DraQ said:
Bwuh?
How can it be confusing?
DII has an option of skewing the way it renders objects and backgrounds which turns its isometric view into something that is perceived as pretty convincing 3D without actually being 3D.
No, it doesn't. It looks nothing like 3D. Some objects act a bit like they were perceived in perspective, other don't. You will see the objects always from the same angle, no matter what is their position on the screen.
How can it be convincing?
Why is that confusing, you ask? With iso, it is extremely easy to estimate lengths and angles because the scale and relation between axis are the same no matter the position on the screen. With full 3D it is also easy because it is how we are used to perceive reality, although with an unnatural perspectives (i.e. observing characters you control from 10 meters above the ground) it may be a bit more tricky for some. 2D with parallax effect does neither. It doesn't keep the objets' proportions and relationships and it doesn't really look like anything you would see in real life thus making any estimations much more difficult.