Zombra
An iron rock in the river of blood and evil
In my review of Dead State, I mentioned that "I've thought about it a lot. This review isn't the right place for it, but in the comment thread below I will venture my armchair design suggestions to better balance the game." On reflection, I decided to post it in its own thread to keep possible discussion focused on the rebalance and not the review.
DoubleBear, I hope you're out there
Zombra's Quick & Dirty Rebalance Plan for Dead State
DoubleBear, I hope you're out there
Zombra's Quick & Dirty Rebalance Plan for Dead State
- Triple (or at least double) food consumption rates. Make it impossible to save everyone and feed them all without rationing.
- Make the baseline food consumption for horses higher than for humans. Increase it even more when they are taken into the field.
- Cut the shelter morale bonus from basic luxury items in half.
- Nerf the hell out of armor. Make it impossible to resist 100% damage from any successful attack. Even a small amount of damage from every hit will greatly change the complexion of combat.
- Allow a small chance of viral infection from every single zombie hit, not just to knocked out characters. Maybe a 1 in 500 chance for every point of damage done (and remember, every hit should do at least 1 point of damage).
- Make the virus take two days to manifest symptoms from these incidental hits.
- Double costs for all skill ranks.
- Enable a "semi-ironman" option where the player has one rolling autosave, and can only hardsave the game at the shelter upon ending the game day, as was discussed early in development.
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