theSavant
Self-Ejected
- Joined
- Oct 3, 2012
- Messages
- 2,009
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This summary actually sounds more interesting than what I've seen til now in Let's Plays.
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I not only agree with everything you posted, but I'll add that HR had zero C&C in character skill development. You never had to specialize and could ultimately have every upgrade there was to be had. Completing areas wasn't about figuring out how to apply the particular tools you've developed, but about choosing which tools you wanted to use. There was also the degenerate experience system which rewarded hacking everything in sight and gave the biggest bonuses to one particular Three Stooges-esque style of combat.words words words critiquing the plot
I not only agree with everything you posted, but I'll add that HR had zero C&C in character skill development. You never had to specialize and could ultimately have every upgrade there was to be had. Completing areas wasn't about figuring out how to apply the particular tools you've developed, but about choosing which tools you wanted to use. There was also the degenerate experience system which rewarded hacking everything in sight and gave the biggest bonuses to one particular Three Stooges-esque style of combat.
Can you fucks take the endless DX:HR arguments back to the DX:HR thread please
So what should people discuss here? A game no one knows anything about?Can you fucks take the endless DX:HR arguments back to the DX:HR thread please
Who said anything about discussion? We should be glibly deriding it without knowing anything about it.So what should people discuss here? A game no one knows anything about?Can you fucks take the endless DX:HR arguments back to the DX:HR thread please
Well, choice to augment yourself effectively forcing everyone to augment themselves to remain competitive (and stratification, etc.) would have been a good theme, and was hinted at in game, but wasn't explored much because the devs were apparently too busy trying to determine whether augs were more like race issues or abortion, effectively undermining any actual points they might have been trying to make.It would have been much more effective to have an argument about early adoption vs waiting for superior technology. 1: It ties into the original 2: it hasn't been done to death 3: it's actually pretty relevant in the current world (why buy a graphics card/phone/TV/car/whatever now when there will be vastly better ones for cheaper next year?)
The problem is that those parallels were forced and dumb.The debate between "what I can do with my body" and the "if everyone else gets modified I have to" stuff was good, with parallels to abortion, socialism and whatever else.
Could this be that mmo they mentioned?
It could also just be the second act of Deus Ex: The Fall.
It could also just be the second act of Deus Ex: The Fall.
I hope they have moreVoight-Kampfferr Computer-Assisted Social Interaction Enhancer stuff, and maybe flesh it out a bit more. Those sequences were tons of fun in DX:HR but ended up being maybe too linear and easy.
I hope they improve upon thepotion chuggingerr candy bar munchingmana poolerr augmentation fuel system.
Pretty sure it'll look something like this:
This is one thing I'm pretty sure won't change. The new console generation may make it possible to have more "PC-like" open levels on consoles, but the console gamers won't magically get any longer attention spans.I think what HR seriously lacked was the Liberty Island / Vandenberg style of level design. The Singapore level was probably the closest to that, having a number of indoor areas surrounded by an outdoor area that you could explore the way you saw fit, but mostly we got Area 51 with some Hell's Kitchen occasionally thrown into the mix. The hubs were fine, the actual levels just didn't really feel like Deus Ex for the most part. You had multiple routes, yes, but all the possibilities (like taking a "stealth" vent or punching through a wall) were usually presented to you straight away, and rather than coming up with a route of your own you usually just picked one out of two or three.