PompiPompi
Man with forever hair
- Joined
- Jul 22, 2019
- Messages
- 3,024
(I was told to ask here, but not sure if anyone knows the answer)
I am working with built in render pipeline in Unity.
To do post processing, I am using Post Processing v2 Package.
Some effects require some sort of depth and normal deferred buffer.
If I use the standard shader on my objects, it would render the depth and normals into those buffers.
However, for my custom shaders, it doesn't render depth and normals.
My question is, how can I make the custom shaders, render depth and normals to those deferred buffers?
Any idea?
I am working with built in render pipeline in Unity.
To do post processing, I am using Post Processing v2 Package.
Some effects require some sort of depth and normal deferred buffer.
If I use the standard shader on my objects, it would render the depth and normals into those buffers.
However, for my custom shaders, it doesn't render depth and normals.
My question is, how can I make the custom shaders, render depth and normals to those deferred buffers?
Any idea?