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DA2 confirmed rushed.

curry

Arcane
Joined
Jan 10, 2011
Messages
4,012
Location
Cooking in the lab
Blackadder said:
mcx7pj.png


You have to be kidding. What sort of sycophants can bear posting on boards that have types like this? No wonder the moron fled from the Codex. I can see him ranting and raving as he closed the Codex webpage for the last time, hurling a tea cup against a wall.

It's not David Gaider's fault that the writing is bad, it's the engine's fault.
18cb.png
 

torpid

Liturgist
Joined
Aug 2, 2010
Messages
1,099
Location
Isma's Grove
Black Bart Charley said:
Jools said:
ok, is there anyone at bioware who is not fat?

Gaider. Fat.
Woo. Fat.
Fat lady who is a writer. Fat.
Priestly. Jabba the Fat.

Maybe if they spent less time eating and more developing, they could pull off something half-assedly decent.

onslO.jpg

If that guy is the senior designer, no wonder the game sucks. It's being made by 12-year olds. Then Chris Priestly ate them all at the end of development so the cops wouldn't find them. EA -- bringing child labor back into fashion.

curry said:

:lol: This needs to become a new smiley.
 

Pelvis Knot

Cipher
Joined
Nov 19, 2010
Messages
885
Blackadder said:
The only problem I have with Bioware being destroyed because of this horrid abortion called DA2, is that they are one of the major RPG making companies in the industry.

Haha...

What are you on about? It will be, if anything, an incline. Other companies will hopefully take note of what happens when you go too far. And indy devs will keep on trucking.


The sad thing is, there will be no destruction. In a few weeks they'll release sales data - it will probably be their best selling game to date. Or at least the best selling RPG since ME2. :)
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
torpid said:
Black Bart Charley said:
Jools said:
ok, is there anyone at bioware who is not fat?

Gaider. Fat.
Woo. Fat.
Fat lady who is a writer. Fat.
Priestly. Jabba the Fat.

Maybe if they spent less time eating and more developing, they could pull off something half-assedly decent.

onslO.jpg

If that guy is the senior designer, no wonder the game sucks. It's being made by 12-year olds. Then Chris Priestly ate them all at the end of development so the cops wouldn't find them.
:lol:
 
Joined
May 6, 2009
Messages
1,876,096
Location
Glass Fields, Ruins of Old Iran
torpid said:
curry said:

:lol: This needs to become a new smiley.

Preferably taking the place of the smug smiley. Polefags ruined it by using the poor thing at the end of every sentence that contains even 0.01% of wit

Weather forecast said today would be a sunny day - doesn't seem like it with all that rain around :smug:

I went out to buy some bread, but decided to buy milk too - after all, I had some money left :smug:

I was wiping my ass after this morning's shit and noticed I never used my left hand - I would be a terrible muslim :smug:


i mad
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
Captain Shrek said:
The problem with this is that these people CAN NOT see quality. Thus Indie devs will be limited in their customer base of tens of thousands again unless something radical like Twicher happens once in a while. And that's a bad thing because it restricts revenues. AND THAT'S AGAIN A BAD THING because if want complicated, good graphics games the devs need money (which they can't procure).

I mostly agree with your analysis.
Of course, graphics are not everything. And esp. cRPG were long considered to have sub-par graphics almost by default.
Yet, if i can choose between an otherwise good rpg with bad graphics and an equal one with good graphics, for me at least the choice is clear.

As for indie developers - I wonder whether it would be possible to create a big open source database with art that can be used for games - textures, models and everything else you need.
Wouldn't that help immensely in creating games with good graphics without needing a huge team dedicated to graphics? Of course the downside would be that different games would use similar assets, making them look similar...
 

a budda

Arbiter
Joined
Nov 21, 2008
Messages
1,099
Clockwork Knight said:
Preferably taking the place of the smug smiley. Polefags ruined it by using the poor thing at the end of every sentence that contains even 0.01% of wit

no u :smug:
 

waywardOne

Arcane
Joined
Aug 28, 2010
Messages
2,318
wait, that kid is someone involved with da2? i thought it was just some meme about retarded kids.
 

piydek

Cipher
Joined
Feb 13, 2006
Messages
819
Location
Croatia
curry said:
It's not David Gaider's fault that the writing is bad, it's the engine's fault.
18cb.png

A brilliant "smartass" emoticon :lol: . If we had it, soon it'd become even more beloved than " :smug: ".
 

Relay

Educated
Joined
Sep 6, 2010
Messages
444
herostratus said:
Mortmeal said:
http://img4.hostingpics.net/pics/2646591298931930215.jpg

To be nitpicky, that was not a *typical* BG2 quest.

Yeah and the quests in trademeet, the religious district and the beholders, the skinners murders in the bridge district were totally not typical BG2 quests either.

GTFO

BG2 had ten times the amount of actual content (aka not chantry board fluff) compared to DAO and DA2.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,924
Those quests are all large and elaborate but really light on the consequences and some fo them don't even have any actual choices.

So, yeah, in terms of size and scope, BG2 quests have the edge.. but in terms of C&C they lose.
 

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