Elhoim
Iron Tower Studio
I do like the suggestion of having the portrait outside the box on the right side version.
its just feels natural on the left.
Did not you read that omen? It will be shit on the right. Do left!I have let three pigeons fly off from my balcony. They flew to the right. One took a crap on the railing.
The augury is that if the dialog isn't on the right, I'm afraid the game will bomb.
The pigeon was giving me a vaguely menacing look as he took the crap. As if saying "you've been warned".Did not you read that omen? It will be shit on the right. Do left!I have let three pigeons fly off from my balcony. They flew to the right. One took a crap on the railing.
The augury is that if the dialog isn't on the right, I'm afraid the game will bomb.
I don't like the idea of presenting speech skills during dialogues. Like it's a constant reminder which skill should player use instead of choosing maybe for different reasons. It would make sense if this was a game with visible checks but not here.
Armory looks awesome
Looks cool, really digging the atmosphere!
I prefer the right side for some reason, but it would need a different layout. Not all the way to the right, either. I had mixed feelings about Disco, but that text box was actually surprisingly comfortable. Here it is in Disco style.
View attachment 13561
Looks cool, really digging the atmosphere!
I prefer the right side for some reason, but it would need a different layout. Not all the way to the right, either. I had mixed feelings about Disco, but that text box was actually surprisingly comfortable. Here it is in Disco style.
View attachment 13561
The aesthetics of the game are very pleasing to the eye, so it's a good thing that people want to see the picture first, and then the text.
Vince posted the two alternatives on the official forums:
versus
Well, huh. I'm not sure now. Something about the orientation of the portrait and perhaps the skills being flush to the right makes me prefer the left column slightly.
Meanwhile, I have an unrelated suggestion: I would have the two henchmen have their weapons drawn and be in fighting stance. I think it would add a light dynamism to the figures in the scene.
I do like the suggestion of having the portrait outside the box on the right side version.