Jools
Eater of Apples
Marketing droids are the reason the high powered business scene is shit. They're mostly a bunch of fucking retards.
Their dialog wasn't offensive for the most part but while some conversation battles like the ones with Sarif and Tong are cool, others with Sandoval, Hugh Darrow and the clerk on the police station are a bit overdramatic. I had the impression who wrote them gone on melodrama territory way too much and tried really HARD to spark some conflict that wasnt there. The story takes a turn to the shitter right after you reach the top of Tai Wong Medical (fail by cutscene is bad, fail by retarded cutscene is even worse) and doesn't get out of there. Besides, the plot lacks a decent antagonist (based on the trailer, they seem to be fixing this with the big russian dude what is a positive.).The writing in HR was fine until the end when it fell apart. I'd put it above DX1 for the first 70% of the game though.
DXTV Episode 0 originally aired on Twitch on April 8th, 2015, just before the reveal of the announcement trailer for Deus Ex: Mankind Divided.
Expect more episodes of DXTV in the future, giving an inside look at the development of Deus Ex: Mankind Divided, directly from the team at Eidos-Montréal!
I don't know what you mean by ''works''. I always had the best time in urban hubs in any of DX games. All those mega huge compounds are so samey and redundant. The worst par in HR game for me till now (haven't finished it yet) was when you went through the huge infiltration mission of chinese tower labs with the ambush at the end and then immediately thrown into Montreal facility which again includes huge lab compound + ambush at the construction site. Just like in first DX, urban hubs were breath of fresh air.I didn't think the "shitty areas" of DX were that interesting, personally. My favorite memories are from the "huge wacky science lab"-type areas (which had a different feel from most of DX:HR's offices, I'll note). Versalife, the Ocean Lab, Vandenberg. Some of the NSF missions in the game's first third could get really samey. In DX:HR, Upper Hengsha was the closest to replicating the vibe I'm thinking about here.
Not directly related, but I think that in general, DX's mechanics work best in "infiltration"-type situations and that the game kind of loses steam if you spend too much time in straight-up urban hubs.
The writing in HR was fine until the end when it fell apart. I'd put it above DX1 for the first 70% of the game though.
Infinitron said:Some of the NSF missions in the game's first third could get really samey.
Didn't respect it much as a Deus Ex game but I thought a lot of great art design and effort when it came to modeling things went into HR and I can appreciate that. I appreciate hard work.
Hubs in moderation are fine and necessary. Spend too much time in one, however, and you'll eventually notice that you're no longer playing Deus Ex, but rather an Ubisoft-style open world game where you wander around unlocking "collectibles".
Seems like they're trying to put as much distance as possible between them and the original game. What a shame.
I personally don't think cyber-renaissance is an interesting concept, on the contrary is cyberpunk watered down. Give me noir ambiance for fuck's sake.
DXTV Episode 0 originally aired on Twitch on April 8th, 2015, just before the reveal of the announcement trailer for Deus Ex: Mankind Divided.
Expect more episodes of DXTV in the future, giving an inside look at the development of Deus Ex: Mankind Divided, directly from the team at Eidos-Montréal!
Apparently seniority at Eidos Montreal is determined by the strength of one's French accent
it certainly seems like the first Deus Ex is no longer of any importance or influence.
I do not see how the text supports your conclusion.
No, not even the parts about combat. Deus Ex potentially gave you a GEP gun right at the beginning
What’s clear from the excitement shown by everyone we talk to is that there is a passion within the studio for creating the best Deus Ex game possible, but also a tinge of regret that Human Revolution wasn’t it.
That seems like a sentiment that most hardcore original Deus Ex fans would agree with.
If what you're really concerned about is story and how it connects with the original game's, then that is something they've addressed (briefly) in previous interviews. You can't really expect them to spoil it, though.
Of course not. But the question is, if a hardcore original Deus Ex fan should even care about their attempts, when he already considers the events of Human Revolution unfortunately placed in the timeline? Who knows? Maybe they will bridge their stories into JC's gracefully. But then again we got a whole new universe of Deus Ex coming at us....
HR is much more viable as a pure shooter and gives more enjoyment as one than original DX. Particularly because of incredibly retarded AI that DX had. Everyone simply ran at you so could blast them at point blank rage. Also better physics, sounds etc., which is obvious.The GEP gun in the beginning is one of the extreme choices, but the game still lets you play the levels any way you want and does not force you to a stealth approach like Human Revolution does so often. But of course that was ten years ago, so how could we expect developers to get this right now?
HR is much more viable as a pure shooter and gives more enjoyment as one than original DX. Particularly because of incredibly retarded AI that DX had. Everyone simply ran at you so could blast them at point blank rage. Also better physics, sounds etc., which is obvious.
(cover system does help, trolololo)