Needles
Scholar
- Joined
- Mar 19, 2007
- Messages
- 118
Overweight Manatee said:If anything no-respeccing discourages thought for 99% of the players. Noone wants a character they spent 15 hours playing to turn out weak, so the bottom 99% are going to copy what the top 1% number crunchers figure out.
no re-spec = 1% innovates, 99% copy (at the start)
re-spec = 1% innovates, 99% copy (at the start, to level fast and at the end to own at pvp)
Plus: guides aren't there from the beginning, which means respeccing enables people to use them.
I mean, it's not rocket science: if you know it doesn't matter what you do, because you can correct it anyway, later on, then you won't give it much thought.
I am actually quite dazzled, isn't mine a similar line of reasoning that is used to support all kinds of c&c in RPGs?