Yes.Did you even read the rest of that post?
In a MMO?Story
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the comment are the best part about that.sorry if already posted
If your game goes beyond quest text to deliver its narrative, it can be considered a game trying to tell a story, yes.In a MMO?Story
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They should've removed the story, so.If your game goes beyond quest text to deliver its narrative, it can be considered a game trying to tell a story, yes.In a MMO?Story
Oh wait
I really like Destiny, but these people are retarded.
*puts on popamole hat*Is there anything in the Halo series that indicated that Bungie was in any way suited to producing an MMO? I always thought of them as a storyfag developer who also had a rare knack for designing small-scale multiplayer FPS mechanics.
I mean, you can't be good at everything, right?
I can't decipher this post under all the clever imitation of my sentence structureThey should've removed the story, so.If your game goes beyond quest text to deliver its narrative, it can be considered a game trying to tell a story, yes.In a MMO?Story
Oh wait
Is there anything in the Halo series that indicated that Bungie was in any way suited to producing an MMO? I always thought of them as a storyfag developer who also had a rare knack for designing small-scale multiplayer FPS mechanics.
I mean, you can't be good at everything, right?
Halo
I always thought of them as a storyfag developer
Starting with Halo 2 you could play the campaigns in co-op, this was by far the most fun way to play the games.
wasn't the first halo to have coop marathon 2?Starting with Halo 2 you could play the campaigns in co-op, this was by far the most fun way to play the games.
Halo #1 had campaign co-op, as well.
Paul McCartney contributed to Destiny's soundtrack, but he didn't do it for the money – because there was none, Bungie Community Manager Eric Osbourne told Vulture.
"There was no check involved, big or otherwise," Osbourne said. "He's in it for the creativity. He got a wonderful opportunity to reach an audience that wouldn't typically be immersed in Paul McCartney. They might hear the name – of course he's everywhere, the Queen's Diamond Jubilee, the Olympics, obviously he's touring and recording nonstop – but he sees it as a way to reach a new audience that might not otherwise hear his music."
McCartney contributed orchestral elements to Destiny's soundtrack and he wrote the single that plays over the credits, though a team of composers scored the game and they "put in a lot of work," Osbourne said.
Osbourne also touched on Activision CEO Bobby Kotick's claim that the company is "making a $500 million" bet on Destiny. "None of that is true," Osbourne said. "You really have to get a quote from Bobby to fully understand it, but I suppose what he was getting at was what Activision was willing to invest in the project and the IP over its life. There's no P&L statement anywhere where all these numbers add up to $500 million. It's not even close at this point, for development and marketing." As we noted when that number first emerged, Activision has a 10-year plan for Destiny and the company is proficient at cultivating long-standing franchises.
I missed that one. What was that about?The "7 dollars" meltdown was better.
Watch the biggest meltdown of Angry Joe over Destiny.
500 million dollars my ass.