AwesomeButton
Proud owner of BG 3: Day of Swen's Tentacle
I just noticed this old cult gem is on Steam (although not on GOG, strangely). It was about 2010 when I played it for the first time, and since I had played Blitzkrieg (same engine), I knew what to expect, and enjoyed it a lot. I knew it wasn't as realistic as other "RTS" tactical games, but the beautiful graphics, the way it was taking its alt-history seriously, and something about it being set in the Cold War era really made it "feel" like a realistic experience. Also, I'm a sucker for games where the units speak in their native languages and fuck anyone who doesn't understand them.
My question to ayone who has played this, or Blitzkrieg, or another cult gem - Talvisota Icy Hell (free to download as it seems), is - has anyone ever posted footage or a description of how you are supposed to play these games without feeling like you're doing it "wrong"?
The "tactics" or rather exploits and tricks you have to use to win include lots of savescumming, cheesing the AI's line of sight, playing at an excruciatingly slow game speed, assorted autism like pausing in order to target every tank, etc.
Units need heavy micro in order to not get slaughtered in the matter of seconds when attacking, pathfinding is often unintuitive, and the AI is very much non-existent. Any maneuvering on the AI's part is scripted. With so much micro reqiured and lack of pressure on the AI's part, the player is tempted into controlling only a couple of units at a time, and the game rarely feels like you are actually commanding a battle. Steel Division on the other hand achieves that feeling, but the disappointing aspect is that most of the time you are watching little dots or ugly 2D icons move around the screen.
So what I was wondering is if there is some secret right way to play this game that me and anyone on youtube hasn't discovered. The Cuban Missile Crisis has so many factions, each of which has chapters, each of which is full of possible encounters, that I can't imagine someone made all this, and the tactics are supposed to be so simple and repetitive.
My question to ayone who has played this, or Blitzkrieg, or another cult gem - Talvisota Icy Hell (free to download as it seems), is - has anyone ever posted footage or a description of how you are supposed to play these games without feeling like you're doing it "wrong"?
The "tactics" or rather exploits and tricks you have to use to win include lots of savescumming, cheesing the AI's line of sight, playing at an excruciatingly slow game speed, assorted autism like pausing in order to target every tank, etc.
Units need heavy micro in order to not get slaughtered in the matter of seconds when attacking, pathfinding is often unintuitive, and the AI is very much non-existent. Any maneuvering on the AI's part is scripted. With so much micro reqiured and lack of pressure on the AI's part, the player is tempted into controlling only a couple of units at a time, and the game rarely feels like you are actually commanding a battle. Steel Division on the other hand achieves that feeling, but the disappointing aspect is that most of the time you are watching little dots or ugly 2D icons move around the screen.
So what I was wondering is if there is some secret right way to play this game that me and anyone on youtube hasn't discovered. The Cuban Missile Crisis has so many factions, each of which has chapters, each of which is full of possible encounters, that I can't imagine someone made all this, and the tactics are supposed to be so simple and repetitive.
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