Cleveland Mark Blakemore
Golden Era Games
I have "Corpse Crew" (working title) running and playing, with lots of glitches, using a single map. There is full physics interactivity like Penumbra Overture although it mostly consists of opening drawers, lockers, doors and stacking things to get up somewhere.
I figure I can do this, I have kind of gotten it to proof-of-concept stage. The graphics at present look somewhere between Half Life 2 and Bioshock. They're not quite the latest and greatest but they're pretty darn good for something produced by one person. I am buying some more assets online to make up for the fact I don't have an artist working on this thing with me like I did Grimoire.
Like most people who achieve a proof-of-concept, I have seen that this game could be great. If I finish Grimoire this year and follow it up with Corpse Crew before December it would be one huge accomplishment for me.
I have seen that it can be completed by me working alone with no outside help of any kind from anyone.
At present I feel I have gotten the game mechanic wrong. It is too structured and I feel it could benefit enormously from being unstructured. It requires a lot of contrivances and it would be better doing away with the contrivances and making it freeform like Fallout 3. In fact, instead of what I have at present, I think what I need is a survival horror world like Fallout 3 except with zombies.
The barricading is good. It gets old when you have to do it in the same building again and again each night. I am wondering, what if the game were freeform and you found yourself in situations where you had to build barricades but it was not a fixed mechanic at a central location? For example, what if every night the zombies attack in giant generated waves but they attack you wherever you are and you must survive, wherever you are? If you want to barricade, you can. If you want to run, you can. You might be able to hide or climb but each night the zombies go into a frenzy and you have to survive it. During the day they are much reduced and less of a problem.
P.S. I have this game running on my (deliberately) crappy old graphics card, the ATI Radeon 800 and it looks better than any commercial game I have ever had running on it, seriously. I tried it on a much higher end graphics card and it looked amazingly good. I can guarantee this game will run on any card and look decent, no matter what.
P.P.S. The limit on zombies is about 36 active at once onscreen before there is some lag, but that's on my older machine. Newer machines it might be able to support many more with instancing.
I figure I can do this, I have kind of gotten it to proof-of-concept stage. The graphics at present look somewhere between Half Life 2 and Bioshock. They're not quite the latest and greatest but they're pretty darn good for something produced by one person. I am buying some more assets online to make up for the fact I don't have an artist working on this thing with me like I did Grimoire.
Like most people who achieve a proof-of-concept, I have seen that this game could be great. If I finish Grimoire this year and follow it up with Corpse Crew before December it would be one huge accomplishment for me.
I have seen that it can be completed by me working alone with no outside help of any kind from anyone.
At present I feel I have gotten the game mechanic wrong. It is too structured and I feel it could benefit enormously from being unstructured. It requires a lot of contrivances and it would be better doing away with the contrivances and making it freeform like Fallout 3. In fact, instead of what I have at present, I think what I need is a survival horror world like Fallout 3 except with zombies.
The barricading is good. It gets old when you have to do it in the same building again and again each night. I am wondering, what if the game were freeform and you found yourself in situations where you had to build barricades but it was not a fixed mechanic at a central location? For example, what if every night the zombies attack in giant generated waves but they attack you wherever you are and you must survive, wherever you are? If you want to barricade, you can. If you want to run, you can. You might be able to hide or climb but each night the zombies go into a frenzy and you have to survive it. During the day they are much reduced and less of a problem.
P.S. I have this game running on my (deliberately) crappy old graphics card, the ATI Radeon 800 and it looks better than any commercial game I have ever had running on it, seriously. I tried it on a much higher end graphics card and it looked amazingly good. I can guarantee this game will run on any card and look decent, no matter what.
P.P.S. The limit on zombies is about 36 active at once onscreen before there is some lag, but that's on my older machine. Newer machines it might be able to support many more with instancing.