UndetectedButthurt said:
7hm said:
Rohit_N said:
Other stuff from PC Gamer:
On Deus Ex difficulty, you die almost instantly under fire. If a bullet only scrapes you, it takes around thirty seconds to recover from the hit. Even on Normal, which I eventually resorted to at one difficulty spike towards the end of my time, health doesn’t regenerate for a significant time after you’re shot. It feels much more serious than a Call of Duty gunshot wound, despite the fact that no-one throws jelly in your eyes to obscure your vision.
What I can tell you is that I left slightly shellshocked by how punishing it feels, heartened by how like the original it is, and more excited than ever to play it on PC, where it clearly belongs.
Keep in mind these people complained about how difficult DA was on normal mode too.
Health regeneration...
Health regeneration? Bros, what is this popamole shit? More like Deus Ex: Human Turd
Out of all the reasons to be skeptical about the DE reboot, why do people keep on criticising it for flaws/features that were already in Deus Ex? Deus Ex was a great game - possibly my favourite - but it was as dumbed down consoletard as you can get:
- purely cosmetic C+C, even less than the blue shirts v red shirts that people bitch about. At absolute most you end up with a different cinematic and a different guy saying the same dialogue;
- health regen, with so much rechargeability that even on max difficulty keeping health at max between battles is never a problem;
- later on the health regen gets so insane that you can outheal enemy damage - again the energy usage v energy supply is so unbalanced that you never need to worry about conserving, even on max difficulty;
- piss-easy combat after the 1st mission;
- piss-easy stealth with utterly retarded AI; Leads to a total 'no rough edges, child-proof game design' level of non-difficulty.
- even aside from the retarded stealth-related AI issues, how many times do you remember THIS occurring: Player picks off guard in front of other guards, guards get alerted: 'Saw a guy in a trenchcoat'....'Must have been a rat'. Player picks off next moronic guard, etc etc. And of course, the wonderful: throw gas grenade onto stairs, set off alarm....guards come running, see great big gascloud in front of them. Do they stop and start firing at you? No, much more sensible to run one at a time into the cloud of gas and get knocked out, so that you, the player, can calmly stroll in and kill them with a crowbar,being barely affected by the gas despite no protective suit and no points in the relevant skill, and heal up again without penalty (see earlier point about health regen). Oh, and the wonderful 'hack the guy's email while standing in front of him' shenanigans.
- linear storyline;
- soft skills where you can pwn with the flamethrower and missile launcher without investing a single point in heavy weaponry. Seriously, I never ever invest in those, or in demolitions, yet I can disarm every LAM and I always tote a flamethrower until I get the missile launcher. They're the most useful weapons for straight-out killing even if you don't touch the relevant skill.
- soft non-combat skills that trivialise character building: you can get every underwater item with 1 point in swim (less if you hold on to a rebreather - and there is only 1 point in the game where a rebreather is useful without one being conveniently there for you to pick up; you can hack any computer system with minimal investment - as a consequence it becomes impossible for your character to NOT become superb at everything. Trivialises character builds;
- unkillable NPCs who suddenly turn killable at the 'right time'.
And, yes, I still fucking love the game. Because, like all of Spector's other games for the PC (especially UU, System Shock games) it has insanely good map-design that allows multiple approaches. It also gives a good ILLUSION of linearity despite the choices being entirely cosmetic. The voice acting and writing is terrific. And the retarded AI is nonetheless conducive to emergent gameplay (that last point is possibly the most important).
I have seen nothing to indicate that the new game will have Spector's talent for products emergent gameplay or great map design. But all these other complaints make me wonder whether you guys have even played Deus Ex. It's about as 'hardcore' as Mass Effect 2.