StaticSpine
Arcane
Anyone playing V3?
Pirate it, or do it legally and watch Twitch.Cant afford 60 dorra gaymes natm, plus i have divinity to keep me busy
I didn't play the demo. My bad.I really loved the twist in the first trial. And how it was deconstructed in the end. Wow!
3-1 is IMO the coolest stunt kodaka has ever pulled. It reminds me of an old interview with Joss Whedon about Buffy, where they had planned to have the rando characters who died in the first episode as part of the opening title sequence, to make viewers who thought that being part of the OP gave you plot armor a slap in the face. Of course the show itself was the epitome of dumb plot armor idiot ball writing, but that's part of what makes Buffy Buffy.
Akamatsu Kaede, if you recall, was the protagonist in the v3 demo, where both protagonists of DR1 and SDR2 repeatedly explained that she was the protagonist now, not them, and she had to take charge. She's the first character to appear in the OP, and she's voiced by an A-lister. She does stereotypically DR protagonist things like stand up for hope and teamwork, and her death-game-useless talent is comparable to the DR1/SDR2 protagonists as well.
Playing 3-1 made me feel like Kodaka knew that he had to do outdo himself. It's just such a pity that 3-6 ruined it with its ultimate deus ex machina.
Dude the ending of the first case will blow your mind.Jesus christ, I really enjoyed the first two games but V3's freakin' monokubs are killing the game for me. Why couldn't they have stuck with just Monokuma instead on these 5 little shits failing to be funny with every line they utter and popping up all the goddamn time. Haven't even made it to the first case due to these guys; is it worth persevering?
The first two games are fantastic and somewhat autoconclusive. The third game... is still good, but maybe it lacks the novelty of the first two...I'm on the second game. Enjoying it a lot. Solved the case. Shit's just getting weirder and weirder. The Vita is perfect for these kinds of games.
Finally went back to it last night and made it to the end of the first case. Fuck, wasn't expecting that.Dude the ending of the first case will blow your mind.Jesus christ, I really enjoyed the first two games but V3's freakin' monokubs are killing the game for me. Why couldn't they have stuck with just Monokuma instead on these 5 little shits failing to be funny with every line they utter and popping up all the goddamn time. Haven't even made it to the first case due to these guys; is it worth persevering?
I highly recommend the Zero Escape trilogy.Alright, finally finished V3. Spoilers obviously.
Anything else comparable to this series out there, already played Ace Attorney, but this series seems like a pretty unique blend. I'll miss it.By the time I hit Case 3 - what with the Necronomicon and the graffiti being partially revealed, as well as Rantaro, I was starting to suspect this was a virtual world or simulation, given D2 had a similar thing going on. At this point I was starting to doubt if anyone who had died either via execution or regular killing was actually dead or not. If Monokuma really had some trick to bring dead people back, I started to suspect the endgame reveal was that everything was faked and nobody was really dead.
Felt that this case would have had a more interesting outcome if the culprit for murder #1 + #2 were different. Would have been better to have a known killer, Kiyo, still in play in the Academy. Instead things just resolved themselves a bit too neatly for my liking when it turned out Kiyo murdered both people.
The Monokub bullshit is extremely front loaded, those fuckers take up so much screentime early on and it's mostly utter garbage that they spew when onscreen. HOWEVER, once you hit that first case, they have a far more subdued presence and of course, start to die off. Once these guys quietened down I started to enjoy the game as much as prior entries, but man, the opening section can be really off-putting for new V3 players I think.
I still think the game would have been better with a more focused antagonist, Monokuma worked fine for the first two games. I didn't really think the kubs added much to the story, even putting aside their early-game annoyances.
Case #4 - Miu's Virtual World was neat, I liked all the chibi avatars, decent amount of work went into the whole setup.
Case #5 - Lots of cool twists in this case. Kokichi's goal to "trick" Monokuma... kinda wasn't as fleshed out or well explained as I'd have liked. What was to stop Monokuma just shrugging and just saying "eh, you guys get a pass this time" even if he'd been tricked. The endgame of the plan failing due to both Kaito's early appearance and Shuichi not catching on to what was actually happening until the very end (and then trying to pull off a fairly obvious "hurr, I'm totally not lying here you guys" gambit at the end.) I felt they coulda done something clever here if they'd leaned into the perjury mechanic a bit more, I dunno, came across like the writers weren't exactly sure what the end goal was themselves here.
Kaito/Maki scenes were nice, was more interesting to have them as a romance subplot than the main character in this instance. Maki had some good development, it was looking like she was gonna be Case #2s killer early on too, so, pretty unexpected where they took her character.
Case # 6- The big Case #6 Twist and revelation though. I'm still processing it somewhat but I'm mostly leaning toward apathy if I'm honest.
While I don't think Danganronpa 1 or 2 did a particularly great job of explaining just exactly what was happening/had happened in the world outside of Hope's Peak (greatest tragedy of blah blah blah is mentioned a bazillion times, yet I always found the game got super vague really fast whenever the topic of the world outside Hope's Peak was brought up.) As such, even going into V3 having finished the prior 2 games, I'd say I only had a vague recollection / understanding of the world of Danganronpa as pertained to V1/V2. I knew of some shenanigans between the Future Foundation and Remnants of Despair, but it always seemed to be deliberately vague in-game to me.
That being said, while I did find the execution of that aspect lacking, I can't say I particularly care for the Truman Show esque - oh, it was all a fake guys. Depending on how you read it, V3 potentially reduces 1 + 2 to literal videogames within the V3 universe. I can't say I've ever seen this type of twist pulled off effectively without enraged at least parts of a given fanbase, and with good reason.
Certainly as we see more IPs remain within the ownership of a company and the core creative staff who made an IP what it is move on, the opportunity exists for the IP holder to do whatever they like with an IP. And certainly in more recent times this entails fucking it up - see Star Wars for a big, recent example. So I almost think whether these types of late-game plot twists are an effort to suicide the IP before the original creatives move onto other things. Granted, such an approach taints an IP, but it simultaneously protects it from further indignities moving forwards. I dunno...
I can sorta see what V3 might have been trying to say, and I wasn't throwing my computer away in a fit of rage or anything when playing through the finale, but there was a definite sense of "eh, this is it, really?" as I played through it. I was pleased they steered away from a twin sister angle for Kaede, but I just ended up finding the ending unsatisfying really. I'd play through 1 or 2 again, easily, but V3's ending is a sour taste. But apathy is about where I'm at with regards to it, which is a real shame because I thought the game up to that point was pretty damn good, kubs aside.
It was a fun ride, while it lasted.I'll miss it.