DraQ
Arcane
Yes it did
Protip:
If you're trying to argue that D2 had atmosphere, then Act 3 will probably not be your friend.
Yes it did
Act 2 *could* have had atmosphere if they cut down on catgirls, demonThe only part of Diablo 2 that had decent atmosphere was act 4... which was basically cribbed right off of diablo 1. Everywhere else is catgirls and tittymonsters and giant mosquitos.
You know what had real atmosphere? Leoric's tomb.
https://www.youtube.com/watch?v=ISEtsryyJP4
Now compare that to this:
https://www.youtube.com/watch?v=ISEtsryyJP4
Yeah, hearing the same voiceclip repeated 10 times a minute (a voice clip of of a squeeky harmless midget at that) really not setting the mood for me.
I haven't played that one in about two years, but I really liked it back in the day and had a blast playing it with friends.I'm still working my way through the D1 The Hell mod and I'd highly recommend it.
You know what all of those have in common? They finally move you away from bland outdoor derp and individual acts' idiotic and incongruent themes.Each Diablo 2 Act has atmosphere, they just don't sustain it for long periods with the same or similar motif as in Diablo 1.
The Flayer Dungeon as linked to by Revenant is pretty precarious to delve into, untwinked. The corridors are fairly tight, and the flayers swarm in from the shadows. Unless you're decked out with good gear with some +Light Radius and/or over-leveled, you keep an ear open for them and take it slow. Flayers get upgraded into dolls in Durance, in Hell difficulty swarms can insta-pwn the squishier builds who don't have very high FCR/FHR teleporting.
For atmosphere I absolutely love and adore the Act 1 segment stretching from Monastery Gate -> Outer Cloister -> Barracks -> 3x Jail lvls -> Inner Cloister -> Cathedral -> 4x Catacombs lvls and ANDARIEL.
The cramped Maggot Lair in Act2 was generally hated in Rushes but even the haters admit it oozed atmosphere, and ofc the brilliant Arcane Sanctuary can't be denied.
Atmospheric highlight of Act3 was build-up of Lower Kurast -> Travincal and Durance leading down to Mephisto. Music here is amazing.
Act4 as everyone knows is where it's at for traditional Diablo 1 atmosphere. Most brilliant are the twisted River of Flame and Chaos Sanctuary.
You know what all of those have in common? They finally move you away from bland outdoor derp and individual acts' idiotic and incongruent themes.
So yeah, I pretty much agree.
Even then they still suffered from plowing through throngs of mobs. In D1 (when not playing overleveled) you had to be cautious - just going in the open when there were ranged attackers raped you, getting swarmed raped you, getting charged by a horny raped you, etc.
In D2 you just run around hacking corridiors for yourself and if shit goes bad you can just sprint-disengage.
Hence move.Lower Kurast, Kurast Bazaar and Upper Kurast are all open atmospheric areas that build up to Kurast Causeway and the Council showdown at Travincal
Hell doesn't exactly qualify as "outdoors". At least not as in "there shouldn't be overtly demonic or otherwise strongly unnatural shit roaming outdoors" which the way it's been used in this discussion.so are the Outer Steppes, Plains of Despair and City of the Damned of Act4.
Compare exterior areas of Act I with anything in Act V.You also admit later in your post that Act5 open areas are "interesting", too.
Doesn't change the fact that sprinting gave you a decent way to bail out of the way of incoming rape.Most of this is based on your delusions/false memories of D1 as compared to D2. I mean, "ranged weapons"? Pretty lethal in D2, actually, especially at the start and in Hell difficulty.
Getting surrounded can also result in stunlock/rape and not being in the same place as incoming projectile or melee attacker can make up for a lot of lost defence.And "sprint-disengage?" Probably not recommended in most cases as you lose as a rule lots of defense in run-mode, which can easily result in stunlock/rape.
Both videos are the same, what are you supposed to compare?The only part of Diablo 2 that had decent atmosphere was act 4... which was basically cribbed right off of diablo 1. Everywhere else is catgirls and tittymonsters and giant mosquitos.
You know what had real atmosphere? Leoric's tomb.
https://www.youtube.com/watch?v=ISEtsryyJP4
Now compare that to this:
https://www.youtube.com/watch?v=ISEtsryyJP4
Yeah, hearing the same voiceclip repeated 10 times a minute (a voice clip of of a squeeky harmless midget at that) really not setting the mood for me.
I agree...
...except for this part.Replacing horror with fantasy was fine
I agree...
...except for this part.Replacing horror with fantasy was fine
True, but the atmosphere and the setting, rudimentary as the latter might be, pretty much made Diablo, just like it made Doom or Quake.Fantasy done right can be good, though.
(not to mention sewers that, again, let you go underground and away from derp).
Hell doesn't exactly qualify as "outdoors".
Compare exterior areas of Act I with anything in Act V.
