Satori (original)
Arbiter
- Joined
- Feb 19, 2008
- Messages
- 6,992
Sounds good, just don't get the 'just one more improvement' bug that creators get.
You're supposed to save points and buy the weapons on the shelves about the place. Either the Flamethrower in the first room, the shotty in the third room or the rifle in the fourth room.sheek said:Got to level/room 3 before I ran out of bullets...
Cleveland Mark Blakemore said:#2: Somehow it is really disturbing to me to have had this graphics card all these years without realizing it was capable of doing stuff like this at a good enough framerate to support a game. To think I could have replaced it soon with a better card without ever finding out the card I had could be used for dev of a good quality PC game.
One problem with Unity3D terrain is you can't as yet punch holes in it. I think I can fake cave interior pretty well with it, however.
denizsi said:One problem with Unity3D terrain is you can't as yet punch holes in it. I think I can fake cave interior pretty well with it, however.
Are you referring to the the DepthMask shader solution? It seems to be as good a work-around as it gets, but it's not clear how much extra work it will require to make the AI (visibility checks, pathfinding) work like it would were it an actual hole. Have you thought about that yet?
xuerebx said:You promised screenshots 15 days ago - "Next week". Waiting...
Cleveland Mark Blakemore said:xuerebx said:You promised screenshots 15 days ago - "Next week". Waiting...
Soon. First map almost completed. Adding vegetation instancing.
It's not a real hole, though, is it? It's a shader applied in place of a texture map to create the illusion of a hole
It's okay, because I have already done the code for interior/exterior portals and it looks fine. I have an underground sewer system now that is reachable by clicking on a manhole cover, which causes it to animate sliding to one side before fading out and fading in to the sewer map.
They are absolutely perfect and very low polygon so I should be able to run twice as many zombies at once in Unity3D