content. They have the mechanics. Remove the mechanics and you have nothing. Same with dungeon crawlers. Jrpgs have some of the mechanics made to be understood by three olds and shitty content. Console action games with rpg elements have the content but are even more lacking in mechanics and even more childlike than jrpgs.
At least Aweigh was swart enough to understand this basic shit, but he sides with you guys and hates content and thinks it ruins games. I hope he is alright. I haven't seen him preaching about the evils of content lately. Its too bad Puerto Rico didn't have a better disaster plan than have everyone flee to the US.
It's good.
But they do have traditional rpg content - character system, dungeons, enemies, items and etc.Roguelike is traditional rpg. So it's by definityion have traditional rpg content even if it's purely about dungeon crawling.It's a Roguelike. Says so right in the title.
As a Roguelike it is absolutely great.
I agree it is a roguelike. What are roquelikes with traditional rpg content called?
No, they don't have traditional rpg content. They have the mechanics. Remove the mechanics and you have nothing. Same with dungeon crawlers. Jrpgs have some of the mechanics made to be understood by three olds and shitty content. Console action games with rpg elements have the content but are even more lacking in mechanics and even more childlike than jrpgs.
At least Aweigh was swart enough to understand this basic shit, but he sides with you guys and hates content and thinks it ruins games. I hope he is alright. I haven't seen him preaching about the evils of content lately. Its too bad Puerto Rico didn't have a better disaster plan than have everyone flee to the US.
All of this is core rpg content. Some developer experimented with splicing rpg with adventure games and as a result we got rpgs with more focus on npc interactions and storytelling - but it is not traditional rpg content.
Roqua took the wrong turn to the Adventure Codex forum and ended up here. It's hard for him to quite get what RPGs are, so all that he's left with are empty buzzwords like content and stuff. We should direct him to the proper forum or prosperland
Most computer games have roleplay elements since you usually play as some kind of character in an environment different than your own.So, an rpg does not need to have any rp? If the game ahs no interaction it isn't an rpg. Its a game that used rpg mechanics.
This content isn't the mechanics because almost every half baked p&p system thrown together in half a day usually have far more meaty mechanics then in most of the games you love.
Most computer games have roleplay elements since you usually play as some kind of character in an environment different than your own.So, an rpg does not need to have any rp? If the game ahs no interaction it isn't an rpg. Its a game that used rpg mechanics.
In cogmind you play as a robot in some kind of military/science base/storehouse.
Non of computer games have roleplaying in pen&paper context since it's impossible to give player neccesary tools to play a role. The player will never have enough agency to play a role, only chose from a predetermined paths of narative content created by someone else. He will always be consumer of content and not have any creative input in what he does.
This content isn't the mechanics because almost every half baked p&p system thrown together in half a day usually have far more meaty mechanics then in most of the games you love.
RPG is defined by it's mechanics, not its content. If you take away rpg mechanics from rpg and replace it with something else - it will stop being rpg even if all the content remains the same. It will become a shooter - if you replace rpg mechanics with shooter mechanics or adventure or visual novel...
What are roquelikes with traditional rpg content called?
Do you have some good tips to survive the early game. I try to play sneaky, but sooner or later I get into combat and get massacred
Taking out haulers on the other hand can net you very good stuff early on.- Early on, loot dropped by enemy is usually worse than what you can find lying around. It's a bad idea to fight and get damaged just for inferior gear.
One of the most important decisions one makes in this game. For those who havent played this yet; unlike majority of roguelikes, once you go up to the next level you can never backtrack to the previous level. Staying on the level might get you better eq to survive the next one but you might also find absolutely nothing and then get shot up by a random patrol. Considering the speed you lose your items in the game makes this extremely important. The levels are also massive in size so you will most propably never explore them fully anyways.- It's perfectly fine NOT to explore the level before moving on.
For those who havent played this yet; unlike majority of roguelikes, once you go up to the next level you can never backtrack to the previous level.
So you are saying this game is.. like rogue