One is just grassland with rectangular waist-high walls for no reason, repeated over and over. The other is gradation of much more diverse environments, with much more structure and even some fake z-axis.
Act V may not feel like Diablo but at least it doesn't feel like stabbing yourself in the eyeballs would be a step up as it would at least relieve boredom.
Doesn't change the fact that sprinting gave you a decent way to bail out of the way of incoming rape.
Getting surrounded can also result in stunlock/rape and not being in the same place as incoming projectile or melee attacker can make up for a lot of lost defence.
In D1 you have only mild mobility advantage over most mobs and none over some of them, in D2 sprinting means you can pretty much always dictate the terms of the battle.
Not implying that D1 was perfect (duh) but at least you had to exercise some caution in it *prior* to engaging in combat.
They are mostly outdoor, bland (Act1 outdoors are pretty much the textbook definition of bland) and consistently derp.(not to mention sewers that, again, let you go underground and away from derp).
Most of the Acts intersperse the overworld areas with underground zones to mix things up. These Acts aren't and Diablo 2 isn't as consistently "bland outdoor derp" as you falsely think.
So? It isn't fucking TES, with sprawling overworld dotted with dungeons.Check it out:
A1: Den, Cave, Hole, Crypt, Mausoleum, Forgotten Tower, Pit, then the whole Monastery area and catacombs.
A2: Sewers, Stony Tomb, Halls of the Dead, Maggot Lair, Viper Temple, Ancients Tunnels, Palace, Arcane Sanctuary, then all the Tal Rasha tombs
A3: Arachnid Lair, Spider Cavern, Swampy Pit, Flayer Dungeon, Ruined Temple, Forgotten Relinquary, Disused Fane, and lastly Durance.
A5: Abaddon, Pit of Acheron, Crystalline Passage, Frozen River, Nihlathak's Temple, Drifter Cavern, Infernal Pit, Icy Cellar, and finally Worldstone.
Some of these are multiple-leveled, some have a few or several map variations. In higher difficulties, some zones like Durance are massively enlarged.
It also makes sense to have fucking Hell crawling if all sorts of demonic nasties - in stark contrast with *all* the other acts and their respective outdoors.Hell doesn't exactly qualify as "outdoors".
My point was that they're open, atmospheric overworld areas and are certainly considered such by the game, and it makes sense since there's fortresses, plains, cities and steppes in Act4.
Siege warfare was not fitting what Diablo was supposed to BE according to the original, but the environments themselves, sans massive demon invasion and burr-barians were pretty much what the Act 1 should (and could) have been.Act 1 is the only overworld with no z-axis, actually. Act5 overworld is great, though. The siege warfare was a fairly epic spectacle, and the ability to destroy segments of structure to progress was a sweet addition.
Blockable or not it won't hit you if you aren't there.Because arrows are a blockable attack, walking is wiser in the face of arrow hail to maintain maxblock lest one become a pincushion. This is especially important in dueling, Hardcore mode or Hell difficulty, which are the modes of play skilled players prefer.
Wrong. Played on all three difficulties (granted, it's been years since I last fired it up), including /players # to boost both the challenge and drops, some friendly coop with developed characters and a bit of hardcore before losing interest (haven't been killed off prior to that point).You generalize too much when you say "if shit goes bad you can just sprint-disengage", that just isn't the case unless you only played Normal difficulty (and I begin to suspect that's the limit of your xp with D2).
Mismatched ones and badly.But I like that D2 mixed up the motif
They are mostly outdoor, bland (Act1 outdoors are pretty much the textbook definition of bland) and consistently derp.
I don't see any problems?
So? It isn't fucking TES, with sprawling overworld dotted with dungeons.
Having places like A1 Den or some other obvious My First Dungeon (TM) without something genuinely bad at the bottom in Diablo just undermines the whole point.
Diablo 2 isn't bad if you ignore the parts that are bad
hehDiablo 2 isn't bad the 3rd time you play it
I hadn't played vanilla Diablo 2 in so long, I'd forgotten how piss easy and dull it was.
Never said either of those things, derp.
This is the money quote. You're looking at D2 from the perspective of a competitive Battlenet player, and that's not really representative of how most people play the game, in particular single-player. What you're doing is comparable to the people who defend COD for its multiplayer and go "lol why are you even playing the shitty SP campaign?". SP Diablo incentivizes plodding because drops are rare and you need to grind XP, and the game doesn't signal to you that some areas are better for building XP and getting good drops. That's something the Battlenet crew figured out through trial and error. It's not something you know the first time you're playing the game, and possibly not even the second or third time around. Also, if those areas are pointless, why the hell are they in the game? As DraQ said, it's not TES.But nobody cares about the plights of plodders, they get left behind in Battle.net to pick up the scraps of loot everyone else left behind and to moan and bitch about blandness and derp, the source of which is really only themselves.